Underground Exploration
“Up you go!” You swing Cao’er up with all your might. As the girl’s hand slips away, her fingers frantically try to catch yours. Gao Ying catches her quickly, understanding your intention. At the same time, your handhold falls away almost immediately, crumbling into nothingness. You plummet, shouting, “I’ll come for you soon! Keep yourself safe until then!” She cries out something in return but you cannot make out her words.
***
You pick yourself up from the ground, battered and bruised. The fall had been a terrible experience. It was only through your agility and instinct that you avoided having your head caved in on the way down – the wind rushing past your ears changed subtly in tone whenever there was a dangerous rock headed your way. Looking up, you yell out to Cao’er. Your shout echoes upwards and is smothered by the dark. You wait, but no response comes. Gao Ying might have dragged her away, or it is too far for your voice to reach her; you do not know which. You cannot even see where you fell from.
The air is dusty from the collapse of the tunnels above, but cold and humid. You can hear the sound of running water far off in the distance. As your eyes become more accustomed to the dark, you see faint, glowing streaks of green light running along the walls. Going closer, you run your hands along the surface and take a closer look. It is moss – a particular type you have read about before in one of the books that Master Yao burnt, as was his habit. Scraping the moss from the walls gently, you gather a small mound in one hand, casting just barely enough light for you to navigate by.
Holding your hand out in front, you begin walking towards the water.
You barely take a few steps before you step. In front of you you can barely make out the silhouettes of a a few people collapsed on the floor. You draw closer, allowing the pale glow of the moss to light up the bodies. The blood and entrails are dark in the green light; they are the agents that were killed by the madman just now. You wonder where he is… it would probably be too much to hope that the fall killed him. At least you have not heard any rattling chains.
Further ahead, you see a familiar outline.
Qilin.
You rush over to her side, taking care not to drop the moss. She is slumped over on the ground. You touch her shoulder and shake her gently. “Hey,” you whisper. “Are you okay?” She does not respond. Turning her over, you see that the side of her head is painted with blood. She might have hit her head somehow as she fell, causing her to land poorly. One of her legs is twisted at a bad angle and bleeding profusely. You talk to her again, trying to rouse her gently. Her lips part and close in a soft murmur, but her eyes do not open.
You have no choice; you will have to stabilize her condition before you can move her anywhere. You gather more moss and place them on the ground to give you enough light to work by. Loosening Qilin’s tunic, you expose her bare shoulders. The pressure points next to her shoulder and neck would help stem the blood flowing from her head. Taking a deep breath, you hit those points quickly. She stirs slightly and moans, but does not awaken. You take off your outer tunic, tearing it into pieces for bandages. After wiping away the blood on her head, you wrap up the wound.
Next, you turn your attention to her leg. You carefully cut away part of her trousers around the affected leg, baring it to the thigh. Wincing at the amount of work you would have to do, you run your fingers along her leg, examining it for any breaks in the bone. You find none, but the injury is serious nonetheless. You grit your teeth and get to work stopping the blood and bandaging the wound. After setting the limb properly, you lean back and let out a sigh. You know whatever you did was just a temporary measure; the best thing you can do right now is to find a way out before Qilin’s condition deteriorates.
You manage, with some difficulty, to tie the unconscious girl to your back. Scooping up the moss, you begin to make your way further in, always heading towards the sound of running water.
After some time, you come to the source – it turns out to be an underground waterfall running through a large cavern. You bend down, cupping up some water. The water is cold; probably drinkable. Massive amounts of moss are growing all over the walls of the cavern, lighting up the entire place with an eerie, greenish glow. A few ripples in the pond seem to indicate that there could be fish or other animals living within. At the far end of the stream, you see the entrance to another tunnel. You would have to cross the stream to continue exploring. You put your hands behind you, wrapping them around Qilin’s waist to ensure she doesn’t fall off. Taking a few steps back, you break into a sprint and leap. Your jump takes you across the stream; your feet skid against the wet, slippery rock as you make it to the other side, but you manage to keep yourself upright.
The tunnel ends up being a long and winding path. Here and there you hear scuttling rats, but they do not appear in front of you.
Finally, just as you were getting tired of the trek, you reach the end of the tunnel; it opens out into a large, circular chamber. You hold up the moss, examining the room with its light. The center of the chamber is dominated by a large boulder, wrapped around with thick chains. The top of the boulder is hollow; water has collected inside. Is the top of the chamber exposed to the elements? That is the only explanation you can think of right now – that rain water is what has filled the boulder. Here and there you see piles of little bones and some larger ones mixed within. Rats, definitely… but you wonder if those are human bones in the mix.
Unlit torches are found mounted at regular intervals along the sides of the chamber; if you found a way of making fire, you could light them up. There is also writing covering nearly every surface of the walls, though the glow of the moss makes it difficult to decipher the words. It looks like they were written in blood, and the writing grows more erratic near one end of the wall. From what you could make out, it seems that these were instructions for martial arts techniques of some kind.
You hear Qilin murmur softly behind you. You stop your investigation of the walls and immediately turn your attention to her. She does not seem to be feeling well – you set her down and examine her quickly. The Miao girl is still out of it, but it looks like a fever has set in; her forehead is palpably warm under your hand.
Since you are also tired out by the events of the day, it would be best to find a place to rest and recuperate, and soon. Further exploration can wait. It would be best for you to stay close to Qilin until she wakes up: you are not about to leave an unconscious girl lying around alone.
***
A. You return to the tunnels where you fell in and camp there. Though food and water will be scarce and the conditions are not ideal for Qilin’s recuperation, if there is a search party that is probably the first place they will look.
B. You set up camp by the waterfall, an easy source of water. Although the air is wet and the rocks slippery, you could probably find food in the water; there are probably cave fish living within. As you do not know how long it would take for rescue to come, you need a more reliable food source.
C. You will remain in the chamber. The environment is more comfortable here despite the bones, and could help Qilin recover more quickly. You will also have more of an opportunity to study the writing on the walls. On the downside, you might have to eat rat for the time being if you should get hungry, and the water in the boulder is limited.