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In Progress [LP CYOA] Tower

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Martial arts again? Zhang Jue forgive me; they were cool in 900 AD, not so much in 1900 AD. Would trade for SMG, especially since we have the PER for it.

Oh well, there is always Rain.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Look, wrestling bears worked for Münchhausen, but he was a monocled baron. As an unwashed backwater hick I'll take Ranged any day of the week, if only to avoid chasing deers with our fists.
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Locking votes at BC, time to find a secret martial arts manual in the depths of the dungeon. :M
Elvish Martial Arts? It seems that even the Elder Races understand the righteous ways of the Great Fist God.

Ave Zhang Jue. :salute:

This message was sponsored by the Zhang Jue Appreciation Society.
Naw, the elves are all about the finger techniques.
 

Azira

Arcane
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Messages
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Copenhagen, Denmark
Codex 2012
6403675579f6114559c90de0014cd3d6.png.jpg


220px-Vulcannervepinch.jpg
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
Into the Ruins (II)

You find yourself sealed off from the others together with Sophie and Elizabeth. Sophie panics, shouting while she slaps her hands against the metal wall that now separates the corridors. It does not budge in any way, of course. Meanwhile, Elizabeth is on the ground, groaning and clutching her ankle. She seems to have sprained her ankle when she fell.

You approach Elizabeth, causing her to draw back slightly. “Wh-what do you want?” she asks suspiciously.

Without answering her, you rummage around your pack and bring out a small jar. Within is a salve you’ve made during your alchemy practice. You wouldn’t call it particularly efficacious, but it should soothe her pain enough to walk. You set it on the ground in front of her and say, “Medicine for your feet.”

“Medicine? Oh, that’s right. You were loitering around Mr. MacDonald, were you not?” Elizabeth takes the jar, opens the lid, and sniffs at it. Her brows crease in a frown. “Smells bad.”

“It’ll work.”

“I shall hold you responsible if it does not.”

Elizabeth cautiously dips a finger into the jar and begins rubbing the salve over her pale ankle. Meanwhile, Sophie gets tired of calling for help, and walks wearily towards the both of you. “What shall we do now? We are stranded.”

“Should we wait for help?” asks Elizabeth.

“I wonder…” Sophie ponders. “But… if this is the other entrance, then there should be a way out, right?”

“Through the main entrance, you mean?”

“That’s right, Elizabeth. The entrances should be connected.”

Sophie seems slightly pleased with herself, but Elizabeth isn’t so sure. “What if they are only connected through one of the other corridors?” she asks.

“Oh, do not be such a wet blanket!” cries Sophie, frowning.

“We don’t have any other choice.” Elizabeth gets to her feet, before turning to you. “Oh my, that salve is quite soothing. Thank you very much!”

Her smile is bright and you look away, mumbling a brief “You’re welcome.” You don’t get a lot of heartfelt thanks from girls your age, seeing as the only girl your age around is just Sophie most of the time.

Sophie lets out an irritated sigh. “Can we move on already?”

“Sure,” you say. “I’ll lead.”

“Are you sure? I would be in for quite the lecture with Father if anything happens to you,” remarks Sophie with all the gravitas of an older sister.

You do not answer her; you only begin walking. The girls follow behind you.

***

The metal corridor is smooth and quiet. You examine the walls as you go, marvelling at how seamless it is, and how the blue light seems to float just beneath the metal’s surface. How were these ruins constructed? You cannot think of any building at all wrought by the hands of Man. Could the preachings be right? Were these ruins actually created by God?

Behind you, the girls are quiet. It seems that without Andrew around, Elizabeth has little to say to Sophie. The silence is uncomfortable and awkward, but you ignore it, choosing to focus on the path ahead. You keep your eyes and ears alert for the presence of any other beings.

“Hey, Wrinkly,” Elizabeth speaks up suddenly. “So, what exactly transpired between you and the baby? Are the stories true?”

“What stories?” you ask. You know that there were stories circulating around about how you came across Rain, but you had not bothered to pay too much attention to them, preferring to focus on your studies. But perhaps this is a good time to find out.

“Well, according to Scotty, you were a thrall to a cruel vampire, and that baby was a child you stole as an offering to your dark and terrible master. But the villagers discovered your master’s lair and set fire to it. That’s how you got your burns.”

It is a very creative story, you have to admit. “That’s not true.” You deny the story. “I picked up Rain in the woods.”

“Oh, so no vampires were involved?” presses Elizabeth.

“Do vampires actually exist?” you ask.

“Of course not,” says Sophie, uneasy with the topic. “God would not permit such things. They are just superstitious folk tales to scare the uneducated.”

“Hm?” Elizabeth seems to have found some sort of weakness, and her green eyes flash with pleasure. “Oh my, could it be that dear Sophie here is…”

“I am not anything you are thinking of, and I am sure you are thinking of some very rude things!” insists Sophie hotly.

“If you say so,” smiles Elizabeth. “By the way, have you heard of this story from John and Jane? It is about the lights in these ruins. You remember learning about Christopher Columbus, right? And how he and his men mysteriously disappeared?”

“Y-Yeah, so what of it?” Sophie gives Elizabeth a challenging response.

“Well, it is said that they died exploring the Tower… and their ghosts were trapped in its ruins.” Elizabeth’s smile widens, and she lowers her voice to a silent whisper. “And that the light under the walls… that is what they are even now. Screaming silently… calling for new souls to join them… see, right there, in the wall behind you!”

Sophie shrieks and latches on to you. You hadn’t known that girls were this soft before. You freeze up, not knowing what to do. Elizabeth just laughs, clutching her stomach. “Oh, this is precious, dear Sophie. You are such a scaredy-cat!”

“That was not funny!” complains Sophie. Realizing that she is clinging onto your arm, with your scarred face in close proximity to hers, she shrieks again from the sight and pushes you away. It takes her a second to look slightly ashamed and apologize in a low mutter. “I’m… sorry.”

You shake your head. “No problem. Let’s go.” Your heart is thumping, perhaps from the excitement of all the screaming, but you let none of your turmoil show on your face. Instead, you caution the girls to be quieter. “It might not be a good idea to make so much noise.”

“Well… I guess you’re right,” says Elizabeth primly, giving Sophie another mischievous glance. “I will try not to laugh that loud next time.”

“There won’t be a next time,” hisses Sophie under her breath.

“Anyway, if it’s not vampires,” says Elizabeth, more quietly than before, though no less irreverent. “How did you get your burns?”

“Elizabeth, that is not a polite question to ask,” Sophie says, exasperatedly.

“I was not asking you, Sophie.”

“There was a fire. My house burnt down.” Your response is simple and short.

“Oh, I am sorry to hear that,” says Elizabeth. “You know, I have heard that the cities have doctors that can do wonders with burns. Why don’t you go and get your scars healed?”

“You talk like it is easy to go to the city,” snorts Sophie.

“Well, my father has been to many cities,” grins Elizabeth, and she begins to brag about how well-travelled her merchant father is. Their quiet bickering fills your ears as you proceed… but strangely, you don’t find it uncomfortable.

***

The air grows colder as you venture deeper into the ruins. The corridor branches off at places, but you decide to follow the main trunk for now, hoping that this would have the greatest chance of leading you to the exit.

“Nothing at all indeed. I suppose Scotty was right about what he heard from his father, there is no danger at all,” says Elizabeth. She sounds a bit disappointed that this trip has been nothing but walking through dim hallways, though she had also wisely refrained from laying her hands on anything ever since that first time.

“It is better that way,” Sophie says. “We do not need you touching anything else and getting us all in trouble.”

Suddenly, you sense that something is different ahead. A subtle change in the sound that your footsteps made. You stop, and the girls behind you do too.

“What’s wrong?” Elizabeth peers over your shoulder, slightly too close for your comfort.

“I think… this corridor ends ahead,” you say slowly. And as you take a few more steps forward, allowing the wall lights to shine on a door. It is metal, just like the walls around it. You hesitate for just a moment before walking towards the door and placing your hand on it. A panel glows green.

“Hey!” shouts Sophie.

“Is the ceiling going to fall again?” Elizabeth darts her eyes upwards and around.

But all that happens is the door sliding open. You sniff the air – no signs of anything out of the ordinary. No beastly smells, no stench of blood. It should be safe… probably.

“That was rather reckless,” lectures Sophie. “What if another trap had triggered?”

“And here I thought I was careless…” mutters Elizabeth.

“Nothing to worry about, I knew it would be fine.” You pause for a while, and then add, “Probably.”

“Probably?”

“Oh, bother… what a boy.”

The girls sigh in unison, but they follow you into the room anyway.

The room remains dark, unlike the hallways. Your lantern has found a use, and with a slight sense of satisfaction, you bring it out. The orange glow uncovers the sights the room has to offer; thankfully no previously hidden horrors come to light.

The room is round and not much larger than the classroom at school. Large metal blocks line it at regular intervals, circling the center of the room. There stands an ornate a dais, upon which a crystal ball rests. Catching the light of your lantern, the crystal ball’s core sparkles brilliantly with the colours of the rainbow.

“Hey, over here!” whispers Elizabeth suddenly. “We found something!”

You go over to the girls, who are looking at the base of one of the blocks. Three compartments have opened up in the blocks, revealing a trio of items.

“Could these be… Astras?” Sophie says quietly, making no move to take them. “Is it safe to take them?”

“Don’t be such a coward, explorers find and claim these things all the time. So, three of them, one for the each of us?” suggests Elizabeth.

You look at the items – there is a book, a pair of boots, and a pair of eye-glasses. None of them seem to look particularly impressive compared to the sword that Andrew had.

***

Concerning the potential Astras, you decide to:

A. Choose the book.

B. Choose the boots.

C. Choose the eye-glasses.

D. Let the girls choose first; you will take whatever is left over.​

***

The moment you finish dividing up the loot, you hear the sound of footsteps outside the door – more than one person is approaching the room. You quickly make the decision to:

A. Wait and see who it is, keeping your lantern lit. It could be the other children, or it could be the knights. Either way, there is no real reason to hide.

B. Put out your lantern and hide behind one of the large metal blocks. Better to be cautious here when it comes to potential strangers.​
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
The girls are just precious.
:love:
I was right, Liz and Sophie spent their time talking shit about each other, but I was wrong in expecting them to be complaining the entire time. Nevill, I owe you an apology: Sophie is big sister material and Lisa is okay, and I appreciate the latter's sense of humour.

I'll assume that the 'martial arts manual' was bait and I'll pick the book in the hopes that it's actually the Necronomicon. Seriously, though, it fits my concept of a more cerebral hunter, but the boots are okay too, I guess. I would also like to meet the knights of Tsar Nicholas II of the Russian Empire, stealth training be damned.

B>A A

Thanks for putting in the work on these fast updates, treave.
:brodex:
“Well, according to Scotty, you were a thrall to a cruel vampire, and that baby was a child you stole as an offering to your dark and terrible master. But the villagers discovered your master’s lair and set fire to it. That’s how you got your burns.”
A pathetic, insecure individual.
 
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Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Looks more like the usual tendency of kids to make gossip and cruel jokes.

1A Book
2B Hide


On the first vote, I'm picking the book because this early we should really seize learning opportunities more than regular magic items. A fancy book we find in a dungeon is going to be worth reading alright, and we're not going to have too many opportunities for that kind of learning, while it's probably more feasible to trade for regular astras with enough money. Don't underestimate the power of magic books. They're usually the most valuable thing you can find.

Choosing to hide because I suspect the others might want to take what we have. While there are all kinds of fancy reasons to be exploring, I'm guessing reason #1 is they want loot, so it wouldn't surprise me if they decide to relieve us of our new-found possessions by claiming they are "punishing us for our own good" for walking around in a dangerous place where we shouldn't be. Dungeon runs turning into violence between rival groups because they were fighting over loot would not surprise me either, and while this group probably wouldn't be that bad, I think we should assume that most explorers are fairly cold-blooded to people who are not members of their party. If it turns out that they're no danger we can just reveal ourselves politely and say we were worried there were monsters anyhow.

Dungeon runs definitely reward the cautious imo, so it's 2B hiding for me.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Really enjoyed the last update. Even if it is just a prologue and we may not see these characters again for the next fifty chapters, it is great to have these interactions and developments.
“Are you sure? I would be in for quite the lecture with Father if anything happens to you,” remarks Sophie with all the gravitas of an older sister.
That made me smile. She does care!

You know, with the way she instantly took a dislike to us (ugly appearance?), I thought it'd be an uphill battle for years to come. There was an undertone of sibling rivalry where she suddenly became a second, or even a third kid in the household, and some ugly guy became the teacher's pet ideal child. Kids hate that emphatically. Couple it with us dragging down her social standing with the cool posse - the fact that Liz mercilessly exploits - and you can see how the current situation came to be.

She doesn't really know us, and thinks we are embarassing. We are some ragamuffin who barged into her life with someone else's kid out of nowhere, and stole her father's affection that she used to have all to herself. But maybe we could do something to become a cool little brother she could be proud of.

Come to think of it, we never told her how we really found Rain. Not that it'd be smart to blab about it with the likes of Scotty around. Speaking of whom...
“Well, according to Scotty, you were a thrall to a cruel vampire, and that baby was a child you stole as an offering to your dark and terrible master. But the villagers discovered your master’s lair and set fire to it. That’s how you got your burns.”
What a little shit! :lol:

Of course these rumors haven't helped us any.

Elizabeth surprised me too, I thought she'd be more vicious, since I considered it very uncool how she was poisoning our relationship with Sophie every chance she got, but it seems that without a guy to fight over she is... just a girl. Mischevious, cute, curious and a little vain. You know, just like most kids her age.

One wonders how things get so ugly when they get together. Maybe Andrew isn't much of a leader, after all.

I... want the boots. Maybe they are the famed Seven-league Boots, or maybe they are Stealth incarnate! But if a book is an Astra, and Astras can be bonded... I can not pass a chance at a semi-sentient book companion! Too many memories. :negative:

Maybe it can even hold a conversation! Stranger things have happened!

And we have spent the last six months learning how to read and reading Wells, so wishing for a book so rare that even Father McClellan's library doesn't have it wouldn't be outlandish.

A. Choose the book.
B. Put out your lantern and hide behind one of the large metal blocks. Better to be cautious here when it comes to potential strangers.

It is never paranoia to hide your presence, it's just common hunter sense. So what if those city people give you a side eye for it? What do they understand.
 
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Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
one pair boots of stealth, if you please garcon
If those really are boots of stealth, we want someone else to be wearing them, not us. We already have a rank of stealth so we're covered on that front. It's the rest of our party that needs stealth badly if we want to move undetected. You're not planning on abandoning the girls, are you?
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
We aren't choosing an item merely on the basis of this run... and actual competence begins at skill ranks 3-4, I believe.

If one wants to sneak around a knight (for whatever reason, including causing a distraction), they just might need it.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
If one wants to sneak around a knight
Why, though? Let' get conscripted, spend the rest of our childhood in boot camp and become a pawn in the hands of our order and its monarch brave, idealistic knight and fight for GREAT JUSTICE!
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Looks good. As I thought, away from the larger group dynamics, people like Elizabeth are less likely to be dipshits to the freak. Sophie, too, is largely afraid to be seen as too related to us. Going with the girls has been alright so far.

BB > CB for me.

If they are actually astras, I think the boots would help with our current impaired mobility, and in the long run, boost our Hunter abilities really well. Similar goes for the eyeglasses - we are not exactly a talker and scouting related abilities should serve us very well, as well as any ability to observe and find information without socialising. I can't imagine the book being anywehre as helpful.

If someone can show that these probably aren't astras, then the book may rise in priority
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
We aren't choosing an item merely on the basis of this run... and actual competence begins at skill ranks 3-4, I believe.
True, but we still have zero proof that these are going to be boots of stealth. If we want to develop actual competence in something the book is really the way to go. And I'm assuming that for now 1 stealth is going to be enough to be useful anyway, unless we try doing something particularly reckless.

If one wants to sneak around a knight (for whatever reason, including causing a distraction), they just might need it.
I'm pretty sure none of us are eager to try doing that. We'd rather just walk the other way and avoid getting noticed. We can't abandon the girls to just move around a knight and keep going, and causing a distraction isn't the brightest idea when we can't run well with our injured leg once we succeed at drawing attention.
 
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Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Guys, how do you know if any of these objects are Astras?

You look at the items – there is a book, a pair of boots, and a pair of eye-glasses. None of them seem to look particularly impressive compared to the sword that Andrew had.
...
Concerning the potential Astras, you decide to:

A. Choose the book.

B. Choose the boots.

C. Choose the eye-glasses.

D. Let the girls choose first; you will take whatever is left over.

What makes you so sure that this isn't a regular old book, pair of boots, or set of eyeglasses? Since an Astra could be any old object, and we wouldn't know how to distinguish one item that might be an Astra from an identical item that might be completely mundane, how would we know the difference?

Additionally:

treave: Based on the loredump, I'm guessing that an Astra is a physical object linked to its owner's soul that allows them to perform feats that or enhance themselves beyond normal human limits?

Pretty much, yes. Your affinity with the Astra dictates how many 'ranks' of their feats you can unlock, and you can own more than one. They can be found in shapes as varied as swords, to eyepieces, to pendants. It is also possible to reforge them physically to a certain extent, though it will not change the powers they give. Usually.

I am going to go on a somewhat wacky tangent here; I'm going to speculate that Astras, being that they seem to be the soul's link to the heavens (Astra, as in celestial body), also have a lot to do with destiny and crucial moments in one's life. These objects by their nature are linked to your soul via something resembling destiny - I'm not sure that you can say "oh hey, I want that [sword/book/dildo] to be my Astra". Basically, you don't pick the Astra - the Astra picks you.

Gentlemen, we must let fate decide this one.

1B

As for what to do about staying in the open vs hiding, I'm fairly confident that we can let Sophie/Elizabeth handle any diplomacy if there are some pissed off knights wondering what the fuck we're doing here. On the other hand, we also shouldn't be here.

2B

Edit: Flopped to BB
 
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