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In Progress [LP CYOA] Tower

Discussion in 'Choose Your Own Adventure Land' started by treave, Apr 6, 2020.

  1. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    In before Moskau
     
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  2. Life of the Party Arcane

    Life of the Party
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  3. Nevill Arcane

    Nevill
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    In before Rasputin orders Alexei to shoot Nathaniel.

    His job here is done, after all.

    Probably not, though, good explorers are hard to find. Then again, never trust a turncoat...
     
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  4. treave Arcane Patron

    treave
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    Codex 2012
    Into the Ruins (IV)

    You decide not to do anything, and you put a firm hand on Sophie and Elizabeth’s shoulders, shaking your head to remind them that they shouldn’t either. The two of them gaze at you and nod hesitantly. You’re not sure if they will continue to remain calm should anything untoward happen to Andrew – you will just have to pray that they have the good sense to restrain themselves.

    “Stand down,” Alexei barks. His men step back, as does Nathaniel.

    “Alexei, they are just children,” Nathaniel repeats again. “They won’t say a thing.”

    “They will not, if they understand what is best for them.” Alexei walks up to Andrew and stops in front of the boy, towering over him. “Hm, such a pretty face. Perhaps we can ensure your tongue is tied in other ways, hm?”

    Andrew continues to be on his guard, and his sword remains raised, pointing at Alexei’s chin. Alexei seems entirely unconcerned, as are his men.

    “I know you are not supposed to be here, whoever you are. You are not actually a knight of the Council, are you?” says Andrew, standing his ground, seeming to have found his courage after a panicky start. “Mr. Howell, I do not know why you are helping these impostors, but if you would help us arrest them-“

    “And that is what the boy says, Mr. Howell,” grins Alexei. “You had best correct his misconceptions… or shall I do the favours instead?”

    “Stop this foolishness, Andrew Laird. Do you want to get your father and the entire village in trouble too?” growls Nathaniel suddenly, more angry than you have ever heard him. “And you, Scotty my boy, we will need to have words after this. What on earth possessed you to perform such witless deeds?”

    “I-It’s not like we came here by ourselves, Dad!” Scotty blurts out. “Wrinkly’s in on it too!”

    “Wrinkly?” Nathaniel frowns. “You mean the boy with the burns?”

    “More loose ends to tie up, then,” says Alexei smoothly, his eyes still fixed on Andrew. “What will it be? Will you run like a gutless coward, or will you stay and attempt to… arrest me, as you put it? You seem quite accustomed to your sword, so perhaps you do have a chance against me.” He spreads his hands and takes one step back. “Shall we settle this with a duel? I will give you the advantage by remaining unarmed. Use your sword as you wish.”

    “If I win?” asks Andrew, his eyes serious and his stance at the ready.

    “I let you and your friend go, naturally,” replies Alexei with a smile. “And I will turn myself in to the Council, as you wished.”

    “Sounds too good to be true. And if you win…” grumbles Andrew.

    “You are mine.” Alexei’s smile broadens. “At least for the week. In truth, you can talk all you want about what you saw here… but that will only get you killed later on, and do not make the mistake of thinking me to be the one who would be that threat. I would strongly advise against it.”

    Sophie and Elizabeth look particularly concerned at Alexei’s words, although you are not exactly sure why. Andrew would be spared his life either way, wouldn’t it?

    “F-Fine,” replies Andrew defiantly. “We shall have that duel.”

    “Excellent. Now, I shall allow you to make the first move-“

    Andrew is moving as soon as the words leave Alexei’s mouth, dashing towards him with an amazing speed that belies his age. “To me, Sword of Alacrity!” His sword swings through the air, aiming for Alexei’s chest.

    “Bind.” Alexei flicks his wrist lazily. In an instant, a torrent of black iron chains erupt from the ground, wrapping around Andrew and bringing him crashing down. Andrew screams in agony as the heavy chains tighten around him. The duel is over, almost as soon as it just began. “I say, a rib or two should serve as a worthwhile lesson,” laughs Alexei as he looks down on the fallen Andrew. There is a cracking noise, and the boy screams even louder. “Oh dear, I broke your arm too. That was unintended, and you have my deepest apologies.” Alexei puts his shiny black boot on his defeated foe’s head. “Worry not. I will be gentle. Bring him back to the airship. Mr. Howell, you and your son will need to come with us too.”

    “I understand,” says Nathaniel, his face grim. He walks over to Scotty and gives him a hard pull by the ear. “Stop doing anything stupid for just a moment.” Scotty only nods nervously, saying nothing.

    “But Captain, should we not search this ruins for some Astras, since we have come all this way?” asks one of the knights.

    “Any Astras found in such defenceless structures would be but trivial trinkets,” Alexei remarks. “Hardly worth our time. Though I do find it strange indeed that such an undefended place would also harbour one of the levers for a Gate of God.” He glances at the monk, seemingly hoping to elicit a reaction.

    The monk, who had closed his eyes sometime during the previous commotion, and seemed to be thinking about something, opens his eyes again, slowly. “It is not at all strange if you consider the winding path we had to walk just to reach this place. The Gates of God are a test of our faith, a puzzle to be solved rather than an obstacle to be forced. Not one lever is exactly the same, nor are they operated the same way... In the end, they are a measure of God’s blessing upon those who would walk this road. Indeed, an Angel of God told me of devils intruding onto this floor some months back… ah, but I ramble. You are correct, Captain. There is nothing left here which would interest you. We should make haste and leave.”

    “If that is what the strannik says, then that is what we will do,” shrugs Alexei. “Let us depart, men! The two of you, carry that boy to my chambers about the airship. Mr. Howell and son will follow us closely, with not one step out of order. Is that clear?”

    “Yes, sir!” came the replies.

    “I’ll make sure my boy doesn’t go anywhere,” agrees Nathaniel, scratching his head.

    “Wait, sir, what about the other boy this Scotty spoke of? What if he’s still around here somewhere?” asks another knight.

    “Ruins can have unexpected dangers. He might not make it back to the village alive, with or without our assistance,” chuckles Alexei. “We will consider that eventuality when or if we encounter that child. Regardless, it will not change what we have to do.” With that, Alexei and his men leave. Two of the knights are hauling the chained Andrew on their shoulders, while the Howells follow closely behind Alexei, sandwiched between him and his men.

    The monk is the last to leave. In the darkened room, with only the light from the hallway illuminating the entrance, his features are shrouded in shadow. Yet, two silver coins gleam where his eyes should be, shining in the darkness. “Everything is a test from God,” proclaims the monk out loud, seemingly to himself. Stepping out into the corridor, he raises his hand. A high pitched keening pierces your ears, giving you a headache. Then, the door slams shut – or rather, looks like it is wrenched shut – and you hear a groaning noise coming from it.

    Everything is pitch-black yet again. The girls are still quiet, breathing heavily. You fumble for your lantern, and when you finally get light back, the girls heave a big sigh of relief.

    “That was scary… hey, Wrinkly, where are you going?” Elizabeth calls out to you as you immediately get up and move towards the door. You noticed something off with the way the monk shut it, and as get closer, your suspicions are confirmed. It will never open again. The door is twisted and jammed into the frame. Whatever mechanisms it opened with have been destroyed, possibly beyond repair. Not that you or the girls would have the know-how to repair it.

    In short, you are stuck.

    ***

    After the girls get over their initial panic at being locked in, the three of you begin settling down and attempting to look for another way out. The items that you had obtained attuned simultaneously after some time, without any warning. The sensation was strange – as if a piece of your self was ripped out and infused into the book.

    The book’s pages were empty when you had first opened it, but now it shows a map of the room. Elizabeth says it's popularly called a Tome of Theseus – a mapping Astra whose functions are relatively common, but much sought after amongst cartographers and explorers. She had obtained for herself something she says are Boots of Free Movement, while Sophie’s eyeglasses are the Lenses of Seeing.

    Examining the map while you walk around the room, you spot something strange. Behind the northern wall… there seems to be the beginnings of another hallway. You look up and down the wall for any clue as to how to get behind it, but you have no such luck.

    “There,” Sophie says, pointing at a particular spot on the wall. “Just touch that.” She removes the eyeglasses and pinches the bridge of her noise. “Oh, this gives me such a headache to use.”

    You do as Sophie says, and the wall slides aside, revealing your way out.

    “Oh, such luck we have!” Elizabeth jumps in delight and hugs you in a decidedly unladylike manner, causing no end of exasperated yelps from Sophie. On your part, you are utterly dumbfounded that she would seem to care so little for coming into contact with your scars, when Sophie would do her utmost best to avoid even looking at them.

    “Act more like a woman, Elizabeth Bathory! Please, show some decency!” lectures Sophie. “What would Andrew think if he saw you acting like this?”

    “It’s Bayther! My surname is Bayther, not Bathory! Our family has nothing to do at all with the Blood Countess! How many times do I have to repeat that, Sophie McClellan?” Elizabeth protests. “Besides, we are just children, are we not? We can be friendly in a way adults cannot!”

    Leaving Sophie and Elizabeth to argue it out, you investigate the corridor ahead. Unlike the hallways you traversed to reach this room, there are no automatic lights appearing here. You keep your lantern out and begin advancing… but your exploration is quickly cut short but a wall of rocks and soil barring your way. A cave-in has happened here, cutting this path off from the rest of the ruins. However, besides the cave-in you spot something most curious and interesting.

    There is a giant hole in the metal wall. The metal has buckled outwards, indicating that whatever caused that hole did it from within the corridor. But what could have done such a thing? The metal corridors of the ruins were said to be as hardy as the Tower’s walls itself, reputed to be indestructible. You stand there, pondering the implications.

    “W-Wow,” goes Elizabeth, shrinking back from the hole. “We’re going in there?” Her voice echoes back from the hollow emptiness.

    “I don’t think we have any choice, do we?” says Sophie reluctantly. “I really don’t think anyone will come to rescue us in time.”

    “Yes,” is all you say as you summon up your resolve and enter the hole. Beyond it, the floor and walls are no longer metal. Judging from the rocky surroundings, you have entered a natural cave system. You can hear the sound of water in the distance, and you follow it. It is as good a direction as any for the moment. Elizabeth and Sophie follow closely behind you in silence, more tense than they were in the ruins proper. As you wind your way past wet stalactites and stalagmites, you finally reach a branching point.

    One path leads downwards, and you can tell that the sound of water is louder from that direction. The other path heads upwards towards the surface, but… you can pick up a beastly smell in that direction, and though you are not sure if you were just imagining it… a faint jangling of chains.

    ***

    A. You head downwards.

    B. You head upwards.

     
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  5. a bear named spigot Arcane

    a bear named spigot
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    scotty a fucking snitch, andrew a stupid bitch.

    thank you for reading my poem.
     
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  6. Baltika9 Arcane

    Baltika9
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    No Rasputin for us.
    :(

    Oh well, let's get out of here. Unless that's another Nazgul that we're hearing. Either way, I don't want to stay in this cave forever.

    B.


    Might be the tentacle Nazgul that we killed six months ago. The same 'devil' that Rasputin was talking about:
    This confirms my suspicions: Father Grigory is one of the good guys who's hunting them.
    :love:
    I ship it.
    Lambchop19, it seems that we are the Theseus this time.
     
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  7. Nevill Arcane

    Nevill
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    Alexei, friend, I have something I'd like to show you.
    :timetoburn:
    ...I think I reconsidered being conscripted to the Leib-Guard. Baltika9 may still disagree, of course. :M
    Thankfully, our face isn't pretty. No, Elizabeth, I don't think we'll be fixing it anytime soon.

    You are not Master Zhang. And you aren't God to test us in His place.

    So, Lambchop19. What is your take on this?
    We have traded Seven League Boots of Amazing Stealth and Waterwalking for a glorified automap! :decline:

    We make a great team! :love:

    Oh boy, do I get flashbacks of the JUMP IN THE RIVER choice. The smell and the chains aren't helping!
     
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  8. Baltika9 Arcane

    Baltika9
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    Why would I join the Pretty Boys' Club? No, our path lies with Father Rasputin. Master Zhang he is not, but neither are we Xu Jing. Hopefully, he didn't leave us forever and is just testing us.

    Serious talk: Andrew was being an erratic, irrational punk and Alexei did nothing wrong except being a little harsh. Andrew is lucky to be alive at all.
     
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  9. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    I knew it, Andrew had seen something that really fucked with him, hence his panicked reactions. In the future, let's focus on the information we can get from the update, rather than bash our heads repeatedly at information we don't have.

    There's no helping Andrew or Scotty for us, Nathaniel will have to take care of that. And the fake Knights make it clear that they're not really super interested in chasing us down. I think all we have to do is get out, and get the story straight with the girls that we never saw anything interesting and got out quite quickly.

    Now for the choices. A is consistent with the decent strategy of following sound of water, and the Astras help us with environmental challenges. In contrast, we possess nothing that will help us against Shadowbeast Returns.

    A
     
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  10. Nevill Arcane

    Nevill
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    I am pretty sure all he had seen was foreigners in place of people who were supposed to handle the ruins on behalf of the Council.
     
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  11. Life of the Party Arcane

    Life of the Party
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    Turns out Elizabeth is quite a sweet lass.

    A
     
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  12. Baltika9 Arcane

    Baltika9
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    We have Father Rasputin. The Angels of God he speaks of are obviously the beautiful elves, and the Nazguls are the devils. I think that he's testing us and I think we can trust him. It seems that Rain's destiny found us.
     
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  13. Egosphere Magister

    Egosphere
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    Hehe Andrew gets owned (literally), we get the Astras and the girls

    A we go out the water way. Chain beast can stay upstairs.
     
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  14. Absinthe Prophet

    Absinthe
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    Hm, so the monk did notice us, but didn't say anything and even encouraged the men to leave. Instead he allowed the door to be blocked behind him and put us through a trial. Interesting. Well, everything went better than expected all the same.

    A. Our party isn't built for combat. Instead, we have very good scouting abilities. One of the girls has boots that make it easy for her to traverse difficult terrain, another has glasses to reveal hidden things, and we have a handy mapping tool to ensure we don't get lost. I'm also curious if the fact that our astra is water aspected will do anything for us mapping our way through waterways.

    Treave, did we bring food with us for the trip?
     
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  15. asxetos Augur

    asxetos
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    Fucking Scotty....
    OK we got the minimap. Now we need a quest compass and we good to go grinding.
    Voting A tentatively. If many people believe we can take a fight i will flop.
     
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  16. Baltika9 Arcane

    Baltika9
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    The last one went down like a bitch, and there was only one of us. Yeah, we're a bit hurt, but we can take it with three people.
     
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  17. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Yeah, we really smashed that shadowbeast before with only a long-term crippled leg! If Elizabeth casts black magic and Sophie uses steal I'm sure we can take it down without a hitch and get some loot too no problem!
     
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  18. Azira Arcane Patron

    Azira
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    I suspected he is testing Wrinkly. Wrinkly is probably marked after his encounter with the thing in the woods. So he's more interesting than Andrew. And this is just a test.

    What he will do if/when he discovers we (hopefully) pass it is another matter though.
     
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  19. Azira Arcane Patron

    Azira
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    A B!
     
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  20. Azira Arcane Patron

    Azira
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  21. Baltika9 Arcane

    Baltika9
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    But Tigranes, shadowbeasts don't drop loot. That would be silly.
    +M
     
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  22. Life of the Party Arcane

    Life of the Party
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    Do other characters also get stats?
     
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  23. Absinthe Prophet

    Absinthe
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    I think Andrew's worth more than that. A bit stupid, aye, but at least he has balls, a bit of skill, and tries to do what's right. So he's not useless. Scotty on the other hand really is just a cowardly opportunist.

    Yeah, these guys would make horrible bosses.

    Wouldn't be a bad idea, honestly. It's not doing us any favors. We stick out like a sore thumb with our burns.

    I'm still a bit more partial to the glasses than the boots, but you really shouldn't look down on the power of an automap that shows you where there's stuff on the other side of the wall. This book is going to stay rather handy in pretty much any ruin (and even other terrain) alright. It might still be best that we got the map, seeing as we have the most mental endurance to keep using it and hopefully our water astra helps us out now that we're headed for the water.

    Aye, we'll see how it goes. But judging by the way the priest is treating this, he is affording us some freedom at least.
     
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  24. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
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    :dead:

    In fairness, they all kind of suck, but boots of free movement would probably cancel out whatever Alexi uses...probably.

    It seems my supposision about the monk was..."correct". He chose not to waste time dealing with us. Though Baltika, you did get your wish. Rasputin is our teacher now. The locked room was our first lesson.
     
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  25. ItsChon Resident Zoomer Patron

    ItsChon
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    It worked out in the end. Props to Andrew, we've shit on him but he really hasn't done anything bad, and he's got some balls for taking up the duel against the big scary Russian. That chain astra is fucking sick though. The book being a map is not as cool as I was hoping, but it's undoubtedly useful, and I think we'll probably get more use out of it than we would some stealth boots or some special seeing glasses.

    A. We have a water affinity Astra, and we're also a Fish sign. We can always go back up if going down leads no where, and running water would indicate that it has to go somewhere.
     
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