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Interview Mage Knight Apocalypse Q&A at eToychest

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Aug 11, 2006.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Mage Knight: Apocalypse

    <a href=http://etoychest.org>eToychest</a> has posted an <a href=http://etoychest.org/index.php?option=com_content&task=view&id=4931&Itemid=99999999>interview</a> with senior producers of the game we can't wait to uninstall - <a href=http://www.namco.com/games/mkapocalypse>Mage Knight Cleric Apocalypse Elves Dwarves Soil Erosion Other Cool Shit</a>:
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    <blockquote>Additionally, having dynamic scaling in the game also allows us to do something rather fun: You can take your single-player character into multiplayer, play for as long as you’d like, and THEN come back to your single-player save and use that character still…even with the extra experience and items you gained on-line. Do you see how that’s an advantage? Most games require different characters between single- and multiplayer games. Mage Knight: Apocalypse doesn’t.</blockquote>Wow. It must be the most boring interview I've ever read. As for the moron's point, there is a good reason why "most games require different characters".
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    Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
     
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  2. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Hey, I'm a sucker for cleavage and dwarves.. Just not dwarven cleavage.
     
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  3. Thrawn05 Scholar

    Thrawn05
    Joined:
    Feb 3, 2006
    Messages:
    865
    Location:
    The Mirror of Death void
    I bet you can't kill them either.
     
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