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Making new spells for ToEE - Discussion

qed

Novice
Joined
May 13, 2017
Messages
5
Thanks for the information. Turns out spells appear in the spell-list only when something changes, i.e. on level-up or something similar.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Thanks for the information. Turns out spells appear in the spell-list only when something changes, i.e. on level-up or something similar.
Ah yeah, that's a must.
You can also manually add spells from the DM character editor if you don't want to go through the whole levelup process.
 

mercurier

Barely Literate
Joined
Oct 17, 2018
Messages
2
Hi @Sitra,

I would like to implement some of my aged ideas about revised multi-targeting and AoE spells described here. Long story short, I am looking for 1-click, party friendly horrid wilting and mass blessing spells. Do you know if there is any value I can put after
Code:
inc_flags_Target:
in "### - spell name.txt" so that an AoE spell might target only friends or foes?

The level 1 cleric spell Bless is doing a similar thing, but unfortunately its .txt file is not present in the data/scr folder.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Bless.txt is probably in the vanilla dat files (e.g. toee1.dat or one of the others). There should he a friednly flag there.
 

mercurier

Barely Literate
Joined
Oct 17, 2018
Messages
2
Thank you Sitra! I found Bless.txt and learned that we can put "Hostile" after "inc_flags_Target" or "exc_flags_Target" to have the AoE work as intended.
 

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