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MAP: http://pastebin.com/yqvVsSzz

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Code:
PORTALS 
-----------------------------|------------------------------ 
q1: Somewhere                | q2: Why ARE you here? 
                             | 
     V                       |      q5 
     |                       |      | 
 q3-[q1]-q6                  |  q4-[q2]-q2 
     |                       |      | 
     D                       |      q6 
                             | 
-----------------------------|------------------------------ 
q3: Is this what YOU wanted? | q4: Why does this MATTER? 
                             | 
     n                       |      q3 
     |                       |      | 
 q5-[q3]-q4                  |  q5-[q4]-q6 
     |                       |      | 
    lnp                      |     pnp 
                             | 
-----------------------------|------------------------------ 
q5: Where ARE your manners?  | q6: What CAN this mean? 
                             | 
     q4                      |      q5 
     |                       |      | 
 q3-[q5]-q2                  |  q3-[q6]-q4 
     |                       |      | 
     q6                      |      q5 
                             | 
-----------------------------|------------------------------ 
V: Warm                      | q7: Nowhere 
                             | 
     V2(X): comfortable      |      dc3 
     |                       |       | 
     V1: moist               |    D-[q7]-V 
     |                       |       | 
     V: warm                 |     SETUP 
     |                       | 
    pnp                      | 
                             | 
-----------------------------|------------------------------ 

{D}: A series of randomly connected rooms. 
     Achievement opportunities in Rooms with the following messages: 
     "DON'T BOTHER ME" 
     "DEPART NOW" 


                                            WS 
                                            | 
                    {V}  (x) (X)  LB   FD   RT- 
                     |    |   |   |    |    |            dc: dark cave 
                {q7}-bp--lnp--sp--GD--GD2--GD3--BT       bp: path with a bend 
                     |    |   |        |    |           lnp: long narrow path 
      dc4(X)-dc3     |   {D} {D}      USM   GR           sp: small path 
              |      | 
             dc2-dc1 | 
              |  |   | 
              |  dc-pnp-->{D}(X)-->pnp   :peculiar narrow path 
              |      | 
            SETUP----np-->{D}(X)-->pnp   :narrow path 
              |      | 
              ?      | 
              |      | 
              ?-?(X) | 
                     | 
               {q1}--n--{q2}            :narrow path of some sort 
   P-C-P             |              P-C-P 
     |               |                | 
   P-C-P       [Guard Room]         P-C-P 
     |               |                | 
   P-C-P  [Barracks]-C-[Recreation] P-C-P 
     |         |     |                | 
   P-C-P  [Bathroom]-C              P-C-P 
     |               |                | 
   P-C-P           [Gate]           P-C-P 
     |   P P P P P   |   P P P P P    | 
     |   | | | | |   |   | | | | |    | 
    [H]--C-C-C-C-C--[H]--C-C-C-C-C---[H] 
     |   | | | | |   |   | | | | |    | 
     |   P P P P P   |   P P P P P    | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |   P P P P P   |   P P P  P P   | 
     |   | | | | |   |   | | |  | |   | 
    [H]--C-C-C-C-C--[H]--C-C-C--C-C--[H] 
     |   | | | | |   |   | | |  | |   | 
     |   P P P P P   |   P P P *P P   | 
   P-C-P           P-C-P       ^    P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 
     |               |                | 
   P-C-P           P-C-P            P-C-P 



*: where you start 
P: Passageway 
C: Corridor 
H: Hall 
dc: Dark Cave 
bp: path with a bend 
lnp: long narrow path 
sp: small path 

(X): Something Awesome! hapnpens here 
{} : Denotes a portal

I decided it was too much when I unlocked "complex surgery" achievement.

EDIT: It seems that starting position depends on user ID. Otherwise, I'm certain my map is accurate. I can navigate all dungeons in Daggerfall by memory too. I'm that good. Natural Born Ninja Cartographer! Fuck yeah.

Oh, and I finished it. This game is more non-linear than Alpha Protocol, has more espionage than Alpha Protocol, and is more interesting than Alpha Protocol. Good job DU :thumbsup:
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
Looks good. I didn't explore retardo land much as it seemed pretty dangerous and it takes awhile to get back up there. I am wondering if somehow I played a different version though. This is what my map looked like after completing it:

oh01t.gif


Pink is where you start, -> implies one way trip (and you can get to an empty passageway from the spot in corridor directly below pink, left that out though). Blue next to pink is the gate. My transsexual succubi room is incorrect too.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Seems everyone keeps getting the where you start wrong when mapping. Basically once you go EAST and WEST after leaving the cell, THEN start mapping.
 

Pussycat669

Liturgist
Joined
Jun 13, 2006
Messages
667
Location
In a fine suit
I think your user id determines in which cell you start (just had to go north to reach the gates for example) so marking your starting point might be pointless for other users.
 
Joined
Apr 2, 2008
Messages
3,001
Location
Treading water, but at least it's warm
It's confusing because once you leave your cell, you can never get back. Easiest to think of it as a teleport, I guess.

Code:
[C] ---*---> []
                  |
      []          |
      |           |
-----[]--------[]-----[]
      |           |

Crappy ascii map trying to explain what I am saying. I think Pussycat is right. DU mentioned there was a bug where certain user id ranges would get infinitely lost if you went west past the gate. I think he fixed that though.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I'm pretty sure everyone starts in a different cell based on their user ID or something.

For me going n, w, n after leaving my cell got me to the gate.
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,539
Strap Yourselves In
Once I got out of my cell into the corridor, my path was South (into the right-most Great Hall or whatever it's called), then West 6 times, then North to the gate.
 

Frau Bishop

Erudite
Joined
Aug 16, 2005
Messages
2,147
Location
Mitten im Vaterland
I felt strange having all this PCP on my map. Glad that's normal or more like officially approved now.
 

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