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Mars Needs Turn-Based Strategy

Discussion in 'TCancer News & Content Comments' started by Jason, Jul 16, 2006.

  1. Jason chasing a bee

    Jason
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    <strong>[ Free Game ]</strong>

    <p><a href="http://freegamer.blogspot.com/" title="Free Gamer">Free Gamer</a>, an excellent freeware site/blog, recently pointed out a turn-based strategy project with a lame title and a lot of potential, <a href="http://www.marsnomercy.org/" title="insert Total Recall quote">Mars: Land of No Mercy</a>. From the Mars main page:</p><blockquote><p> Mars, Land of No Mercy is a turn-based strategy game setting on Mars during the early stages of human colonization.
    The player embodies the leader of a mercenary team, landed on Mars to take advantage of conqueror battles between the Worldwide Colonizer Corporations.
    The main purpose is to command his team trying to find them commissions, training and leading them in battle, while still being aware of financial and instrumental resources by administering them.
    The Mech is the fundamental craft used by mercenaries, but they won't lack of other kind of units, as well as troops.

    The game most remarkable point is the incredible liberty given to the player and therefore the great strategic side that derives.
    It is indeed up to the player to decide how to behave towards the one who recruited him, and the enemies of turn.
    Basically every action leads to a reaction, so it is strongly recommended to keep a good and consistent behavior to achieve confidence from Corporations, and avoid being excluded by them.</p></blockquote><p>While being a different genre, I'm guessing some of the <a href="http://www.rpgcodex.com/gamedetails.php?id=125" title="Gearhead">Gearhead</a> fans around here might want to take a look at this. </p><p>Spotted @ <a href="http://freegamer.blogspot.com/">Free Gamer</a></p>
     
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  2. sheek Arbiter

    sheek
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    That's a great blog. The news about two Colonization clones further down is very promising.
     
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  3. Jason chasing a bee

    Jason
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    You're right. Perhaps I'll make a news post about them later, but Mars LNM's combo of mechs and turn-based strategy was too hard to ignore. It gets the geek glands pumping.
     
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