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Interview Mass Effect 2 Tracks 'Hundreds of Variables'

Discussion in 'RPG News & Content' started by Edward_R_Murrow, Jul 27, 2009.

  1. Edward_R_Murrow Prestigious Gentleman Arcane

    Edward_R_Murrow
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    Tags: BioWare; Mass Effect 2

    There's <a href="http://www.pcworld.com/article/168953/building_bridges_casey_hudson_talks_mass_effect_2.html">a Mass Effect 2 centered interview</a> with Bioware's Casey Hudson on PCWorld. There's a lot of fluff information, but Mr. Hudson does make a pretty bold claim about how the save-game imports will work in Mass Effect 2.<blockquote>When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.
    <br>
    [...]
    <br>
    Jump forward two years. Now you're playing Mass Effect 2, and oh my god, who's this, it's Conrad Verner! And based on what you've done, you realize that while the moment in the first game maybe seemed throwaway, now Conrad's back and involved in another plot in a game you're playing two years later...and what you did two years ago is meaningfully affecting what's happening. That's a small example.
    <br>
    [...]
    <br>
    The larger examples are things like...take the way you navigate through the ending of Mass Effect, how you left the galaxy in a certain state with humans, whether they were in control of the Galactic Council or not, things like that. In Mass Effect 2, when you walk around, you'll see all the areas affected by your decisions, including large scale stuff like the Citadel. You'll see signs all over the place that either humans are in control or that they're working more with the aliens and the Citadel is more like it was in the first game.
    <br>
    [...]
    <br>
    It's also part of dialogues, part of signs that you see, even reflected in PA announcements that you'll hear. So it's woven through the entire experience, from beginning to end.</blockquote>Hundreds of variables doesn't mean much, however. Like the backgrounds in ME1, it could result in mostly cosmetic dialogue lines from NPCs (though each did have a unique quest associated with them). It remains to be seen whether or not choices made in the first game will really matter, or if this will be akin to the Bethesda statement on Fallout 3 having "hundreds of endings".
    <br>
    Spotted at: <A HREF="http://rpgwatch.com/">RPGWatch</A>
     
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  2. Chefe Erudite

    Chefe
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    I'm too tired to comment on this shit.
     
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  3. Turok Erudite

    Turok
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    I delete my old saves and i dont want replay the game, what happen to my game on me2? :D
     
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  4. Chefe Erudite

    Chefe
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    You'll play the exact same game as everyone else except miss out on a few pieces of insignificant flavor text.
     
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  5. Turok Erudite

    Turok
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    ohhhh

    Hey something like this was promised for Baldurs gate serie no? in the end was just for complete the bazooca armor with the golden pants no?
     
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  6. Jaesun Fabulous Moderator Patron

    Jaesun
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    It won't matter, as like all Bioware games, no matter what you do, they lead to the same thing.

    r00fles!

    Granted, 1 or 2 of your NPC's might not be with you in ME2.
     
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  7. Think big! Smoking Dicks

    Think big!
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    There's a two-year gap?
     
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  8. WalterKinde Scholar

    WalterKinde
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    More hype, dont buy into it,
     
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  9. Junior Boy Educated

    Junior Boy
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    SHEPARD YOUR METHODS ARE UNCONVENTIONAL BUT GOD DAMMIT YOU GET THE JOB DONE YOU RENEGADE.
     
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  10. MetalCraze Arcane

    MetalCraze
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    Not a loss.
    Besides they will replace all of them with new ones after the ship'll blow.
     
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  11. Volourn Pretty Princess Pretty Princess

    Volourn
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    "t won't matter, as like all Bioware games, no matter what you do, they lead to the same thing."

    Flat out lie.
     
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  12. Chefe Erudite

    Chefe
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    Yup! You'll get a new Carth/Anomen, Korgan/Canderous, and Jaheria/Bastila before long! Bioware wouldn't let you suffer without your favorite NPC archetypes.

    "Oh hey, I heard about what happened to Ashley. I knew her back from the war. We were... friends. My name is Hailey. I'll be joining your new crew."

    "Oh hey, I heard about what happened to Kaidan. I knew him back from the war. We were... friends. My name is Raiden. I'll be joining your new crew."

    "You're Shephard? Humph. Not so special. I'm Wrocks. I'm searching for my brother Wrex. How about we team up?"
     
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  13. MetalCraze Arcane

    MetalCraze
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    Did I actually wrote "new ones"?
     
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  14. Chefe Erudite

    Chefe
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    No, of course not.
     
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  15. Serious_Business Best Poster on the Codex

    Serious_Business
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    Hyperbole, maybe, but hardly a lie.

    You're such a master of rhetoric Volourn. I can see you in a roman forum, with your eagle charisma, godlike stature, all subtle and well defined irony, calling out the lesser man, the one with mediocre education and culture - FLAT OUT LIE ROOFLES!
     
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  16. Chefe Erudite

    Chefe
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    [​IMG]
     
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  17. Jaesun Fabulous Moderator Patron

    Jaesun
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    LOL r00fles!
     
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  18. Volourn Pretty Princess Pretty Princess

    Volourn
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    "Hyperbole, maybe, but hardly a lie."

    Hyperbole = lie disguised as something.

    When you state something that isn't true it is a lie. Period.
     
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  19. sportforredneck Liturgist

    sportforredneck
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    You can't argue with Volourn logic. It's foolproof.
     
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  20. Hoaxmetal Arcane

    Hoaxmetal
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    But is it retard proof?


    On Das Aktuel - If even a part of those hundreds of variables had more impact on gameplay than a bit altered dialogue then it would mean very different gameplay for different people - I have yet to see something like that and until now Bioware hasn't delivered anything like that.
     
    • Brofist Brofist x 1
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  21. Sulimo Arcane Patron

    Sulimo
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    Wasteland 2
    Renegade -> "Shepard! You'll be sorry denying me your autograph! I have come back to fight you in this giant mecha, now die! Muhauhauhauha!"
    "Sorry, Vernerd, but I happen to have noticed your mecha has a collar. It's collargrabbing time!"

    Paragon -> "Hey, commander Shepard! I'm glad to see you again. Say, I got a job at an armory, and we have the newest items in stock. You can buy them from me for a friendly price!"
    "Gee, Conrad, I don't know what to say. Thanks, I suppose."
     
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  22. Jaesun Fabulous Moderator Patron

    Jaesun
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    :lol:
     
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  23. Chefe Erudite

    Chefe
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    :lol:

    You would think they would learn not to wear collars with Commander Shepard on the prowl.
     
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  24. Cthulhugoat Arbiter

    Cthulhugoat
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    Just like Fallout 3 had hundreds of endings.
     
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  25. Clockwork Knight Arcane

    Clockwork Knight
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    The same as if you played 100% neutral on ME1, I guess
     
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