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Interview Matt Chat 429: Trent Oster on Baldur's Gate: Enhanced Edition and Neverwinter Nights

Infinitron

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Tags: Baldur's Gate; Baldur's Gate: Siege of Dragonspear; Beamdog; Matt Barton; Neverwinter Nights; Trent Oster

This was supposed to be the final episode of Matt Barton's interview with Beamdog's Trent Oster, but it turns out there was more footage left to edit than he realized. In the first half of the episode, Trent continues to discuss various technical challenges that Beamdog faced during the development of Baldur's Gate: Enhanced Edition. Namely, the original game's elaborate environment rendering pipeline (designed to work on late 1990s hardware and completely replaced in the Enhanced Edition) and the loss of its original art assets. After offering a few words about Baldur's Gate: Siege of Dragonspear and Larian's upcoming Baldur's Gate III, the interview returns to the topic of Neverwinter Nights. Following a suggestion by our own felipepepe, Matt asks Trent a question about the game's lackluster original campaign and gets an unsurprising response. They spent too much time developing the engine and didn't have time to create a good campaign.



So there's one more episode with Trent, but the good news is that Matt's next interview will be with George Ziets. He hasn't recorded it yet, so be sure to send him your questions.
 

a100167

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Mat chat is great, I really enjoy his content. The dude should have way more than 18k subs.
 

Sentinel

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Trent ended up being one of the best guests I've seen on the show. Really cool guy.
Too bad about the EEs tho.
 

grimace

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Too bad about the EEs tho.

Interesting statement. Please elaborate.

Mat chat is great, I really enjoy his content. The dude should have way more than 18k subs.

It's not Matt, it's YouTube.

It's the YouTube algorithm, the purging of YouTube accounts which changes subscriber numbers, and other behind the scenes manipulations. It might be in Matt's best interest to upload his videos to other video platforms.
 

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