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Medieval 2 - Diplomacy Made Easy

Discussion in 'TCancer News & Content Comments' started by Jason, Jul 21, 2006.

  1. Jason chasing a bee

    Jason
    Joined:
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    baby arm fantasy island
    <strong>[ Article ]</strong>

    <p>Dan Toose, one of the designers from Creative Assembly, has a developer article on Gamespot to walk you through some of the diplomacy aspects in <a href="http://www.totalwar.com/?lang=us" title="Total War etc">Medieval 2: Total Carnage</a>. All you need to know: keep an eye on the proposal balance.</p><blockquote><p>If you pay attention to the proposal balance and the other faction's current position, not only will you be armed with the information to make a balanced proposal, but you can try to make a proposal that is demanding while still being appealing to the other party. For example, let's say you're dealing with a faction that has lots of money and desperately needs military aid. You could create a proposal that offers military aid against that faction's enemy in exchange for a huge sum of money. The proposal itself may be rather demanding, but if the AI faction needs military aid more than money, it may be an offer that it can't refuse. So long as you take note of the proposal balance, the AI's situation, and its reaction via the demeanor display, you have everything you need to know to make an intelligent proposal and to intelligently make a better offer based on how the AI reacts.</p></blockquote><p>Read: <a href="http://www.gamespot.com/pc/strategy/medieval2totalwar/news.html?sid=6154343&page=1&q=&q=" title="Diplomacy">Medieval 2 Diplomacy Article</a></p><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><a href="http://www.tacticularcancer.com/gallery.php?dir=Medieval%202&file=MTW2_23.jpg"><img src="http://www.tacticularcancer.com/screenshots/Medieval%202/thumbs/MTW2_23_thumb.jpg" alt=" " width="200" height="150" /></a>
    </p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><p>Spotted @ <a href="http://www.bluesnews.com">Blues News</a></p>
     
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  2. LlamaGod Cipher

    LlamaGod
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    Yes
    It's an improvement over Rome, which was basically 'lets try everything and see if anything works'.

    It's like going from Civ 3 to Galactic Civilizations 2.


    AND YOU MIGHT BE THINKING i'm saying something positive about Creative Assembly and what not, buuuut:

    Creative Assembly is incredibly awful at making AI do anything other than suck and its gotten worse with every game. Expect to be able to give 1000 gold to a country in order to own every single one of their provices, because they happen to be poor at the moment.
     
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  3. Levski 1912 Scholar

    Levski 1912
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    Jan 9, 2006
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    Limbo
    MTW 2 will suck if there's no AI improvement. CA should start with the suicidal generals.
     
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