Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Memorable little things in your games

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
So I've been replaying DK2 recently (tried to replay the first one but it runs too fast on my rig regardless of any CPU hogging software I run). One thing I completely forgot about was the casino. Suddenly I heard "jackpot winner!" and this happened. Those dancing salamanders are completely awesome. Also: "Your nocturnal perseverance has earned you a gaming tip. GO TO BED." and others which can be heard when you're playing after midnight.

Seems like modern games cannot into charm. Post away similar stuff from games you know, little touches that are of relatively little consequence but are memorable and are a big part of the experience - like the sounds in Duke Nukem or angry unit reactions from earlier Warcraft games and starcraft if you clicked on them too much.

EDIT: Oops, perhaps this should've gone to GG or GD.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Shit. All I ever did was get those dominatrixes and tortured them. It was hawt.

But as for memorable stuff. Eh, I liked the VO in CoH. There's good VO elsewhere, but it was especially well done here.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
egg_7.jpg
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Clockwork Knight said:
NPCs changing their dialogue after I do something important, and / or if I come back after a long time. It's just a dialogue change that can make even towns with NPCs wandering back and forth feel much more alive.

Relating to that, in Fallout 2 the prostitutes of New Reno make some funny comments if you walk by them wearing the Enclave Power Armor.

I think that's pretty cool, random npcs reacting to your equipment.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
I realize this is totally cliche around here and I'm not sure if it's really what you're talking about, but I'd also like to throw in the Ocean House from Bloodlines. It was a fantastic send up of The Shining and the best "mission" of any game I have ever played. It was so well crafted from start to finish with crazy attention to detail like the toy car that bumps into you, the ghost of the murdered girl, and the glimpse of the axe-murderer's shuffling feet behind the boiler.
 

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,101
Location
Przenajswietsza Rzeczpospolita
Excidium said:
Relating to that, in Fallout 2 the prostitutes of New Reno make some funny comments if you walk by them wearing the Enclave Power Armor.
There is more than 1300 different one-liners from New Reno whores that are triggered by having certain followers, reputation (boxer, porn star, made man), power armour, PC's sex or even finishing the game.
 

Varn

Educated
Joined
Jun 24, 2010
Messages
152
I really liked the enemy insults from FO1/2 and the weapon/item descriptions. They really added tons to the atmosphere and not including them in FO3/Vegas was a really bad idea, in my opinion.

Eg the switchblade description:

"The blade of this small knife is held by a spring. When a button on the handle is pressed, the blades shoots out with a satisfying "Sssssshk" sound."

Lil' Jesus description:


“This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."



Also classic comments during combat:

"Gonna make you a bitch"
"I'm gonna enjoy this..."
"My eyes! My fucking eyes!"


And not to forget the hilarious descriptions of what happens to an enemy when you shoot them in certain places, or when you miss, etc...
 

Chaotic Lulz3r

Liturgist
Joined
Aug 4, 2009
Messages
209
Location
Lulzania
It shone, pale as bone,
as I stood there alone,
and I thought to myself
how the moon, that night,
cast its light, on my heart's true delight,
and the reef where her body was strewn.

If you call yourself a gamer and yet need to be told where that's from, you need to be purged ASAP.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Time to replay Grim Fandango. I can't remember that.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
First time I fished in Ultima Online and the fisherman next to me turned out to be a PC instead of an NPC.

Finding a toilet in Ultima Underworld, in the first goblin village.

Having NPCs reacting to your reputation and actions in Fallout and F2.

The strippers in Duke that you could throw money at.

Assuredly many more.
 
Repressed Homosexual
Joined
Mar 29, 2010
Messages
17,867
Location
Ottawa, Can.
Nael said:
I realize this is totally cliche around here and I'm not sure if it's really what you're talking about, but I'd also like to throw in the Ocean House from Bloodlines. It was a fantastic send up of The Shining and the best "mission" of any game I have ever played. It was so well crafted from start to finish with crazy attention to detail like the toy car that bumps into you, the ghost of the murdered girl, and the glimpse of the axe-murderer's shuffling feet behind the boiler.

Found that part boring.

Hmmmmm ok, now where's this thing I was looking for in the mansion... oh, some diary about a murderous husband, I wonder what will begin to happen in a few minutes :roll:...

... and you don't say, poltergeist! Wow! I didn't expect it! :roll:

Now be done guy ghost with throwing all the objects in the house at me, and bitch ghost show me where's that damn thing already so I can leave.
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,408
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
the dead Doom space marine in Duke Nukem secret level was a nice touch..

also dying in Vampyr gets you to heaven instead of game over, and the gods are the two programmers of the game. I love Vampyr.

The libraries in Warlords 1 had some funny stuff but I really cannot remember any of it anymore :(
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
Minsc was helluva annoyance in BG1 but I occasionally mishear him saying "FULL PLATE and FUCKING STEEL, right Boo?". That brought much joy and is the reason that whenever I replay BG1 I always pick Minsc.

Actually, I think these camp VOs are one of the main reasons I like to replay the BG series. Hearing "My prices are the best this side of Cormyr" or "I need'a swig of some STRONG, DWARRVEN ALE" is just too much fun. Or, in the Polish version, said by an incredibly annoying high-pitched voice:

"MAMMM NAJLEPSZE CENY PO TEJ STRONIE CORMYRU"

BG series had some of the best Polish localisations in history precisely because of the fact that they had captured the camp atmosphere so perfectly. Most of BG dialogue sounds as if taken from a PnP session played by a bunch of 14-year olds and that's its charm, I guess.
 

Varn

Educated
Joined
Jun 24, 2010
Messages
152
Monocause said:
Minsc was helluva annoyance in BG1 but I occasionally mishear him saying "FULL PLATE and FUCKING STEEL, right Boo?". That brought much joy and is the reason that whenever I replay BG1 I always pick Minsc.


Not to mention the Ring of Wizardry being hidden near a tree outside the Friendly Arm Inn... in the original version without TOTSC it was very hard to find it even if you knew where to look. Great easter egg - dunno how someone found out about it in the first place.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
JA 2 dialogues still the best. The amount of effort they put to the worst and best mercs are amazing.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,182
Location
Bjørgvin
Monocause said:
Minsc was helluva annoyance in BG1 but I occasionally mishear him saying "FULL PLATE and FUCKING STEEL, right Boo?". That brought much joy and is the reason that whenever I replay BG1 I always pick Minsc.

Actually, I think these camp VOs are one of the main reasons I like to replay the BG series. Hearing "My prices are the best this side of Cormyr" or "I need'a swig of some STRONG, DWARRVEN ALE" is just too much fun.

"My inn is as clean as an elven arse!" :D
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,404
Location
Djibouti
Monocause said:
"MAMMM NAJLEPSZE CENY PO TEJ STRONIE CORMYRU"

Fuck yes :thumbsup:

"W-w-w-w-witajcie w moim sklepiiiiikuuuuu"

Well, each time I think about Thief 2, the first thing that springs to my mind is the foreboding Mechanist roboguard hidden inside a crate in the Mechanist warehouse in mission 2. Also, the secret objective in Truart's Mansion, where you can take the sheriff's corpse to the secret graveyard.

Also: Swinekeeper in System Shock 2 :thumbsup:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom