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Metal Gear Solid V: The Phantom Pain

Discussion in 'General Gaming' started by Morgoth, Mar 27, 2013.

  1. Ash Arcane

    Ash
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    It's not so much even the puzzle-like nature of the older level design of the series, more it being non-stop engaging gameplay (if you skip the cutscenes) and attention to detail + more points of interest per area rather than literal square miles of space with nothing much of interest in them, and constant riding horses to the next objective marker.
    Same shit that has happened with open world games in general, e.g vice city and san andreas vs GTAV. Morrowind vs Skyrim etc. they were smaller worlds, but were more compact with actual engaging content. I play games for the gameplay first and foremost, as should any sensible individual, so the cinematic walking sim nature of many modern games is a real bummer.

    There's also the fact that MGS5 just ain't particularly challenging, what with being able to take an absolute battalion of shots, then regen your health by hiding behind a rock and sucking your thumb. among other things. People saying MGSV has the best gameplay in the series deserve a slap. Better controls. Yes. Better gameplay to cutscene ratio, yes. Other than that it's let down by the typical modern shit like bland level design and popamole game mechanics that the older games never suffered from.

    I ranted about this shit in the other Kojima's Cucks thread before but someone above wrote how MGSV has the best gameplay of the series and I got autistically triggered.
     
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  2. CyberWhale Arcane

    CyberWhale
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    Fixed in Enhanced Edition PS2 release of Metal Gear Solid 3: Subsistence.
     
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  3. CyberWhale Arcane

    CyberWhale
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    Peasants are always conflating elaborate gameplay mechanics with actual gameplay (which is the synergy between gameplay mechanics, available resources, level design and enemy variety/placement).
     
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  4. sullynathan Magister

    sullynathan
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    like?

    Pretty sure San Andreas was big as fuck and much larger than previous GTA games combined.
     
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  5. Ash Arcane

    Ash
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    Suck your thumb behind a rock regen health? awsum slow time powerz? Riding horses to the next objective marker rinse and repeat?

    Big? Somewhat, though still notably smaller than the average modern open world game and more importantly they still managed to fill it with meaningful content.
    Modern open world games suffer from "wide as an ocean, deep as a puddle" syndrome.
     
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  6. ropulos Learned

    ropulos
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    I feel like most of the complaints about level design are actually complaints about mission/objective design... which is kind of meh, not even counting side-ops here. GZ had more imagination in its side-ops than 75% of main missions in TPP. I think an explanation of this was the focus on the base-building/management aspect, making most missions a variation of "extract this" (even if the contract was to kill the target, but I guess everybody tried to extract first, specially with ocelot pestering you on how it would be a shame to kill the talented targets). Also most of the optional objective were pure fluff that added little to the experience. I enjoyed replaying the missions just to try different approaches but not for the optional objectives.

    Also they could've designed interesting scenarios that don't involve infiltrating in enemy outposts. MGS 3 didn't have many interiors (which is what people claim the spirit of MGS is) but you had lots of infiltration in the wilderness (kinda like that mission in V where you have to extract the containers from the jungle, why not make more missions using the actual landscape?). And before I forget, the open world was very underutilized in main missions as well, you either had to operate in a small portion of the terrain or just travel for a minute in linear ways to the next base. The Backup Back Down mission was an exception to this, from the moment you start you have to make decisions about where to go, how, and when, and being constantly in the move. You couldn't also cheese it in replays by going to "special spot to finish the objective" like other missions that tried to use the open world (like Traitor's Caravan)... well, you could just eliminate a single armored vehicle, but you would get a shit ranking in the process. Now that I mention it, this is another way in which the game could have been improved, instead of having a ranking system with universal rules, make it so that each mission has special requirements to get the S-Rank. In a nutshell, they could've done a lot more to make the game more interesting without altering the level design. It's a shame because I really like the mechanics and variety of playstyles that the game offers.
     
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  7. Bigg Boss Prophet

    Bigg Boss
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    They really did need another big interior infiltration spot though. Even if they just reused the Ground Zeroes map.
     
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  8. sullynathan Magister

    sullynathan
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    You've had object markers since San Andreas. GTA 4 introduced GPS because in real life, we have GPS.

    San Andreas is bigger than many modern open world games, like MGSV for example. Meaningful content like?

    They go hand in hand
     
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  9. Ivan Arcane

    Ivan
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    MGSV does have the best gameplay of the series. There just aren't enough handcrafted levels in the game to take advantage of it.
     
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  10. Jacob Hey, it's me, I Patron

    Jacob
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    Grab the Codex by the pussy
    I am enjoying Ground Zeroes. Don't care about the story since the only Metal Gear I've played before is Revengeance. Actual stealth mechanic is a joke, but the map is interesting so I had fun playing cat-and-mouse with the enemies, especially since there is no unrestricted save.

    Mission and side-ops are fun, it's true you're very powerful for a stealth game characters but you have to plan entries and escape carefully, since mission targets will usually make it hard for you if you just go all out. It makes for a cool action movie scenario where you find the target without being detected and hid them inside a truck then drive away to somewhere safe (While being fired at by enemies), where you hid for a while before calling in your helicopter.

    The regenerating health is of course a decline on paper but in practice I'd only notice it if I'm running straight to the objective with enemies on my tail, so it's kinda OK. Slow-mo is almost useless, in this kind of game it is only useful to take out enemies before they call help, but it would only do that if you happen to have a suppressed primary weapon... which degrades like a rusty pipe. Tranq pistol takes time to work, so non-lethal weapon isn't OP.

    Overall it should be a generic action game on paper, but the map, the missions, the player's arsenal, and the restricted save made it one of the best generic action game I've ever played.

    ... Oh, but it seems the main game itself had very few of what made GZ good, from what I read on this thread.
     
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  11. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Never stop being full of retards, Codex.
     
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  12. Silva Arcane

    Silva
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    Yep, Ground Zeroes is actually one of the best missions/levels in stealth history.

    A pity the full game is a half-finished mess.
     
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  13. TheHeroOfTime Arcane

    TheHeroOfTime
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    Considering that GZ it’s actually an episode of TPP sold separatedly, the main game has what made GZ good and more.

    Only those who jumped in the TPP hate bandwagon will say that GZ is superior to the main game, with “muh camp omega design” and stuff.
     
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  14. Jacob Hey, it's me, I Patron

    Jacob
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    I'm not wasting my bandwidth and money for TPP until next semester so that has to wait.

    Also, now that I remember it, I remember doing the same escape plan scenario stuff on the Ubisoft's Far Cry games, but they are less memorable.
     
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  15. Jacob Hey, it's me, I Patron

    Jacob
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    Yeah, yeah, yeah, I missed your post defending TPP, chill about it.
     
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  16. Ocelot Learned

    Ocelot
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    Phantom Pain should have been two entries IMO. The first one should end at chapter 1, then have bonus/subsistence missions only. The second one should have the few events that take place during chapter 2 plus the "Kingdom of Flies" chapter to properly finish the story. I don't get why Kojima didn't end Phantom Pain at chapter 1 instead of trying to fit literally everything into one game.
     
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  17. CptMace Self-Ejected

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    I think he was pretty fed up with mgs. He's been for some time now.
     
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  18. Ash Arcane

    Ash
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    Hope you're enjoying browsing your favourite MGSV-related topic! This is just a periodic friendly reminder that MGSV is....

    A Game by Hideo Kojima

    Directed by Hideo Kojima

    Written by Hideo Kojima

    Expect periodic reminders throughout the duration of your browsing experience. Thanks for your attention!
     
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  19. Utgard-Loki Arcane

    Utgard-Loki
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    imagine not liking the level intro credits.


    [​IMG]
     
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  20. Dreed Bremsstrahlunged Patron

    Dreed
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    Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


    :hmmm:
     
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  21. Thane Solus LW Games Developer

    Thane Solus
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    What are the best songs for MGS 4 and 5? Since thats all i could get good from MGS series (2 good tracks made by some autistic japo! one quite some old school jazz, pretty good! - MGS3, MGS 4 - way to fall?)

    Kojimbob is the best non Chris Roberts of his age (making me just a hater!). Making B movies cutscenes, while in the same space with others that were trying to make games (average Capcom toilet developers, toilet is a reference for those that know a bit about jap desu, desu corps)

    10/10 - no gameplay!
     
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  22. DJOGamer PT Arcane

    DJOGamer PT
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    But unlike Chris Roberts he actually made some fun, good games.
     
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  23. DJOGamer PT Arcane

    DJOGamer PT
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    MGS3 is a not a walking sim.
     
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  24. Big Wrangle Guest

    Big Wrangle
    At least point to an actual existing flaw like too many cutscenes in MGS4. :lol:
     
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  25. sullynathan Magister

    sullynathan
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    MGSV is not a movie. It's a good game
     
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