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Metal Gear Solid V: The Phantom Pain

Discussion in 'General Gaming' started by Morgoth, Mar 27, 2013.

  1. cvv Arcane Patron

    cvv
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    The events with the invulnerable soldiers are super hard while the standard FOB raids are retardedly easy. Many FOBs are totally unguarded (I guess a lot of ppl don't play the game anymore) so you can just run up to the core in like 30 secs and collect hundreds of Ks of credits, thousands of materials and even many A+ volunteers. Now I like easy money as much as anyone else but this is a bit over the top. It renders collecting plants and fultoning people or containers during normal missions totally pointless.
     
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  2. Manjuice Nutella Arcane

    Manjuice Nutella
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    So is this game cool? Should I play it? I've read a bit and watched gameplays of MGS3 Snake Eater, and the game looked cool, but the setting and logic seems very weird, and I have the impression there is no point playing it without reading all of Wikipedia synapsis as the story twists and turns 124128483 times.
     
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Nix to the story, you don't need it. Game itself is fun.
     
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  4. cvv Arcane Patron

    cvv
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    Was afraid of that too. Grab the Definitive Experience edition with the Ground Zeroes prequel which must've been a hilarious money scam when it first came out but now you basically get it for free so it's ok. It's just a few missions but you also get a handy overview of the past events.

    To be honest the story of the MSG series seems p. retarded, just like with 95% of all videogames. You probably wouldn't even need the overview. During the main Phantom Pain campaign you'll lose track of who's who and what the fuck is happening super fast anyway. The mission-to-mission lore is just garbled nonsense and the overall plot looks like something from a bad comic book which sticks out like a sore thumb in this generally realistic, serious looking game.

    But none of that matters because the core gameplay is fucking phenomenal. I'm 60 hours in and I'm only halfway through, unlocking only a fraction of all the weapons, toys and other gizmos. AND there's the whole FOB raiding AND a whole separate multiplayer mode. The amount of content in this game is astounding and most of it is very high quality. Sometimes I imagine the Japs must look at the Western AAA publishers and their shabby, emaciated, MTX ridden turds wrapped in shiney tinfoil with amusement and disgust.
     
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  5. cvv Arcane Patron

    cvv
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    Btw after my MSG5 hard-on I'm not sure whether to look forward to Death Stranding. As a gameplay designer Kojima is fucking brilliant but my dead budgie could tell more interesting (and coherent) stories than him. And if DS is going to be heavy on the story and lore and thin on the gampelay, like it seems from the trailers....well everything's gonna be clear p. soon I guess.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    I think the events are intended to be essentially post-game content (i.e. only fightable with highly upgraded weapons). FOBs in general are complete ass to stealth due to the ridiculous architecture. You do get a boatload of resources though.

    There's some kind of balancing system, you'll eventually upgrade to seeing 90% players with 4 platforms and 75 soldiers to fight through (and everyone eventually puts in only E-skill soldiers cause they don't want you fultoning them away, meaning you get no real rewards unless finishing all 4 platforms). On top of that your rank multiplier or w/e lowers over time till you only get half of normal resources. Its still possible to reset the invasion targets till you get a nice 1/4 support platform that you can just toss a few smoke grenades and walk in the basement in under 2 mins, but gets increasingly tedious.
     
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  7. ultimanecat Erudite

    ultimanecat
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    I’ve done the normal and easy versions of the event FOB several times now, and I’m nowhere near endgame. But you do need to use stealth. Some tips:

    -These event soldiers are blind (at least on normal and easy) and they don’t use night vision. With appropriate camo and crawling, you can get very close to them. In full stealth prone (pressing action after staying still on the ground for a second) they can literally pass within a couple meters of you, even during the day. You do get a reward bonus for a day invasion, but nighttime makes them even blinder. With appropriate camo and crawling, even when an enemy spots you, you generally have time to crawl away and break sight. The important thing is that you’re not identified until you’ve reached the final platform if at all, because alerted enemies are much more aware of their surroundings and much less forgiving.
    -You can’t fight enemies straight up, but they fall for all the same tricks even with the armor. Lure them in to a corner and knock them out. Place sleep mines and/or decoys. Once you get to the last platform, don’t be afraid to pop a smoke grenade or two to cover yourself and find a place to wait out any alert.
    -The platforms get busier the further in you go. If you plan on extracting soldiers, you should do it early before it becomes too hard to do it without somebody noticing. That being said, sneaking across the deck of all platforms is possible without taking out a single guard - some of them you can just crawl along the outside fence once you pass the one or two guys who check the connector, others have covered areas you can crawl through. Keep in mind that while guards generally patrol the entrance to a platform, they don’t really patrol the exits, so if you can get across the first 2/3 of a deck, it’s usually clear sailing from there. Even if you’re spotted at that point, you can usually keep crawling on to the bridge connector and chill there while the guard loses interest.
    -If you shoot a UAV over water, more likely than not nobody will notice it exploding. Bring a silenced rifle and scope for that, if nothing else.
    -Ignore any material containers. They’re just not worth the trouble.
    -It should go without saying, but learn where the different cores are and the best ways to get to them.
    -You get a bonus for every platform you make it to. If you can make it to the last platform on normal, you’re guaranteed to come out well ahead on GMP even after paying your ransom. You’ll lose standing on the rankings board but honestly who cares.

    If stealth isn’t your style, then this all may sound tedious, because at the end of the day it’s lots of marking, waiting, and crawling around, and a maybe a little bit of punching or choking guys out. I’d recommend at least doing it once, though, because between event rewards, mission rewards, and challenge rewards, you’re looking at millions of GMP and some decent personnel. Then if you hate it, never do it again.
     
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  8. cvv Arcane Patron

    cvv
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    I like the raids a lot so far (not bored of them yet) and I've even figured out throwing a sleep grenade doesn't actually trigger an alarm. The lesson is never assume anything, always try shit out.

    There are only two problems - if the mission end is on the highest floor you can't just crawl to it or cheese it with a smoke grenade since stairs can't be crawled on, you have to crouch and you WILL get spotted. And second - It took me like 20 minutes to finish my last event raid and I got about the same reward as a raid on an unguarded FOB that can be completed in 30 seconds. Seems like a fun optional challenge but not much more. Or rather unguarded FOBs should either not be in the game or not give you any reward.
     
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  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Have you developed the non lethal suppressed shotgun though? Used right it's more useful in FOBs than rifles and other such.
    Pretty funny to shoot fuckers from a distance and have them bitch to CP about snipers.
     
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  10. ultimanecat Erudite

    ultimanecat
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    There are two benefits to the event FOBs: you’ll never risk retaliation (although succeeding will raise your ranking which theoretically could make you more of a target) and you earn event points. The first thing may or may not be important, but with the event points you can straight up buy large numbers of high rank personnel, among other FOB-related things.
     
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  11. Perkel Arcane

    Perkel
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    Answer is naturally Infinite HEaven mod. Increase cone of view to 200% and life to 20% and you will shit your pants when whole base just called alarm because you fultoned someone. I think IW also has an option to give you random soldiers every "tick" so that you can skip fultoning entirely.

    I wish FOB was made in vein of Peace Walker. IT was much more fun there and more interesting.

    Story is shit. Gameplay is great and with Infinite Heaven mod gameplay is god tier and best stealth action game ever.
     
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  12. cvv Arcane Patron

    cvv
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    How do retaliations work anyway? I just infiltrated some Russian guy's unguarded base, mindlessly ran up to the highest level....and then press "E" for some reason, jumped over the rails, fell down three floors and killed myself dead. Yeah.

    So if the Russian dude is still active can he discover it was me who died like a retard in his base and raid my base in return? And if he does then what? When I win a FOB raid I get about 600k credits and thousands of materials. Does the other guy actually loses that some amount? So technically people could keep raiding me and bleed me dry?
     
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  13. cvv Arcane Patron

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    There are quite a few problems with the stealth mechanics a simple cone of view can't fix. Enemies are blind if you crawl, deaf to sounds that logically should alert them, a running horse in battle gear with one leg hanging out doesn't bother them, they don't see anything particularly interesting about a walking cardboard box and many, many other issues, including the often illogical and inconsistent "No Traces" requirements.

    Ideally mobs should see everything you would see, hear everything you'd hear and react to shit like actual people. "Quiet" shouldn't be able to swoosh around them completely unnoticed. Night should be darker than a slightly cloudy day (Thief got that nailed ages ago). Time shouldn't play any role whatsoever in a stealth game. Unguarded FOBs shouldn't give any rewards and rewards for raids in general should be drastically lowered to keep the main game looting and fultoning meaningful. Is there a mod for all that? Thought so.

    I wish Kojima gave us a proper sequel with all this shit ironed out instead of whatever pretentious garbage Death Stranding is shaping up to be.

    That said I always bitch most about games I love the best. A while ago I wrote up a Chinese wall of complaints about Kingdom Come too so yeah...
     
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  14. ultimanecat Erudite

    ultimanecat
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    I limited my time messing around with FOB stuff so there may be things I’m missing, but the general flow is that yes, anything you destroy/take/kill on an enemy FOB is directly deducted from their resources (although not the GMP reward for a success, I believe). Successfully capturing a core also rewards you with 10 of his highest ranked soldiers from that platform whom are not under direct contract. After a patch earlier this year I believe most of your soldiers are technically housed on your FOBs (along with most of your resources) so they’re always at risk if not contracted. I actually also don’t think you can refuse to build an FOB if you play online past the mission where they open up (or at least I got locked in that menu with no way out other than building one) so yeah, Konami are jerks... but if you never do any invading of your own, you usually won’t pop up as a target except to people of similar (low) rank.

    Retaliations can occur when you cause an alert and/or kill a guard, steal resources, or destroy equipment (cameras, UAV, etc) on an FOB. If you are not caught in a combat alert and reach the core, or don’t cause any permanent harm before you reach the core, then you cannot be retaliated against. When you open a retaliation wormhole then for a period after, if the rival FOB owner can invade you successfully they get anything you took back plus whatever they win. Alternatively, any player who supports them can also invade you.
     
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  15. sullynathan Magister

    sullynathan
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    FOB's are the best money getters and are decently challenging on harder difficulties.
     
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  16. cvv Arcane Patron

    cvv
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    Great info ultimanecat , thanks. Also apparently you can join your troops live while the attack is going on, Dark Souls style? Have you ever done that?
     
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  17. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Event points are kind of shit return IMO. Easily get more free guys on quick 1-platform FOBs.

    The points that are good are the ladder points, those add up in IRL time based on your general development level and you can probably buy a lot of shit if you come back to the game after a while.

    If he logs into in the next x number of days he can invade you back. I believe you lose the personal stolen/killed + materials, not sure on GMP. Keep in mind of the stuff you get is just from a mission completion bonus and not stolen.
     
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  18. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Some FOB questions I have:
    - What determines how many materials you get from containers in FOBs? I constantly see people with 500k or more materials on a platform yet when I go there the giant containers give 50 precious metals each. Fucking worthless.
    - Is there no way to restock on fultons mid-FOB raid?

    Also if you want to really cheese them, you can play as Quiet apparently.
     
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  19. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    None whatsoever
     
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  20. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
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    explain IH to me. I saw it and tried to dl it, but couldn't be bothered to figure out how it was supposed to work.
     
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  21. Perkel Arcane

    Perkel
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    IH is basically gameplay menu where you can fine tune gameplay.
    What you look for is enemy sight % and hp %
    Increase Enemy sight to 200% and HP to 20%.
     
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  22. Lambchop19 Arcane Zionist Agent Literally Hitler Batshit Crazy

    Lambchop19
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    why lower hp when a headshot kills almost anything human?
     
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  23. cvv Arcane Patron

    cvv
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    It's YOUR hp. So that you get one-shotted in most situations I guess.

    EDIT: The HP reduction isn't for me tbh. Usually getting into a hot firefight means restart from checkpoint for me. I just don't enjoy playing the game as a TPS. And the purely fighting missions like Metal Archea or Sahelantropus must be p. annoying with you being one-shotted all the time.
     
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  24. ultimanecat Erudite

    ultimanecat
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    I originally played this on PS3 at release, and that was the last time I had the opportunity to do it and I still think I only did it once. I don’t remember if I won or not. It doesn’t take much for an invader to trip it (I think even being seen but not identified will do it) then you get a message saying something screwy is going on at your FOB and you can warp in. Not sure how common it is now since I get the feeling most dedicated invaders try to focus either on neglected FOBs or are set up for PvP and seek it out with other high ranked players.

    Edit: Also I think you can warp in to FOBs to players you support if they’re offline.
     
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  25. Perkel Arcane

    Perkel
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    At 20% you won't get one shot by anything other than direct headshot or high explosives.
    20% is about few hits to body.

    Tried 40% but it was still very spongy. Only at 20% or below you can't anymore just run and gun with whole battalion of soldiers. It still allows you for getting shot but you won't be able to to fight 2-3 guys shooting directly at you.

    Only if you are few shots away from death you start to utilize all option you have like heli support, various gadgets etc.
     
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