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Metal Gear Solid V: The Phantom Pain

Discussion in 'General Gaming' started by Morgoth, Mar 27, 2013.

  1. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    You forgot an important part of Snakeism reply, "Hrrrmmhh, portraits?"

    Speaking of which, only Hayter can do a Snakeism right.
     
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  2. stray Learned

    stray
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    Played a little of Ground Zeroes earlier...

    Yeah, Sutherland is different. I'm still getting used to it.

    edit: Also, I skipped out on Peacewalker. Now I feel like playing that first instead.
     
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  3. Volrath Arcane Patron

    Volrath
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    Skip all even numbered MGS. Those are shit.

    Play them in this order: MGS1 - MGS3 - MGS5

    You go from good to heaven to meh.
     
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  4. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Phage it's time to kill this nigga dissing MGS2 and MGS4.
     
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  5. MapMan Arcane

    MapMan
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    I can't believe there are retards in this thread arguing about Metal Gear story. It's such a cluster fuck that Kojima himself doesn't give a fuck anymore. The pinnacle of MG story telling is a youtube video summarizing all the plots in chronological order. I thought there aren't many people stupid enough to care about the story anymore, but here I am, on the codex in a thread filled with neckbeard weeaboos arguing about little fucking details of the story that nobody gives a fuck. In that context, the widespread hate and consensus that the game is shit doesn't come as any surprise. Stay classy, codex.

    :negative:
     
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  6. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Then what the fuck are you doing there? Crawl back under your rock if you don't want to suffer from our weeboo arguments.
     
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  7. stray Learned

    stray
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    Widespread hate?

    I'm not even a big fan, but that isn't true.
     
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  8. Hobo Elf Arcane

    Hobo Elf
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    Still analblasted that Kojigod trolled you hard with MGS2?
     
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  9. dunno lah Arcane

    dunno lah
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    Who's optimistic about the 9/11 thing and what about the msx data tapes? Will there be more to this game or will KK1001 get the last laugh?
     
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  10. Phage Arcane Manlet

    Phage
    Joined:
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    Is this a joke?

    Universal critical acclaim. Normies flocking to the game at large and loving it. Even the most critical places I've seen in regards to the game, basically here and /v/ are mostly split. Very, very few people completely hate the game. Even k1001 has admitted that some missions in the first half are a lot of fun.

    Ofc, sexbad brofists the post of objective bullshit.
     
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  11. Malpercio Arcane

    Malpercio
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  12. TheHeroOfTime Arcane

    TheHeroOfTime
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    Finally I completed the gaem.

    Gameplay is almost perfect for me. The only issues that I found were some strange situations interacting with the open world. (Those slips when you try to climb hills and rocks). The Mother base system is very well planted too. At the beginning it is confusing but when you learn how to manage the iDroid properly you enjoy it more. It helps the player a lot in terms of management: Gives free soldiers (Volunteers), sources and manage the staff too. Thanks to this, there is not the need of farm like a chinese in the whole game. A good way to implement progresion and more posibilites to the game. Art direction and sound in general are very gud. Missions are generally, but I will spand this later.

    The story of the game is good, but it have one problem: It's pacing. The story is not so impressive and shocking as the story of other MGS games, it is narrated in a very lazy form. Ocelot is fine but strange in this game, Miller is the REVENGE AGAINST CYPHERRRRRRSSSSSSSH guy, Emmerich is in his line, Quiet is gud, Turok is the wise man. Skull face is a bit wasted and the Skull unit is cool but the fact they're an unit of random supersoldiers instead of an small but with charismatic characters like MGS/MGS3 bother me a bit.

    Now, the things that I didn't like:

    The developing time of items and structures of the Mother base. Is senseless and a waste of time. Why not they kept the system as the beginning of the game? You enter developing menu, chose an available weapon, you look that you have the necesary requesites and develop the item. Done. 0 seconds. And then you request the item if you are in a mission. But no, they added the time. I had to wait 38 minutes to develop the kids fulton to extract one kid of a tower surrounded by bears. Just why. What is the point, I don't get it.

    Next, one thing that wasnt liking me so much is the Health regeneration system. I would prefer a classic life bar with rations for healing instead. But then I started to think how apply that life system in a game where you can call for suplies instantly.

    As I said before, missions are gud... but the padding of repeated missions on the main story was unnecesary. They should have made them as an optional difficulty for the current ones. Why they did not kept the missions in 38? It would helped a lot to the pacing in Chapter 2. Why they wanted to fill the game to the aesthetically cool number of 50?

    And finally, let me comment about the 51 mission. I'm very convinced that it was a discarded mission and not a cut or non-developed mission. That mission didn't add relevant things to the story, is fanservice for Liquid fans that anything else. Miniliquid and minipsychomantis escape alive of the island, and Diamond dogs recovers the Metal gear. The vocal parasites were wasted. The true unknown remains with or without the 51 mission, is the same in both cases: What happens with Sahelantropus? It is destroyed? It is saved in a garage until he oxidized?

    Overall, with MGS3, this is the MGS game that I enjoyed for the most. Even with its faults, its a great game. The only truly bad thing is that we won't se Hype Kojima and his team improving this formula in a next installment. Rest in peace METAL GEAR



    :salute::salute::salute::salute::salute::salute::salute::salute:

    10/10 Masterpiece GOTY Master of the universe would bang.
     
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  13. Makabb Arcane Shitposter Bethestard

    Makabb
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    All Mgses before 5 are shit weaboo 2deep4u cutscene simulators. MGS 5 is the first 'game' with gameplay.
     
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  14. DDZ Red blood, white skin, blue collar Patron

    DDZ
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
    I really enjoy this game but I can't seem to get myself to play this during the work week, I feel like it requires a little more time investment.
     
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  15. Phage Arcane Manlet

    Phage
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    :lol:
     
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  16. TheHeroOfTime Arcane

    TheHeroOfTime
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    [​IMG]

    [​IMG]

    [​IMG]
     
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  17. Phage Arcane Manlet

    Phage
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    I obviously want there to be something, but I'm not getting hyped. Just going to wait and see for tomorrow I guess.
     
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  18. Ivan Arcane

    Ivan
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    [​IMG]
    The Boss is disappoint
     
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  19. Makabb Arcane Shitposter Bethestard

    Makabb
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    Some bs theory for a dlc or expansion.
     
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  20. MapMan Arcane

    MapMan
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    Yes. It is. Atleast partially. I just can't imagine people getting mad over MG story like it ever was anything great. When it comes to gameplay (or general consensus) yeah, I know I exaggerated. It's certainly not flawless and could be improved in a lot of ways but it's the best we got in stealth in years. A lot of like DaS2.
     
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  21. lightbane Arcane

    lightbane
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    There's also another mystery that so far it has no answer: Why is this thread in General Gaming instead of the Jrpg Weaboo subforum as it should be? :troll:
     
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  22. Makabb Arcane Shitposter Bethestard

    Makabb
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    Another ruse by Kojima.


    also, is phantom pain an rpg? :philosoraptor:
     
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  23. Malpercio Arcane

    Malpercio
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    Specer's Code Talker's Mansion was pretty sweet, wish the game has more levels like that, camps are way often too open. :/
     
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  24. Ebonsword Arcane

    Ebonsword
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    Of course! You play the role of Big Boss. How is there even a question about it?

    Show Spoiler

    :troll:
     
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