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Decline Metal Gear Survive - a co-op survival game to be left for dead

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Arcane
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:necro:

E3 preview: https://www.pcgamesn.com/metal-gear-survive/metal-gear-survive-gameplay-impressions

Metal Gear Survive gets the combat basics right but won't satisfy fans of the core franchise

Where to take MGS once Kojima was gone? Konami have decided the answer is zombies, wave defense and co-op in an extremely odd timeline. We’ve played it, and this is what it’s like.

The example we played was a four player co-op wave survival mission. We picked from two predefined characters but you will be able to customise in the final game. Each comes with an array of weaponry - assault rifles, pistols, bow, melee batons - and then traps and defences to lay down.

These include fences, flame traps, guard towers - the standard, but also stranger, Metal Gear familiar things like fulton balloons. These allow you to pull zombies into the air and suspend them for a short time, making them easy targets. There’s even a mortar. That’ll show those undead gits.

Before you begin, you have a moment to fiddle with your load out and test out your kit. Rather than happening in a room off to the side, it’s a white space area straight out of The Matrix’s loading screen.

metal%20gear%20survive.jpg


Once it kicks off there are three stages of battle:

Infiltrate
Get into the base. It’s not a long or difficult fight to get inside, with just a few enemies. This does give you an opportunity to check out the area and plan your mortar shots, of course. You’re then camped inside the ruined rubble of a building.

Prepare
This is where you set up your traps and do further scouting of the area. There’s a crafting system using a table at the base, so you can go around and grab resources - rubber from tyres, copper wiring, and so on.

Once you fire up the generator in the base - which is what you need to defend - a countdown timer begins for the first wave. Arrows on the floor show you what paths the zombies will take.

Defend
Then it all kicks off. There are three waves of increasing difficulty. Enemies stagger in from a way outside the base in different directions, meaning you’ve got plenty of time to prepare. The first wave is pretty easy, and they do get tougher, but we managed to take it down without too much of a sweat. Possibly because we’re amazing at games.

metal%20gear%20survive%20mgs5.jpg


Enemies aren’t just standard shamblers - there were “bombers” that have huge, grossly inflated heads that explode. Obviously, some inspiration taken from Valve there.

Between rounds you can go venture further outside on mini missions, letting you replenish ammo or get inside a Walker Gear. Unsurprisingly, those are incredibly useful - they’ve got miniguns and powerful kicking attacks. Squish.

The whole thing ties together quite nicely, and plays well, because it’s really built upon MGS V’s UI and gameplay. When firing those mortars, it’s exactly the same as it was in the last Metal Gear Solid.

After all that - it’s just okay. It’s fun to shoot zombies, and it’s better in co-op (especially with friends: voice chat is on the way, and we’re awaiting an answer on cross-platform play), in case you missed that revelation a decade ago. Beyond those basics this is very brown and uninspiring to look at, with none of the flash that brought Left 4 Dead to the forefront of gaming schedules. Better than we’d feared, but perhaps not what a Kojima series deserves.


Aaand delayed: https://www.pcgamesn.com/metal-gear-survive/metal-gear-survive-delay-2018

Metal Gear Survive has been delayed into 2018

Despite the fact that Metal Gear Survive is playable at E3 2017, the release date for the game has been pushed back into 2018, Konami have confirmed to Polygon. All versions of the game - console and PC - will now be missing the holiday release date the game was expected to hit.

The reason for the delay is to give the team behind it a little extra time to “polish the game,” according to Polygon. We got to try the game at E3 this year, and this may well be a good idea - it really doesn’t seem to be the most special thing right now.

This comes off further reports on the general Hideo Kojima/Konami feud that’s still going on despite Kojima leaving the company over a year ago now. Kotaku did a full report on the matter, following reports from Nikkei. Kojima’s not a huge fan of Metal Gear Survive - he sees zombies as being out of place in “espionage with political fiction” - but that’s just the start.

Supposedly, Konami aren’t too happy about the way Kojima has been acting about the split, and there’s some implications that they might be preventing Kojima’s new company, Kojima Productions, from joining the Kanto IT Software Health Insurance Association because of it.

It’s all a bit of a mess really. Who knows where it will go, but hopefully at least Metal Gear Survive’s polish will improve the lacklustre experience it offers right now.


Konami doing Konami: https://kotaku.com/report-the-hideo-kojima-and-konami-saga-seems-endless-1796012603

Report: The Hideo Kojima And Konami Saga Seems Endless

During last year’s Tokyo Game Show, Hideo Kojima commented on Metal Gear Survive. Respected Japanese news outlet Nikkei now has some of the alleged drama that surrounds that.

When asked about Metal Gear Survive at a 2016 TGS stage event, Kojima replied, “I know absolutely nothing about it,” Kojima said. “That’s because it’s totally unrelated to me, right? Um, how should I put this? Well, for me, Metal [Gear] is espionage with political fiction. Right? So, because of that, there’s no reason that zombies would show up.”

Metal Gear Survive was the first post-Kojima Metal Gear that Konami announced after his departure in late 2015. Some after Kojima’s comments appeared online, video clips of the event began vanishing from the internet.

According to Nikkei (via My Game News Flash), Konami allegedly sent a letter addressed to Kojima last fall. Nikkei reports it stated, “You are unfairly sullying the reputation of our company.” Know that it is unusual in corporate Japan for people to speak so openly about a former employer or its products.

Nikkei adds that the way the TGS crowd laughed probably rubbed Konami the wrong way. The backdrop Nikkei gives is that there was so disagreement over the compensation agreement between Kojima and Konami. Talks had broken down, it seems, and Konami was allegedly refusing to pay one part. The company, however, told Nikkei, it was paying appropriately. Kojima Production gave Nikkei a “no comment.”

It doesn’t end there, it seems. Kojima Productions, Nikkei reports, is supposedly having trouble joining the Kanto IT Software Health Insurance Association with its application apparently being refused. Over 7,000 companies are part of this association, which offers discounted health insurance to tech industry workers as well as hotel, restaurant, and gym discounts. Konami is reportedly a big player in this association, with its sports clubs participating in the program. When asked regarding the matter, the Kanto IT Software Health Insurance Association is quoted by Nikkei as saying, “We are unable to comment on this issue.”

The Nikkei article also states that Konami has allegedly told large game companies to be careful about hiring former Konami employees and Japanese TV stations to disregard them. What’s more, it’s even said that ex-employees are not supposed to refer to themselves as “Formerly of Konami” in their new work when publicly discussing their career history.

Kotaku has reached out to Kojima Productions and Konami for comment prior to publication, but has yet to hear back from either.
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
If Konami were semi-intelligent they'd use that system Kojima built up and make a mercenary contractor game, set after the point of mgs4 or inbetween MGX and MGS1. Could make an entire game based around creating a charactor and taking contracts as a merc to do jobs for corrupt governments or warlords in 3rd world countries. Maybe join different PMCs to get access to different areas to fight in and do jobs. Or you know, just remake any of the old metal gear solids and make massive amounts of cash.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,322
Kojima should already admit he stumbled himself after being unable to finish MGSV despite its 5 years development cycle and a budget of $80 millions.

Also lol at "zombies don't belong at Metal Gear, it's supposed to be espionage with political fiction" when the series is filled with bizarre stuff.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Also lol at "zombies don't belong at Metal Gear, it's supposed to be espionage with political fiction" when the series is filled with bizarre stuff.
People bring this up several time, but there is still a difference in tone when you have a few bosses who have supernatural powers (or NANOMACHINES!) and fighthing hordes of magical zombies.

Also the supernatural was also a very small portion of the game, mostly it was about sneaking and real life military stuff. But it seems this new game focuses on these zombie horde defenses.
 

DramaticPopcorn

Guest
People bring this up several time, but there is still a difference in tone when you have a few bosses who have supernatural powers (or NANOMACHINES!) and fighthing hordes of magical zombies.
Bullshit, if it were Kojimber behind this, you'd slurp that shit up without complaining. Get the fuck out.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
People bring this up several time, but there is still a difference in tone when you have a few bosses who have supernatural powers (or NANOMACHINES!) and fighthing hordes of magical zombies.
Bullshit, if it were Kojimber behind this, you'd slurp that shit up without complaining. Get the fuck out.
I am out. Now what?

And Kojima wouldn't make shit like this.
 

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Arcane
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Probably it has some kind of meta level progression system and unlocks, no surprise there.
 

Plisken

Learned
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Messages
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why the fuck did konami waste money on this shit instead of just finishing MGSV or you know, releasing some hack "expansion" for it a year later while its hype was still lukewarm.
 

Somberlain

Arcane
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This is probably the cheapest way they can milk more money from MGSV assets at this point, tbh. Both financially and creatively.
 

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Arcane
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And more steady and long-term "monetization" opportunities than single player content.
 

Valtiel

Scholar
Joined
Jun 27, 2017
Messages
116
I really struggle to figure an audience for this game. who's gonna buy it? Kojima orphans who hate konami? Basic online mp players who don't give an actual fuck about niche things? This game is gonna be dead within a month of release date
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
why the fuck did konami waste money on this shit instead of just finishing MGSV or you know, releasing some hack "expansion" for it a year later while its hype was still lukewarm.
They'd have to pay Keifer Sutherland again and all kinds of expensive shit then.
 
Unwanted

†††

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Konami's just waiting for this to bomb to say "well, see, there's absolutely NO INTEREST in the series, might as well make more pachinko machines!"
 

Plisken

Learned
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Messages
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why the fuck did konami waste money on this shit instead of just finishing MGSV or you know, releasing some hack "expansion" for it a year later while its hype was still lukewarm.
They'd have to pay Keifer Sutherland again and all kinds of expensive shit then.

That makes sense I suppose.

I dont know why they bothered with that nonsense in the first place. I dont think there is a single MGS fan out there who went "replace david hayter with keither sutherland? That sounds great!!" and Konami must've been balking at going from paying some dude upper-middle class wages to movie star bills
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
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why the fuck did konami waste money on this shit instead of just finishing MGSV or you know, releasing some hack "expansion" for it a year later while its hype was still lukewarm.
They'd have to pay Keifer Sutherland again and all kinds of expensive shit then.

That makes sense I suppose.

I dont know why they bothered with that nonsense in the first place. I dont think there is a single MGS fan out there who went "replace david hayter with keither sutherland? That sounds great!!" and Konami must've been balking at going from paying some dude upper-middle class wages to movie star bills
Because Kojima is a westaboo who is obsessed with actors in hollywood. It's also why Death Stranding is set to burst with hollywood actors, to the point that they have Del Toro, Norman Reedus and Mads Mikellson all at the forefront. I doubt it was Konami thinking Sutherland was necessary for MGSV. They'd probably have just grabbed Hayter again.
 
Unwanted

†††

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While it's hard to defend the current Konami, Kojima has to be blamed for not finishing MGS V. Just check his twitter nowadays and all what he does is traveling the world and meeting up with his hollywood buddies, I wonder how much of Sony's money is he going to burn before finishing Death Stranding
 

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Arcane
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First look at "METAL GEAR SURVIVE" single player mode with commentary from the game's producer.

"METAL GEAR SURVIVE" releases February 20, 2018 on PlayStation 4, Xbox One and PC via Steam.

Play CO-OP mode during METAL GEAR SURVIVE'S BETA, available January 18th to 21st, 2018 on PlayStation 4 and Xbox One.
 

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