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Interview Metalheart Q&A

Discussion in 'RPG News & Content' started by Saint_Proverbius, Jan 20, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Akella; Alexander Filatow; Metalheart: Replicants Rampage

    Our <a href="http://www.rpgcodex.com/content.php?id=92">interview</a> with <A href="http://www.akella.com/">Akella</a>'s own <b>Alexander Filatow</b> and <b>Alexander Shcherbakov</b> about <A href="http://www.akella.com/pub-metalheart-en.shtml">Metalheart</a>, their isometric, sci-fi, turned based CRPG.
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    <blockquote><I><B>10.)</B> Can you tell us a little bit about the factions in the game? For example, if your character is a Nomad, the story has differences than if you were a Human. Can you elaborate on this?</I>
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    Lets make things clear. There are two main characters. Pre-generated characters. They are humans. And just cannot be nomads os somebody else. You can develop them in lots of ways, but in the end you’re playing the role of a man trying to survive and escape. The factions in the game, as I said before, have their own behaviour ‘patterns’. And the world in Meatalheart is alive, so you have to build relationship with different races, different groups.</blockquote>
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    No character creation is definitely a bummer.
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  2. Otaku_Hanzo Erudite

    Otaku_Hanzo
    Joined:
    Oct 19, 2003
    Messages:
    3,463
    Location:
    The state of insanity.
    Yes, but it is something I am willing to deal with if you are allowed to at least take your character in different directions as far as growth goes. This is something I had thought about quite some years ago actually. You start off with an 'average joe' and build him slowly through the game into what you want.

    It definitely brings my want of the game down a few notches, but I am willing to give it a chance.
     
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