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might and magic 8

Discussion in 'General RPG Discussion' started by Mastermind, Dec 24, 2010.

  1. Mastermind Arcane Patron Bethestard

    Mastermind
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    I beat the living shit out of 7 already. I never got around to finishing 6 but the thought of shrapmetalling my way through those insanely huge dungeons again isn't particularly appealing. So i'm thinking of going with 8 this time. Anyone have a list of exploits? The infinite skill points/gold from the magic well in 7 was pretty nice. So was the developer dungeon in 6. Anything even remotely similar to that in 8?
     
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  2. Luzur Prestigious Gentleman Good Sir

    Luzur
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    there is a secret dungeon to visit but you have to get it first, somewhere. (its in a flask that you use to enter)

    lots of free, high level stuff there.
     
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  3. DaveO Augur

    DaveO
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    The biggest exploits by far are recruiting a Dragon and getting Cauri(level 50) in your party. Both can be done without going up a single level.
     
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  4. someone else Arcane Patron

    someone else
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    What built should I use for MM8. Just asking.
     
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  5. DaveO Augur

    DaveO
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    In my opinion, the most balanced party consists of Knight, Cleric, Dark Elf, and Necromancer. I prefer to recruit my party at low level(5) and develop them as I see fit. If you want to play the game solo, then Dragon is by far the way to go.
     
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  6. Pope Amole Educated

    Pope Amole
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    MM8 is too easy to justify exploiting. Really, you just take four necromancers in the party (first as your main, second from the starting village, third from the Raven Shore after gaining lvl 15 and the other from the necromancers town after the same level, iirc; last one is kinda broken since he is a level 15 character yet has a skillpoints of lvl 25 character) and a cleric (the starting one will do). For cleric, you take gm in body magic and put the rest into the light, aiming for 20-30 minimum (having a boosting ring helps too). For necromancers, you give one gm in air, another one gm in water (mostly to ease travelling) and pump the rest into dark magic, also aiming for lvl 20-30. And then, when everything dies from one or two shrapnel blasts, you quickly mop up the game. It's especially cool in the elemental planes, where multiple massive armageddons, ahem, massively cut the tedium. They also give you a ton of xp.

    There is also variant of mass-fighter party (3x knights with gmastery in relevant combat skills and overtrained Armsmaster, cleric with overtrained light magic and necromancer for Lloyd's Beacon) where you just run in real time and popamole everything, since your fighters pump out 100-200 damage hits like a jackhammers and enemies can hardly break through the gm regeneration and skill 40 day of protection/hour of power, but that's kinda repetitive and boring. Knights can be also switched for trolls. With trolls you overtrain mace skill and GM it, of course. Three trolls with 20-30 in mace will paralyze their target in one or two rounds, so popamoling gets even easier.

    You can also get a 3 dragon+cleric+necro party, overtraining dragon skills, running around and shooting everything like you're playing the first Wolfenstein. It gets boring fast, though.

    And Cauri is overrated, btw. Most of her skillpoints are already spent on junk and dark elves don't have the skills that are profitable to overtrain, so it's better to leave her in tavern and get her out only when you need to sell some stuff.
     
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  7. DaveO Augur

    DaveO
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    With the 3D games, the series really should have been renamed Magic & Magic since the Might classes can never hope to exceed spellcaster damage except during the early parts of the game. As far as regeneration goes, it's a wasted skill past Expert level since you'll likely use healing spells to keep your characters in reasonable fighting condition.
     
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  8. Mastermind Arcane Patron Bethestard

    Mastermind
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    The tradeoff is that the might classes are nearly indestructible at higher levels.
     
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  9. Andhaira Arcane

    Andhaira
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    MM8 is the weakest of the trilogy (6,7,8)
     
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  10. Codexlurker Savant

    Codexlurker
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    That's a shame. I saw a LP of the game and it looked pretty cool.
     
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  11. m_s0 Arcane

    m_s0
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    That doesn't mean it's not fun, so don't get your hopes down. I was somewhat skeptical to the concept of recruiting npcs, rather than creating the whole party at the beginning, probably still am to some extent, but aside from that, it's perfectly playable and enjoyable. Give it a try if you like 6 & 7 and you shouldn't get disappointed. Just don't expect a game better than these two. It's not as bad as some claim it to be.
     
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  12. Luzur Prestigious Gentleman Good Sir

    Luzur
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    sure he can, there is MM3-4-5 too.
     
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