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Might be just me.. (underrail impressions)

Aenra

Guest
I spent more hours with Oblivion and Skyrim (the two games i have played the least amount of time, like ever) than i did with Underrail. Yes, that bad, that disappointing. Seventeen years of wait..for..this..pff
Yes, i actually said that, lol

Might be i'm slowly saying goodbye to games/gaming, might be my standards got a bit too high for a market apparently at least satisfied with carrots and wheels, despite all the decades having elapsed. Bogs and mires, the sheep follow still. Don't know, frankly it is irrelevant either way :)

-- I never liked playing the RNG. Which is why i never liked hate backgammon, casino and luck related games, etc. Not an RPG-centric issue. It is just even more highlighted in a game of this genre, as you are basically accepting the ultimate paradox, that of 'role playing' the consequences of your choices..when said choices are being left to chance? Apparently everyone's fine with that, you can even discern the slightly large percentage of people enjoying this aspect if you read through the lines?

-- I cannot appreciate how RNG gets to determine when, where and how long after i am first capable of utilising it i get to find 'x' or 'y' crafting component. I sure as hell cannot appreciate, or even comprehend how you folks do, the fact that in one playthrough i get a 55 quality component at level 1, whereas in another (same exact build) i can have 30 hours clocked in and never having encountered it at all. At all. Why the fuck am i leveling then? Why the fuck are my skill points limited and i am (rightly) encouraged to have a build in my head? It's just ..luck.. in the end isn't it?

-- I could never tolerate respawns in a single player RPG, and i cannot here either. I am not a 12yr old fucktard needing constant ceasless pew pew to feel like my dick grew longer, i am definitely not an akshun type of play3r (moar killzz! wow!!11) and above all, i am very very not appreciating the fact that with certain builds it can often amount to my needing to hit base and re-re-stock prior to re-re-initiating my trip to wherever it was i originally wanted to go. Fun!
On a different level, i always found respawns detracting from the sense of accomplishment clearing an area up gives you. Sense this time as in literally, forget XP and levels. Am talking 'clearing' something up, your reward being (in the long run) that of having unrestricted/unchallenged access to and fro a location. Nice, logical, believable, satisfactory. Apparently not for most of you.

-- I find it rather moronic that on top of this, said respawns also get to affect the totally broken, moronic sense of the game's economy (sense as in how Styg thinks he's balanced it out) by being an indirectly ..direct.. source of components. It's not even grind exactly, it's worse. You even gotta wait for it. Or encounter it when you don't want or need it.

-- I thought dump stats were bad (not sure if i still do, game depending) and apparently so did Styg; except he went on a 180 and introduced the exact opposite issue. Crafting is an absolute must, except it's passed on as 'optional'. Why bother? And if you want to keep it a must, besides re-considering how your skill allocation should work???, how about re-considering the respawns? Because in this case, we have both the respawns, and the RNG to contest with. See merchants and stock.

-- Tied to the above, but worthy of its own section; How about loot by the way? Useless unless you are a crafter. Don't see anyone minding that either for some reason. Even the dumbest, most superficial excuse one could offer, ie money, is gone out the window. You get so much money, even housing upgrade won't deplete it. Loot is an utter fucking catastrophe. Components, components, components, occasionally a shit gun your local merchant will laugh at, even he has better for sale. RNG notwithstanding.

-- Again tied to Styg's solution of 'anti-dump stats'. Certain feats are an absolute must, 100% best choice for a build, while others are so fucking useless, no one would use them. Ever. Not even for dump stat, as unlike those, they only detract. Again why bother. Lacking dump skills is one thing, adding useless ones is.. quite another.
. This is not the 'try your build and experiment' case, where yes, theoretically you could fail and need start over. This is a case of bloating the feats page after having added the ones he knew we'd all pick up. Except, be it due to haste or inexperience, we get the extras we have.
. This is not Fallout 1/2, where a semi-intelligent mixing of dump stats and feats could pull you through. Min-maxing is encouraged in Underrail.

-- Area transition. Insta-travel from anywhere to any a place is bad, but that doesn't mean we cannot exercice good measure. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.

-- Certain choices in enemy placement are very, very obviously the result of how should i put it? Think of a milennial edgelord (yes, they do exist) making his game.
. Mobs mobs mobs, even where it makes no sense. Just so there are mobs. Hardzorz. Like rathounds inside vents, or mobs right outside an exit-only passage (ie purposefuly placed so that you stumble upon them). Except they did not make my passage any 'harder'. Just more annoying. There where it makes no sense, harmless or almost harmless just so time is wasted on encounters so safe for me to undertake there is absolutely no chance i'd lose them, ie no stress, ie no point in having them. No gratification..just:
. Trash. Now we get to the reasoning. Trash. There for the clearing, before the 'meat' of the combat. So many 'trash' mobs in this game. Ring a bell? Does to me. So do respawns. Seen both in a different genre. Yes, that one. There at least, mechanics and concepts like these are directed to the likes of Scrooge and Angthoron. Ok. But here? Fuck me Freddy.

You factor all these in? So, so disappointed. From 99/100 fanboy state-ready to honestly, no exaggerating at all, entirely disheartened/annoyed/uninterested in continuing.

Worthy of mention that for someone's first attempt at an RPG, yes, the above may be overly strict a critique. Granted. Except i am only here to do that..that's my job, play and say. Wishes and feelings and commie-derived utopias of theory over outcome i leave to others. Even so, no regrets. He deserves the money. I just can't honestly say i will ever bother with this game, let alone finish it. Despite its positive elements. Shoot me :)
 
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Grimwulf

Arcane
Patron
Vatnik
Joined
Oct 1, 2014
Messages
4,045
Location
Kodex Kommunistic Kastle
Seventeen years of wait..for..this..pff
So, so disappointed.
From 99/100 fanboy state-ready to honestly, no exaggerating at all

Don't worry, you are not a fanboy who waited 17 years. You are just a drama queen. Or maybe a retard. Otherwise, why would you eagerly wait for a game like Underrail if you

never liked playing the RNG
cannot appreciate how RNG gets to determine when, where and how long after i am first capable of utilising it i get to find 'x' or 'y' crafting component
could never tolerate respawns in a single player RPG

And so on, and so forth. I didn't play Underrail for too long either, but neither did I know anything about this game when I first launched it. When it was released, I fired it up, played for a few hours, and just decided it's not my cup of tea. I didn't create a thread on 'Dex about it.

First you cry about OH HOW LONG DID I WAIT, then immidiately follow with I HATE GAMES LIKE THIS. It's simply embarassing.
 

Aenra

Guest
So i'm a drama queen for simply stating your version of 'incline' is just (most definitely) not mine. With arguments. Ok. Right on ^^
Also not quite sure where you saw me "crying" (are you at or near 15 years of age by the way?, i mean my sincere apologies, but posts are all we have to go by you know? "Crying"? Best you can manage?), nor can i see how i was expected to know just how much RNG-based the game would have been prior to actually..playing it? How it that even..
Ah, but i forgot, miniscule details such as these are am sure irrelevant. Codex 101

-edgy reply, possibly didn't read, but still had to comment Cassidy
-hyperbole-induced paraphrasing so as to discount/ridicule/ignore Grimwulf

Right on guyz!!!1111
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
There at least, mechanics and concepts like these are directed to the likes of Scrooge and Angthoron. Ok. But here? Fuck me Freddy.

Hi, excuse me, why do you desire to be dickish towards me yet again, good sir? Is it by any chance stemming from the fact that I don't generally give a fuck about internet creds and so you don't expect a rabid chimpout? Because, you know, I could.

Also, if you assume I enjoy respawns and grind, you need to do a lot less projection, kind fellow.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
You make it sound worse than it is, but they're fairly good points.
And yeah, I hate this way of "fixing" by going 180, as is the case you mentioned with crafting and several other things in Underrail. You'll inevitably have those going "hurrrrd but this was useless in game x isn't it awesome that it's a must now????" and I want to fuck their mothers.
 

Immortal

Arcane
In My Safe Space
Joined
Sep 13, 2014
Messages
5,062
Location
Safe Space - Don't Bulli
So i'm a drama queen for simply stating your version of 'incline' is just (most definitely) not mine.

He clearly said he doesn't like underrail.. He just didn't feel the need to post a long winded essay that basically could have been summed up with.

I'm a retarded fan boy who doesn't know why I like or hate games any more.. but here is some oxymoronic logic to look even more dumb.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
681
The game has its flaws, and I also played Oblivion + Skyrim longer than Underrail, mostly because I had more free time and these are fairly long games. Underrail hasn't even been out for a month, give it some time :p, it surely got a lot more replayability than the TES games (especially concerning different builds). You're probably not a huge Fallout fan either as UR is probably closest to that and it's good in what it does.
 

Severian Silk

Guest
I think the "17 years" bit was him waiting for a new Fallout.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
It would be cool if in Underrail every consecutive shot increased your chance to hit. Would have helped aganst missing 4 times with 80% chance. I actually remember there was some game that used that sort of mechanic, but I don't remember which one. Silent Storm? No not that one... although it had some ways of increasing +hit (positioning).
Speaking of which, it would be great if Underrail gets maybe not cover (would be to hard to implement already), but at least stances (stand, crouch, prone) like in FT/JA and running too.

Getting items, RNG is really frustrating when you can't get something like a list of steel (why no recipy to craft list of steel from steel junk?). This can be fixed by making some items always spawn, while others being rare or very rare. And adding recipes that allow you to craft rare components. But it only is a problem in the beginning of the game. After Junkyard there are so many cities you are swimming in loot and money.

Many respawns (rathouns near SGS) are useless. Burrowers respawning in the mine at camp Hathor is logical, though. At least if they didn't do that behind your back while you actually blocking passage they are supposed to come from.

Not sure what's your problem with character system. It seems good enough for both minmaxers and people who just want to pick what their heart desires. Game is playable either way.
 
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Achiman

Arcane
Patron
Joined
Jul 19, 2012
Messages
810
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I think op has some valid points, but they are being taken out to extremes.
* respawning mobs - yeah, I have to admit I was bemused when I came across beetles that were killed previously in an area that I'd been through. Also finding out that the vents were filled with rats was a bit weird, but w/e.
*dump stats - every rpg unless you are playing diablo 3 where they take the choice away from you has dump stats. being able to fuck over yourself and using some nouse to design a character that can exploit and florish within the games rules is 3/4 of the fun of rpgs imo.


I have played up to the part where you have to give the documents to the underground UN or w/e it's called.
Then my game broke.... "unable to load zone"
Apparently this is a common bug something to do with the game needing permissions to over right folders... But I can't get any of the "fixes" to work, so it's abandoned for now.
I have exported my level 15 character, but I'll be waiting until the game gets a few more patches before diving in again.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Respawning is cancer and shouldn't exist, that is true. At least in this game by the time I got the first respawned group of rats I could crush their skulls quickly and be done with it. Still, unneeded waste of time.
 

jimmy_pvish

Savant
Joined
Sep 15, 2014
Messages
107
Location
3rd world country
My complain(s) for underrail.

1. Economic is really fuck up, money is pointless after 2 hours, there is no resource management what so ever in this game, I feel like the richest guy on earth who can buy the world.
2. Backtracking is boring as fuck, and this game can be call backtracking simulator because you spend 3/4 of the game backtracking back and forth to do quest.
3. We mock fed-ex quests in RPG like second coming of satan and in underrail they are just disguise as messenger boy quests.

This game is really fun up to depot A.
But as soon as I reach Core City, I prefer to start over with different build more than playing after that.
From Core City onward, it is boring as shit.

It is not fallout 3 I'm looking for.
 
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duanth123

Arcane
Joined
Mar 22, 2008
Messages
822
Location
This island earth
-edgy reply, possibly didn't read, but still had to comment Cassidy

Oblivion and Skyrim are objectively awful games.

Objectively.

Shit.

It's not "edgy" to possess actual standards (btw, try developing some actual wit, rather than these low-hanging meta responses.) The rest of us don't have to wallow in your degeneracy by reading ALL of what someone who immediately self-identifies as having committed a pogrom against their own brain cells wrote.
 

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.

I could never tolerate respawns in a single player RPG, and i cannot here either. I am not a 12yr old fucktard needing constant ceasless pew pew to feel like my dick grew longer, i am definitely not an akshun type of play3r (moar killzz! wow!!11) and above all, i am very very not appreciating the fact that with certain builds it can often amount to my needing to hit base and re-re-stock prior to re-re-initiating my trip to wherever it was i originally wanted to go. Fun!
On a different level, i always found respawns detracting from the sense of accomplishment clearing an area up gives you. Sense this time as in literally, forget XP and levels. Am talking 'clearing' something up, your reward being (in the long run) that of having unrestricted/unchallenged access to and fro a location. Nice, logical, believable, satisfactory. Apparently not for most of you.

:bro:
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
-- I never liked playing the RNG. Which is why i never liked hate backgammon, casino and luck related games, etc. Not an RPG-centric issue. It is just even more highlighted in a game of this genre, as you are basically accepting the ultimate paradox, that of 'role playing' the consequences of your choices..when said choices are being left to chance? Apparently everyone's fine with that, you can even discern the slightly large percentage of people enjoying this aspect if you read through the lines?

The only other choice is determinism. Play Telepath Tactics or Legends of Eisenwald, then. I find this solution to be pretty boring. And "RNG x strategy" is a false dichotomy. VD already pwn3d another retard with similar arguments here. Read and learn.

-- I cannot appreciate how RNG gets to determine when, where and how long after i am first capable of utilising it i get to find 'x' or 'y' crafting component. I sure as hell cannot appreciate, or even comprehend how you folks do, the fact that in one playthrough i get a 55 quality component at level 1, whereas in another (same exact build) i can have 30 hours clocked in and never having encountered it at all. At all. Why the fuck am i leveling then? Why the fuck are my skill points limited and i am (rightly) encouraged to have a build in my head? It's just ..luck.. in the end isn't it?

I complained about the RNG element of the crafting system in another thread already, but saying it makes leveling up pointless is completely retarded. Buying components you can't use (yet) and stashing them for later plus checking every shop regularly becomes the optimal strategy. It DOES add to the tedium as I argued here, but it doesn't invalidades character progression in any way.

-- I could never tolerate respawns in a single player RPG, and i cannot here either. I am not a 12yr old fucktard needing constant ceasless pew pew to feel like my dick grew longer, i am definitely not an akshun type of play3r (moar killzz! wow!!11) and above all, i am very very not appreciating the fact that with certain builds it can often amount to my needing to hit base and re-re-stock prior to re-re-initiating my trip to wherever it was i originally wanted to go. Fun!
On a different level, i always found respawns detracting from the sense of accomplishment clearing an area up gives you. Sense this time as in literally, forget XP and levels. Am talking 'clearing' something up, your reward being (in the long run) that of having unrestricted/unchallenged access to and fro a location. Nice, logical, believable, satisfactory. Apparently not for most of you.

The respawning is restricted to animals/monsters and has a whole ecosystem thing about it. epeli provided an explanation, but I'm having trouble finding his post. It may not be convenient, but it's definitely logical.

-- I find it rather moronic that on top of this, said respawns also get to affect the totally broken, moronic sense of the game's economy (sense as in how Styg thinks he's balanced it out) by being an indirectly ..direct.. source of components. It's not even grind exactly, it's worse. You even gotta wait for it. Or encounter it when you don't want or need it.

The components make biology a worthwhile investment. ¯\_(ツ)_/¯

-- I thought dump stats were bad (not sure if i still do, game depending) and apparently so did Styg; except he went on a 180 and introduced the exact opposite issue. Crafting is an absolute must, except it's passed on as 'optional'. Why bother? And if you want to keep it a must, besides re-considering how your skill allocation should work???, how about re-considering the respawns? Because in this case, we have both the respawns, and the RNG to contest with. See merchants and stock.

"Crafting is almost mandatory". Sure. It has been discussed many times in the UR thread with better arguments and I agree it's a fair point. It doesn't bother me because I know crafting is ALWAYS a must. Every. Single. Time. :smug:

-- Tied to the above, but worthy of its own section; How about loot by the way? Useless unless you are a crafter. Don't see anyone minding that either for some reason. Even the dumbest, most superficial excuse one could offer, ie money, is gone out the window. You get so much money, even housing upgrade won't deplete it. Loot is an utter fucking catastrophe. Components, components, components, occasionally a shit gun your local merchant will laugh at, even he has better for sale. RNG notwithstanding.

Yes. Loot in this game boils down to components for crafting and oddities. Not exactly exciting.

-- Again tied to Styg's solution of 'anti-dump stats'. Certain feats are an absolute must, 100% best choice for a build, while others are so fucking useless, no one would use them. Ever. Not even for dump stat, as unlike those, they only detract. Again why bother. Lacking dump skills is one thing, adding useless ones is.. quite another.
. This is not the 'try your build and experiment' case, where yes, theoretically you could fail and need start over. This is a case of bloating the feats page after having added the ones he knew we'd all pick up. Except, be it due to haste or inexperience, we get the extras we have.
. This is not Fallout 1/2, where a semi-intelligent mixing of dump stats and feats could pull you through. Min-maxing is encouraged in Underrail.

Ah...what? The game gives you a chance to choose poorly and that hurts your feelings somehow? A particular feat may not be optimal for your build, but I don't remember "objectively useless™" feats in the game. I haven't tried EVERY build yet, so I could be mistaken.

-- Area transition. Insta-travel from anywhere to any a place is bad, but that doesn't mean we cannot exercice good measure. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.

Yes. Fallout 2 implemented fast travel in a way that made sense. Much better than your suggestion copied straight out of Skyrim.

-- Certain choices in enemy placement are very, very obviously the result of how should i put it? Think of a milennial edgelord (yes, they do exist) making his game.
. Mobs mobs mobs, even where it makes no sense. Just so there are mobs. Hardzorz. Like rathounds inside vents, or mobs right outside an exit-only passage (ie purposefuly placed so that you stumble upon them). Except they did not make my passage any 'harder'. Just more annoying. There where it makes no sense, harmless or almost harmless just so time is wasted on encounters so safe for me to undertake there is absolutely no chance i'd lose them, ie no stress, ie no point in having them. No gratification..just:
. Trash. Now we get to the reasoning. Trash. There for the clearing, before the 'meat' of the combat. So many 'trash' mobs in this game. Ring a bell? Does to me. So do respawns. Seen both in a different genre. Yes, that one. There at least, mechanics and concepts like these are directed to the likes of Scrooge and Angthoron. Ok. But here? Fuck me Freddy.

When you trash talk someone, always tag him/her. Or else you just look like a whiny little bitch talking behind people's backs. Example: Aenra's post is bad and he should feel bad.


Oh, everyone who bothered reading your OP now wishes they could. I should've taken Cassidy's advice and stopped reading at "Oblivion and Skyrim". :negative:
 
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Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,549
-- Area transition. Insta-travel from anywhere to any a place is bad, but that doesn't mean we cannot exercice good measure. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.

The game does have insta-travel between select locations.
 

Bonerbill

Augur
Joined
Nov 25, 2013
Messages
302
Location
North Carolina
I spent more hours with Oblivion and Skyrim (the two games i have played the least amount of time, like ever) than i did with Underrail. Yes, that bad, that disappointing. Seventeen years of wait..for..this..pff
Yes, i actually said that, lol

Might be i'm slowly saying goodbye to games/gaming, might be my standards got a bit too high for a market apparently at least satisfied with carrots and wheels, despite all the decades having elapsed. Bogs and mires, the sheep follow still. Don't know, frankly it is irrelevant either way :)

-- I never liked playing the RNG. Which is why i never liked hate backgammon, casino and luck related games, etc. Not an RPG-centric issue. It is just even more highlighted in a game of this genre, as you are basically accepting the ultimate paradox, that of 'role playing' the consequences of your choices..when said choices are being left to chance? Apparently everyone's fine with that, you can even discern the slightly large percentage of people enjoying this aspect if you read through the lines?

-- I cannot appreciate how RNG gets to determine when, where and how long after i am first capable of utilising it i get to find 'x' or 'y' crafting component. I sure as hell cannot appreciate, or even comprehend how you folks do, the fact that in one playthrough i get a 55 quality component at level 1, whereas in another (same exact build) i can have 30 hours clocked in and never having encountered it at all. At all. Why the fuck am i leveling then? Why the fuck are my skill points limited and i am (rightly) encouraged to have a build in my head? It's just ..luck.. in the end isn't it?

-- I could never tolerate respawns in a single player RPG, and i cannot here either. I am not a 12yr old fucktard needing constant ceasless pew pew to feel like my dick grew longer, i am definitely not an akshun type of play3r (moar killzz! wow!!11) and above all, i am very very not appreciating the fact that with certain builds it can often amount to my needing to hit base and re-re-stock prior to re-re-initiating my trip to wherever it was i originally wanted to go. Fun!
On a different level, i always found respawns detracting from the sense of accomplishment clearing an area up gives you. Sense this time as in literally, forget XP and levels. Am talking 'clearing' something up, your reward being (in the long run) that of having unrestricted/unchallenged access to and fro a location. Nice, logical, believable, satisfactory. Apparently not for most of you.

-- I find it rather moronic that on top of this, said respawns also get to affect the totally broken, moronic sense of the game's economy (sense as in how Styg thinks he's balanced it out) by being an indirectly ..direct.. source of components. It's not even grind exactly, it's worse. You even gotta wait for it. Or encounter it when you don't want or need it.

-- I thought dump stats were bad (not sure if i still do, game depending) and apparently so did Styg; except he went on a 180 and introduced the exact opposite issue. Crafting is an absolute must, except it's passed on as 'optional'. Why bother? And if you want to keep it a must, besides re-considering how your skill allocation should work???, how about re-considering the respawns? Because in this case, we have both the respawns, and the RNG to contest with. See merchants and stock.

-- Tied to the above, but worthy of its own section; How about loot by the way? Useless unless you are a crafter. Don't see anyone minding that either for some reason. Even the dumbest, most superficial excuse one could offer, ie money, is gone out the window. You get so much money, even housing upgrade won't deplete it. Loot is an utter fucking catastrophe. Components, components, components, occasionally a shit gun your local merchant will laugh at, even he has better for sale. RNG notwithstanding.

-- Again tied to Styg's solution of 'anti-dump stats'. Certain feats are an absolute must, 100% best choice for a build, while others are so fucking useless, no one would use them. Ever. Not even for dump stat, as unlike those, they only detract. Again why bother. Lacking dump skills is one thing, adding useless ones is.. quite another.
. This is not the 'try your build and experiment' case, where yes, theoretically you could fail and need start over. This is a case of bloating the feats page after having added the ones he knew we'd all pick up. Except, be it due to haste or inexperience, we get the extras we have.
. This is not Fallout 1/2, where a semi-intelligent mixing of dump stats and feats could pull you through. Min-maxing is encouraged in Underrail.

-- Area transition. Insta-travel from anywhere to any a place is bad, but that doesn't mean we cannot exercice good measure. Select locations/waypoints where some form of fast/map travel was possible would have greatly helped. Not because it would make the game 'easier', but because it would have made it less boring. Simple as that. It's boring to walk through an area you cleared for the upteenth time, whether it has or has not respawns.

-- Certain choices in enemy placement are very, very obviously the result of how should i put it? Think of a milennial edgelord (yes, they do exist) making his game.
. Mobs mobs mobs, even where it makes no sense. Just so there are mobs. Hardzorz. Like rathounds inside vents, or mobs right outside an exit-only passage (ie purposefuly placed so that you stumble upon them). Except they did not make my passage any 'harder'. Just more annoying. There where it makes no sense, harmless or almost harmless just so time is wasted on encounters so safe for me to undertake there is absolutely no chance i'd lose them, ie no stress, ie no point in having them. No gratification..just:
. Trash. Now we get to the reasoning. Trash. There for the clearing, before the 'meat' of the combat. So many 'trash' mobs in this game. Ring a bell? Does to me. So do respawns. Seen both in a different genre. Yes, that one. There at least, mechanics and concepts like these are directed to the likes of Scrooge and Angthoron. Ok. But here? Fuck me Freddy.

You factor all these in? So, so disappointed. From 99/100 fanboy state-ready to honestly, no exaggerating at all, entirely disheartened/annoyed/uninterested in continuing.

Worthy of mention that for someone's first attempt at an RPG, yes, the above may be overly strict a critique. Granted. Except i am only here to do that..that's my job, play and say. Wishes and feelings and commie-derived utopias of theory over outcome i leave to others. Even so, no regrets. He deserves the money. I just can't honestly say i will ever bother with this game, let alone finish it. Despite its positive elements. Shoot me :)

The game is garbage. It's just your typical old school style game that the phebs on RPGcodex like to overrate. It's not even close to the greatness of Fallout 2.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,549
The game is garbage. It's just your typical old school style game that the phebs on RPGcodex like to overrate. It's not even close to the greatness of Fallout 2.

:0/5:

where is on the edge troll when he is needed?
 

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