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Might and Magic Might & Magic X: Legacy

Discussion in 'General RPG Discussion' started by alkeides, Jan 23, 2014.

  1. gaudaost Arcane

    gaudaost
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    Holy shit, any tip on beatin gralkor the elemental? Once he paralyzes me healer, which he does every time, I'm pretty much doomed.
     
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  2. Monocause Arcane

    Monocause
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    gaudaost: If you've got a fire mage there's this burning determination spell.
     
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  3. gaudaost Arcane

    gaudaost
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    Yeah, was just about to say that, unfortunately I don't. I do have one scroll of the spell though, let's see if it works.

    Edit: By timing the scroll with the first paralyze right, I finally got him after about 10 reloads. Man, got to remember to bring a fire mage on my second playthrough. Got my dwarf tank paralyzed though, it was inevitable.
     
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  4. bonescraper Guest

    bonescraper
    Wat. I killed them all around lvl 18 :eek:
     
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  5. Arkeus Arcane

    Arkeus
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    Yeah, i am pretty sure one scroll of Burning Determination is handplaced in the chest in a middle of a small room just before the boss so that people's first meeting with paralyzes isn't a game killer.
     
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  6. gaudaost Arcane

    gaudaost
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    Regeneration ;) It took me some reloads though, about 5 I think.
     
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  7. rickralsten Educated

    rickralsten
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    What level would you guys recommend starting the Paladin promotion quest. I'm around level 12 and the specters in front of the tomb are just destroying my party.
     
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  8. groke Arcane Patron

    groke
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    SAVE THIS CHARACTER? NO.
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    I feel like I'm slowly being sent insane by "STRUMINUM NUMINUM STRUMINUM NUMINAE"
     
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  9. Monocause Arcane

    Monocause
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    I imagine they're there for the specific reason of letting you gauge whether you're ready or not. Last I tried was lvl 16 and I probably could destroy these spectres if I chugged loads of potions and buffed extensively but figured it'd be a slog if i were to meet more of the things inside.

    I'd wager it's a lvl 20-30 range affair.

    EDIT: Assuming you're playing on warrior.
     
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  10. Arkeus Arcane

    Arkeus
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    Yeah no, there are Ravenous Ghouls inside. I'd wait until you either are in act III or you have gotten Crag weapons/spells.

    If you have a Water mage, the Ice bolt is godly.

    Seriously. Against enemies that do a couple of attacks, beings able to force him down to one attack per round pretty much halves his DPS.

    Then, the 'silence' ability in Warfare expert actually makes it possible to lolnope any skill use, which means no party-wide attacks/etc. It then becomes 'easy' to do it quite early.
     
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  11. gaudaost Arcane

    gaudaost
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    Umm... any shortcut out after defeating the earth elemental? Or do I have to backtrack all the way? I was kind of hoping that the blessing I got after beating him would let me get over the bridge on the second level, but it seems like I need another blessing for that.
     
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  12. Monocause Arcane

    Monocause
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    Nope. Annoying innit. The reason for this is that you'll be revisiting different levels of this dungeon later on.
     
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  13. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    What's the average level upon completion? Any idea? 30s? Mid 30s?
     
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  14. Hobz Savant

    Hobz
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    This is a minesweeper game (if we're talking about the same crypt). But you can just run in straight line and disarm every trap on the way.
     
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  15. Lhynn Arcane

    Lhynn
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    Did they even test daggers against other weapons? balance seems fucked imho.
     
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  16. gaudaost Arcane

    gaudaost
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    Ohh yeah. Beat the cyclops on level 12! Regeneration, stoneskin plus offensive spells does the trick. Loot was very underwhelming compared to the dragon though, which was easier...
     
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  17. Monocause Arcane

    Monocause
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    Doesn't seem to be fucked, why do you think it is? Sure, you get six attacks at grandmaster and plenty of crits, but that's offset by low base damage (and it's the base damage that benefits from the +% from weap skills and might, additional elemental damage you get on some weapons is static). Also, keep in mind that there's a fair few enemies that will make your number of attacks work against you. One of the first bosses in the game from thieves den, for instance, gains an attack for each block or evade. Noticed it the hard way after my bladedancer missed/blocked him four times and then got one-shot.

    Don't jump to conclusions about this game's balance before playing more, I was really pleasantly surprised by how well balanced it is. The only exceptions i found so far are the ranged weapons which really need more love and dark magic being the only single-class exclusive (only the freemage gets it, which sucks).
     
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  18. Decado Prestigious Gentleman Old time handsome face wrecker Patron

    Decado
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    IIRC, daggers were insanely OP'd in Legend of Grimrock, as well. I think some developers swing the pendulum too far the other way when it comes to breaking away from the traditional sword and board model of a fighter.

    Is anyone using two handed weapons? Are they worth not having a shield?
     
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  19. groke Arcane Patron

    groke
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    This game is improperly Codexian; There is no reward for turning the filthy race-traitor Lord Haart over to the Inquisition.
     
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  20. Hobo Elf Arcane

    Hobo Elf
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    Started a new game with a Crusader more focused on Magic and a Bladedancer with Daggers. I also gave her Warfare instead of giving it to the Crusader. So far all I can say is wow what a difference. Daggers are a complete rape festival compared to swords. Exploding damage everywhere. The Warfare skills have a better chance of working now too since Daggers have more attacks which equals to more chances of not missing or being blocked. I previously didn't notice also that the Paladin has a spell that does some damage but also makes it so that the enemy can't block on that round anymore. Shit is going to be crazy.
    But I also noticed that getting stunned in combat will screw you out of XP if you finish the encounter while in that state. What the fuck :retarded:.
     
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  21. gaudaost Arcane

    gaudaost
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    :bounce::bounce::bounce:

    Weapons smith sells a really amazing axe and a fucking amazing sword (the sword has more than twice the damage output of my previous sword). Highly recommended!
     
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  22. Quatlo Arcane

    Quatlo
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    Heavens, Orc Blood Caller is some insanely broken bullshit, how did this pass playtesting? I just can't OOM anymore, no matter what.
    Party of Blood Callers confirmed for op munchkin choice.
     
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  23. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    virtue is its own reward.
     
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  24. gaudaost Arcane

    gaudaost
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    it is a spell? I can't remember any classes being called blood caller...
     
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  25. groke Arcane Patron

    groke
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera BattleTech
    It's the Shaman upgrade.
     
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