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Might and Magic Might & Magic X Pre-Release Thread

Discussion in 'General RPG Discussion' started by Rahdulan, Mar 17, 2013.

  1. duchU Educated

    duchU
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    And I have always thought that black color matches everything... :P
     
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  2. Shadenuat Arcane

    Shadenuat
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    Just watch the whole starting movie somewhere on youtube or just get the demo. The giant spiders is just the top of it, all the four-winged fallen diablo 3 angels damned by four dragon gods and shieeet I just can't take it. I couldn't stand the narrator's story I just turned off sound. And there are all these Uriels and Michaels in the game in lore books.
    And yes giant spiders are banal as shit and I don't care if they were in previous M&Ms or not. I am sick of this monster concept.

    For me world at least made M&M special, at least since HoMM II. All the references and Archibald and shit, and monsters and cool locations.
    If it was at least HoMM V, maybe it would be fine, but HoMM VI is so alienating I couldn't stand it since first art concept came out

    The game seems to favor melee a lot more for now, is there a button to disengage from combat or I'm missing something? I would say 3 barbarians and 1 earth mage for heal in demo would be best party.
    There are no non combat skills whatsoever which also sucks man. But I like the thresholds and abilities in combat ones and stuff like warmaster
     
    Last edited: Aug 24, 2013
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  3. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    All this story and setting wanking gets me fucking sad. Not only because the prestigious people of the Codex seem to insinuate that there was anything of worth in the lame-ass generic setting that was old M&M, but also because it implies setting and story in a game almost solely focused on other things can still break a game for Codexers.

    http://www.rpgcodex.net/forums/index.php?threads/might-magic-x.81387/page-34#post-2711859

     
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  4. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
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    The reason for the visual style is that the suits at Ubisoft wanted a Grimrock style look and probably agreed to this project under that condition.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    While Ashan probably isn't a very interesting setting, I don't have a problem with them trying to develop it further. A good writer could make even the Forgotten Realms interesting, as we know.
     
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  6. ColCol Arcane

    ColCol
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    No laser guns in might and magic? Might as well cancel the game.This has all been of nothing. What a shame.
     
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  7. Shadenuat Arcane

    Shadenuat
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    There are games which, if you take story and setting from them and replace with something synthetic and boring like HoMM VI is, would be forgotten instantly. Take Morrowind with it's setting-as-a-story and slap Oblivion world on it, and even with dungeons and roleplaying system from former, check how long would it take for you to just run away from game screaming. Setting can make or break the game just like any part of RPG can, so, seriously fuck off with your preachy shit.

    When Grimlock came out, it did not copy anything of the market at the time, and was quite special. It's music, sound, art and looks do not continue any existing universe. It does it's own thing, for good or ill, but it does it well.

    Judging from the demo, they are not Avellones there.
     
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  8. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    And those games are not fucking Might & Magic considering that story and setting meant fuck-all in the older games. You might personally have liked it a bunch, but next to no emphasis was put into exposition of the plot, characters or setting in the old games. It's just a backdrop.

    Care all you want, but fuck if I'm going to accept someone suggesting that Might & Magic X will suck simply because they switched from one generic fantasy world to another.

    If this game will suck it will be because of uninteresting systems, stupid design flaws (like slow movement or whatever), or half-assed, boring exploration.

    EDIT: Also, no, wait:

    this isn't fucking true. There are no games - not a single one - that will suddenly suck if its setting is downgraded, if it functioned as a great game before that. It might be less interesting, you might keep playing it for other reasons, but if the games is fucking solid then the setting will not make it be forgotten instantly. Games like PS:T or MotB have their primary strength in story and character, and their settings are only crucial because they are tied so heavily into the story and the characters and would be non-sensical without them.

    Do not tell me that this is the case with Might & Magic, or you're definetely off your nutter.
     
    Last edited: Aug 24, 2013
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  9. Shadenuat Arcane

    Shadenuat
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    Stop fucking judging what settings people cared and which did not already. I would bet my ass some guys re watch final fight scene from Xeen and cry manly tears like I do when I re watch Planescape ending. For the time people cared, and that's what important. So you either press nostalgia buttons here or do at least a decent job in your own world and story. But devs don't seem to do good job at any.

    These things can be changed and polished. The movement they will probably speed up, map will get more features, exploration is not that boring in the demo and it would be nice if they are going to balance loot and items. But it still would mean you're exploring Ashan, a dead world inside, for me.
     
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  10. Eyeball Arcane

    Eyeball
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    Couldn't agree more. WIz has silly sci-fi stuff too, but it is a lot better Integrated into the gameworld than MM's is. Wiz has it as a consistent theme, spaceships and alien races and robots and whatnot, MM just goes "Congratulations on killing that evil wizard. Now: LAZORS!"
     
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  11. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    See my edit @Shadenuat.

    If you're arguing that World of Xeen had as much emphasis on story as PS:T, you're just a retard. Straight up. You're objectively fucking wrong.

    I'm not interested in discussing what meant something to random nerds or to myself, those things are so subjective they're completely meaningless to debate.

    I'm interested in discussing what these games focused on.

    Might & Magic has traditionally placed very little emphasis on its story and A LOT of emphasis on its gameplay. Thus, watering down its setting a bit (considering it was bland to begin with) means fuck all when you look at the game objectively.

    Why the fuck would it be interesting to discuss what Ashan is for you or me? Some random forum user's opinion of why the game sucks hardly matters when we're discussing the prospect of a quality game. Ashan is completely comparable to the older M&M worlds, except for its lack of lasers and robots. Otherwise they're of the exact same breed of trivial high fantasy bullshit.
     
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  12. sser Arcane Cuck Developer

    sser
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    While I think M&M's sci-fi angle is pretty shit, the games don't particularly take themselves seriously enough for me to care.
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    How was Heroes 6's story?
     
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  14. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    As banal and completely uninteresting as every single game before it. There is trouble related to the human crown, humans have violent encounters with other races, world-threatening cataclysmic event happens, you play as various races most trying to thwart that in their own way.
     
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  15. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I think I will do a full Ashan playthrough starting from Heroes 5 to see how it really is.
     
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  16. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    .... OK YOU MOTHERFUCKER NOW YOU ARE STRETCHING IT :x

    Saying that stories in the Might and Magic RPGs are irrelevant and shit is one thing (because they are), but Heroes 3 and 4 had good stories in many campaigns, and 4 had excellent fucking writing
     
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  17. IDtenT Contact me for a good time Patron

    IDtenT
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    Divinity: Original Sin
    Heroes 5 is good for what it is.
     
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  18. IDtenT Contact me for a good time Patron

    IDtenT
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    [​IMG]
     
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  19. Shadenuat Arcane

    Shadenuat
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    If it worked for people back then, so it means back then it did something right. It may not be enough today, but today is different time.
    And I agree with Roxor, Heroes 3 was fun and still fun, and Heroes 4 indeed had some cool writing.

    I am not a mechanical doll which enjoys only the process of killing shit and grabbing loot. The reason why I am actually doing that intrigues me and moves me, even if it's a game like goddamn Diablo 1. Grimrock intrigued me on many levels, from actually reaching the end of the dungeon to see what's happening, to puzzles, secrets and loot.
    Seriously, if they will do the system right in M&MX, it might be an averagely interesting game, but you will fall asleep every time you will do anything but pressing attack button, and judging by the demo, they are trying to make you fall asleep quite often.

    Heroes V tried to pay at least a little tribute to the series. Banal and juvenile, but some characters were entertaining, and stuff happened. Don't mix it with VI, because at VI something derp happened. It's like... a prequel to the setting which noone cared about to begin with. Eh.
     
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  20. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You could also just read the book. They gave one to me at Gamescom. Sort of like a Campaign Setting of Ashan like a P&P game would have. It is banalshitboring, however.

    Your argument is that the originals had great stories because they were written in the 90s but Ashan sucks because its written in 2013? :lol:

    Out of all the places, I never thought I'd meet the argument that time matters on the Codex. If anything, I thought no one on this place would dare restate the obvious falsehood that something can be objectively shit if it was made in the 90s but great in 2010+. And you just made the reverse of that argument, but the core is the same.

    A shitty setting is a shitty setting. I don't care when it was written.

    Nice fucking strawman there, I'll give you that. M&M aren't just about killing shit and grabbing loot, and I never said they were.

    You are not fucking making your case. You're just saying: "I arbitrarily loved the settings of the old Might & Magic and I arbitrarily hate Ashan." Well, OK. What an impressive foundation for a glorious debate.

    Heroes V's story and characters are most easily compared TV-shows like The Bold and the Beautiful except it's in a fantasy world and people kill each other.

    It is evident we will not agree, this debate is pointless, and like I said, I have no inclination to keep debating why you do or do not like something. I have stated what I consider to be undeniable facts: 1) Might & Magic has very little focus on story and setting compared to other RPGs. 2) What you or me have love for does not matter - the debat of quality does. 3) Ashan and old Might & Magic worlds are generic to a similar degree, except for some SPAAAAAACE stuff in the latter. If you have something to say about those points that isn't just "but I don't like Ashan", then I'm here for you.
     
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  21. Metro Arcane Beg Auditor

    Metro
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    Holy shit, there are people that follow Might & Magic lore? Honestly, who gives a shit? It's like Grimrock -- you don't need some fascinating story so long as the setting is decent, there's a logical consistency to the world, and good enough narrative to make what you're doing seem interesting/fun.
     
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  22. Shadenuat Arcane

    Shadenuat
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    Of course time matters. M&M went through same evolution many other games did.

    Your statement which began the debate is nothing but strawmans and random jerking off, so? "Story wanking makes me sad", "Prestigious CODEX shouldn't do that", "So what? All M&Ms had shit stories, shit settings, who cares". Get your head out of your ass.

    Then don't rush to start one, particularly when you have no clue what was implied to begin with. Yes, I believe that Ashan setting will break the experience for many. It may not be worst problem with the game, definitely not the last one, but it is the most obvious one, the one you see right at the beginning. And I commented on it first, because it was, you know, the *first thing* I particularly didn't like after I finished spider dungeon.

    Yes, good enough narrative, something clever for player to be interested in exploration except another 100 coins from chest. We have the problem with that.
     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    OK. More power to you. I just cannot possibly think of a more boring topic of discussion.

    Yeah, like a cool dungeon with a good mystery, some puzzles to warm up the brain and some nice artifacts down there to reward your effort.......... like fucking Ashan can do as well as any Might & Magic setting, except with fewer fucking lasers.
     
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  24. Shadenuat Arcane

    Shadenuat
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    There are no mysteries to be found so far, no puzzles, and items seem token like in Diablo, with little modifiers, not artifacts. I only finished 2 dungeons yet though.
     
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  25. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Did I just say the game could be shit without proper mechanics? I think I did. And puzzles are mechanics. No interesting puzzles = obviously a serious detriment to exploration. THEN we're talking troubles.

    As for itemization, I dunno, but if you read the dev blog you'll note that the itemization in the early access build is nowhere near what they're planning.

    Here's a bit of a preview from my article by the way:

     
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