[timg]http://i.imgur.com/I0PBJ.png[/timg]
:siren::siren:
TECHNIC MP v0.0.4 :siren::siren:
OMFG it's here! Finally a serviceable Technic game to play with your friends (sans Equivalent Exchange) We've got the latest Industrial Craft, BuildCraft, RedPower, Minefactory plus a new comer to the Technic world,
RAILCRAFT which promises to 'fix' minecarts to how they should be. I hear there are potential problems with the highspeed rails when someone flies off the track and explodes so use caution with those, thanks. We also have all the delicious power crystals energy transfer mods, born out of Technic.
RedPower is getting very awesome but is still a work in progress, to a point to where RedPower 'World' and 'Machines' aren't complete, but the glimpses they provide into the potential future of this mod are pretty incredible. Keep this in mind.
A few notes:
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With the new-fangled Ore Dictionary that is a part of Minecraft Forge now ores can be shared across mods. So, RedPower copper is the same as Industrial Craft copper as far as the mods go, meaning you can macerate RedPower copper and use Industrial Craft copper to make redwires. Because of this we've elected to disable the redundant ores in redpower, otherwise you get both spawning in your world and that's silly.
Some things are just generally buggy. IC2's sounds can get extra funky if 2 people have jetpacks within earshot, or the quantum suits can get fucked up if 2 people are wearing them close to each other.
Minefactory is set by default to use Buildcraft power. Meaning if you've used it before and used a timer, now you have to connect it to BC energy, either in the form of an engine directly connected to it or a power pipe connection.
Xie's farming mod works great, but the cooking mod is half-broken. The stoves, campfires and bonfires are all pretty much dead or really broken. You can't make any of the fancy pancakes or stir frys, but you can still make sandwiches and fry eggs in a normal (or Ic2 electrical) furnace.
We don't have an out-of-the-box Linux server yet, however this one will work. The problem comes from the fact that ModLoader gets it's load order from the OS, meaning on Windows you do it alphabetically. Slap some z's on a mod and it will load last. Linux uses creation date so the way around this is to merge all the mods from the 'mods' folder into the minecraft.jar itself. If you're pro enough to use Linux you're pro enough to figure it out before we get it!
You have a
CLIENT and a
SERVER download. The Client you should be familiar with, install it on a clean and fresh 1.8.1 Minecraft install, select your options and off you go. Note that the recipe books are single player only, they are there for you to jump in single player to see how you create things. Too Many Items is in as well, but if you aren't an OP on whatever server you join you just get an ugly inventory screen without the ability to spawn anything.
DON'T YOU FUCKING DARE DO A "FULL" INSTALL because you are supposed to pick
ONE Optifine to install. If you're a baller you'll install the multi-threaded one. If you a chump you install the standard. If you're ironic as fuck you install the middle one. What you don't do is install all of them at once, because you'll break the client.
The
SERVER doesn't have a fancy installer, instead you have a 'Jar' folder and a 'Server' folder. Put the files in the 'Jar' folder in your minecraft server.jar directly.
DO NOT DELETE META-INF or you'll break the server.
The 'Server' folder is meant to have it's contents dumped in your minecraft server directory, sitting where your server.jar is.
Configs are already set to avoid any block ID problems so everything should be golden.
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FILES
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CLIENT DIRECT
SERVER DIRECT
CLIENT TORRENT
SERVER TORRENT
Come hang out! synirc #Technic to scream at us how broken things are. Or if you want to help convert all this shit to Bukkit so we can release Tekkit and run Lost Shard-style Technic SMP games.