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Development Info Mines of Morgoth is Final

Discussion in 'RPG Codex News & Content Comments' started by Jason, May 2, 2009.

  1. Jason chasing a bee

    Jason
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    Tags: Mines of Morgoth

    Graphical roguelike <b><a href="http://www.minesofmorgoth.com/" target="blank">Mines of Morgoth</a></b> has made it to v1.0 after seven long years. You can download the 3 level demo or buy the full version for 19 Euros ($24 US). I somehow get the feeling there won't be many takers on that last part.
    <br>
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    <i>Thanks to getter77 for the tip</i>
     
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  2. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    HOLY FUCKING SHIT! NEXT GEN Roguelike!

    Looks pretty cool.
     
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  3. Suchy Arcane

    Suchy
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    Seven years. On a roguelike...
     
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  4. CarnivalBizarre Augur

    CarnivalBizarre
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    Do anyone actually pay for a game like that? Maybe if it has C&C in it? hehe.

    The webdesigner should be sent back in time to the 80s when that page would not be grounds of stoning in public.
     
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  5. dragonfk Erudite

    dragonfk
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    You've got to be fucking kidding me :lol: .
     
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  6. getter77 Augur

    getter77
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    Well, one guy DID do everything on this from the site to the game itself, and nobody has tried to "evolve" Moria since Angband many a year ago. That said he used to have a site section explaining his rationale behind things a bit more as well as some history on Moria but for some reason removed the whole section from his site some months back. I'm hoping he sees the wisdom in restoring that, or something like it, as well as a FAQ and such to cover all the usual bases.

    I'm having some issues with gettting the demo to run, but providing all gets up and running I suspect I'll throw down for a fullgame purchase.

    End of the day $25 is still less than Scallywag: In the Lair of the Medusa, the only comparable retail PC reference point(though to be fair it has tremendous potential added value with the inclusion of the powerful game editor that comes with it), as well as any DS Roguelike fare out there. RogueTouch on the iPhone is much cheaper, but hey, that's the iPhone environment for ya.
     
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  7. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    • The minimum requirements :

      Windows 98, 2000, XP or Vista
      DirectX 7.0 or above
      800Mhz processor, 512 Megs Ram
      Any 64 Megs graphics card
      Sound card
      Mouse and keyboard
    I dunno, those system requirements are pretty steep. I mean mouse and keyboard?
     
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  8. elenai Novice

    elenai
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    wtf I play roguelikes because I dont own mouse.
     
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  9. Hümmelgümpf Arbiter

    Hümmelgümpf
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    [​IMG]
    You gotta be fucking kidding. What does it do with all this memory?
     
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  10. Chefe Erudite

    Chefe
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    Graphical r/l... looks nice. I'll have to try this out. [​IMG]

    Massive memory leaks he couldn't fix?
     
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  11. Andhaira Arcane

    Andhaira
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    Looks nice. Will give the demo a try when I find time to download it.
     
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  12. getter77 Augur

    getter77
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    Does Vista have a minimum RAM requirement? If so, that might be the culprit on the memory issue since the game is supposed to be fit and able to work in it as well.

    Or is there something with VB where it likes RAM eating in general?
     
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  13. Higher Game Arcane

    Higher Game
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    Roguelikes can have some notoriously complex/buggy programming in them despite the primitive graphics. See Dwarf Fortress for a perfect example. High reqs don't surprise me at all.
     
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  14. Panthera Scholar

    Panthera
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    512 meg RAM requirement doesn't mean that it uses 512 megs of RAM, or anywhere near that.
     
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  15. Andhaira Arcane

    Andhaira
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    Has anyone played the demo? Its only 8MB, download and play already! (I'm on dialup)
     
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  16. getter77 Augur

    getter77
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    Heh, we still haven't seen Codex feedback on Lost Legends have we? :(

    There's a v1.01 being worked on in the background as we speak. Got in contact with the dev so hopefully a solution to my crashing issue where I can't get past clicking start after naming and rolling (love the dice roll sound somehow) will be resolved shortly. If anybody else is having woes with the demo or full version be sure and contact the dev at his email address as he seems to be on the ball about wanting to fix things that crop up.
     
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  17. Chefe Erudite

    Chefe
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    I'll be trying it out tonight. Will post impressions unless someone else gets to it first.
     
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  18. PrzeSzkoda Augur

    PrzeSzkoda
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    Project: Eternity
    It's next-gen, obviously.
     
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  19. getter77 Augur

    getter77
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  20. Fenril Scholar

    Fenril
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    Party based or single character? Too lazy to go to the website.

    Looks more than decent enough if theres actually a good game waiting behind those small tiles. Looks fine and clean to me, someone should review it. Nevermind I dont have time for this shit.
     
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  21. getter77 Augur

    getter77
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    Single character I believe. Only party based Roguelike I know of on the horizon, though technically around in somewhat playable Alpha currently, is Peleron's Brilliant Rebirth.

    Wait, S.C.O.U.R.G.E. is as well I think...
     
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  22. Elwro Arcane

    Elwro
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    Warp Rogue allowed for a party iirc.
     
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  23. getter77 Augur

    getter77
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    Check real quick and indeed you are right. I also didn't realize it had updated again as recently as this past February.

    Based on the gameplay demo video, it looks like there'll be plenty of different ways to roll and build your character towards.
     
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  24. Elwro Arcane

    Elwro
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    Whoa, I also didn't realize that :D Thanks!
     
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  25. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    50$ says the guy gets shut down for using Morgoth in the title by some jackassnoble hero.

    Just tried it out, seems crappy. Can only play as a mage as far as I can tell, and the only choices you make while levelling are what spells to learn. :roll: It lags a lot (Well, for a roguelike) at really trivial things like going up/down stairs or accessing inventory too. Worst of all, it seems like he basically copied ToME's stealth/perception/disarming/casting system, only without the part where you actually get to focus on anything. Backstabbing seems insanely overpowered, I was doing 6-7 times normal damage on sleeping enemies. Also, despite having a graphics set, there's no mouse interface in the actual game. Even Slash'em has that.
     
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