Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Module B9 Castle Caldwell and Beyond - A FRUA Conversion Module

Discussion in 'Codex Workshop' started by Jaesun, Jun 4, 2015.

  1. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I have always wanted to do a module for FRUA that was at-least half way decent, and I wanted to do a conversion module of a classic D&D module in FRUA. *Almost* all of the classic D&D PnP module have already been done (most of them by Ray Dyer), but I happened upon one that was never done for FRUA and so I gave it a shot.

    These modules use Ray Dyer's The Realm Series hack, so these modules will be Hacked, and you will need to have UAShell installed to play them. You can read here on how easy it is so set up in DOSBox.

    I tried to match the PnP modules a closely as possible (and with choices and consequences) as much as you can do in the VERY limited FRUA engine. And the modules will be pretty much in the same style as The Realm series of modules.

    You will be making your characters in the first module, and then will be importing them into the other modules as I finish them. Also the interface frame art I did myself (I just modified the colors of an older Frame from the redrose File archives).

    If you are in the mood for a classic D&D PnP module with FRUA, perhaps give these a try.

    Modules currently finished:

    Chapter 1 & 2 - The Clearing of Castle Caldwell & Dungeons of Terror (COMPLETE) Download here: http://frua.rosedragon.org/pc/modules/b/b9ch1-2.zip

    Chapter 3 - The Abduction of Princess Sylvia (IN PROGRESS)

    Chapter 4 - The Great Escape (IN PROGRESS)

    Chapter 5 - The Sanctuary of Elwyn the Ardent (IN PROGRESS)

    Screenshots from Chapter 1 & 2

    [​IMG] [​IMG]
    [​IMG] [​IMG]

    EDIT: Some additional notes

    In Chapter 1 you CAN rest. In Chapter 2 there is NO resting at all, and you CAN become trapped and the game will end (with a hopefully satisfying ending I did for that).
     
    Last edited: Jun 7, 2015
    • Brofist Brofist x 9
    ^ Top  
  2. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
    Joined:
    Dec 14, 2012
    Messages:
    1,865,663
    :salute:

    Excellent, will def give it a try. Was thinking of playing a FRUA module when I have some time.
     
    • Brofist Brofist x 1
    ^ Top  
  3. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
    Joined:
    Feb 22, 2006
    Messages:
    3,824
    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Is this why you were gone all that time.....? :hug:
     
    ^ Top  
  4. Jaesun Fabulous Moderator

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,924
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    No, I just spent time on this to take my mind off of other things. :)
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)