Kruno
Arcane
- Joined
- Jan 2, 2012
- Messages
- 11,478
I will be buying a Switch just for this game.
The more I played MH:W, the more I wanted the MH4U experience. I didn't really like several of the quality of life changes in MHW, for instance I use gathering as a winding down acitvity between several hunts. ~4 of hunting = ~30m harvesting, unless I need something desperately. I like the slow pace of gathering, it feels kind of zen.
Eating every 10m at camp. Never really used this. I usually practice fighting dinosaurs in free roam, and if I cart I just keep trying. If I need to practice fighting a dinosaur I can only get in a mission then I save enough money to fight the dinosaur (MH:W quests don't cost money) as many times as it takes. I choose to cart a bunch of times and adjust my strategy rather than constantly use resources to try and beat the dinosaur.
I loved the level design in MH4U and the arena-esque areas to fight dinosaurs. I am not too fond of the MH:W level design, but this is mostly a personal thing.
What is everyone else's take on this?
The more I played MH:W, the more I wanted the MH4U experience. I didn't really like several of the quality of life changes in MHW, for instance I use gathering as a winding down acitvity between several hunts. ~4 of hunting = ~30m harvesting, unless I need something desperately. I like the slow pace of gathering, it feels kind of zen.
Eating every 10m at camp. Never really used this. I usually practice fighting dinosaurs in free roam, and if I cart I just keep trying. If I need to practice fighting a dinosaur I can only get in a mission then I save enough money to fight the dinosaur (MH:W quests don't cost money) as many times as it takes. I choose to cart a bunch of times and adjust my strategy rather than constantly use resources to try and beat the dinosaur.
I loved the level design in MH4U and the arena-esque areas to fight dinosaurs. I am not too fond of the MH:W level design, but this is mostly a personal thing.
What is everyone else's take on this?