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Incline Monster Hunter World - G-rank edition. Now on PC.

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Release date - 26th of January (unlock at 0:00 so in few hours) 2018 PS4/Xbox, Fall 2018 PC.



Monster Hunter World is 5th generation monster hunter game and after a long while of franchise being exclusive to Nintendo systems it finally goes out open for people to play on their own system of choice. While game is yet to be released on PC in fall 2018, today is the day when it comes out on consoles (midnight). While it is 5th main monster hunter game it is also the best game to get into mh games. It as game where coop is also when of key aspects. While everything in game can be achieved solo you can team up with 3 other friends and do all those quests together.

OsJ5UY5.jpg


It is also the biggest change for whole series since initial start on PS2 console. Developers while creating Monster Hunter 5th have gone back to initial Monster Hunter on PS2 and tried revisit what they tried to achieve with that game. Product of that is Monster Hunter World something that for fans of Monster Hunter feels like true Monster Hunter 2 than 5. It is the biggest change to everything in MH from all other mh games. Everything was put on table and from that amalgamation of things they distilled core of what makes Monster Hunter such a good game in first place and then they added elements that they always wanted to to implement but they never were able because of power of consoles at the time of making MH1 didn't allow them to do it.

cfp3rhU.gif


Monster Hunter World is THE Monster Hunter 2 we never got. Everything in is new. Graphics, sounds, general design of game changed from cage fights to whole ecosystems you can use while playing, boring gathering quests as requirement for progression are gone, shitty animations that never made sense were revisited or scrapped, story that never was part of any mh game until MH4 is now in full force to ease you into gameplay loop which at start it hard to grasp but in few hours you will be addicted to it like crystal meth. Every monster is now vastly different, they feel like animals now and not just like monsters, they fallow their own needs in environment and they generally don't really care for player at all until player actually tries to tackle it, lost are distinction between gunner and blademaster armor that never made any sense and kept you from playing other weapons and each weapon got revisited and improved to point where combat system is possible one of the best in genre.

If you are fan of Dark Souls combat then this is also game for you. It adheres to same values which DS combat represents while at the same time being even more technical and raw than DS combat itself. I fully expect when it releases on PC that it will have strong PC community around it. It already has but it never even released on PC so people have beed using emulators or were playing shitty online version for chinese market. The thirst is real and i fully expect codexers here to also appreciate it as connoisseurs of good shit.

qPelEt9.gif


If you are fan of Fashion Souls then Monster Hunter will blow your mind with hundreds of weapons and thousands of pieces of armor and almost absolutely no repeated recolored content. This is ultimate OCD worst fear game. If you just follow the story you will play about 50-60 hours but if you want to hunt everything there is and best the game, collect armor and weapons you are talking at average 1000 hours as proven by almost every other MH game. Game also will be updated regularly with new monsters to hunt, variations and special quest which will give you even more stuff to do. Then after a year of playing and thinking you bested MHW you will be presented with G/Ultimate version expansion that will make you hide in your corner and rethink your life choices because new content will be so fucking hard that you will need to stay at the top of your game to beat it.

AntiqueGrossConch.gif


This is the monster hunter the fans have been always wanting to play, they are screaming on top of their lungs that this is fucking good game and you need to play it because you are missing out. Which also partially reason i made this introduction. It is fucking amazing game gents. Problem was always initial few hours and MHW does everything to fix that so people can get addicted to it like rest of people including me.



 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
I'd have waited for PC release but Fall is damn far away.
Got shit load of real life stuff this weekend...
:negative:

Yeah i will be double dipping.
Can't wait that much. Bought PS4pro exclusively for MH and i plan selling it once MHW on PC will be out.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Well techically it will be true in few hours :D
Either way i am fucking pumped for this game which i rarely experience nowdays.

It is one of those times were you find where you find diamond in pile of crap and you are laughing to yourself how fucking awesome something is before everyone else will try that too. When that will happen in fall it will the "i told you so" moment to glee about.

Kind of like DS before DS release on PC.


Why did you have to attract dork souls fags here, MH is not like that at all. :negative:

I disagree. Part of reason why i got into MH in first place is because i finished Deamon's Souls and i kind of learned how to deal with proper combat DS style. So before i tried MHFU and it didn't click with me, weapons were slow and clunky etc. but after i finished DS it imminently clicked with me.

MH is even more amazing and raw system than DaS. It is like comparing DaS3 to DaS1 key elements where DS is to MH is what DaS3 is to DaS1. IT is slower but it requires much more knowledge about timings and use of space.
 
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MachineCommander

Educated
Joined
Jul 12, 2012
Messages
46
I've always wanted to give this series a spin but could never find it in stores and eventually the series fell under my radar. I've got World pre-loaded on my PS4 so I'm excited to finally hunt some monsters. I'm supposed to go to my gf's house tomorrow night so I might just have to bring my PS4 with and ignore her. :dealwithit:
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
I also was like that. I knew it was fun because my good friend who has almost exact same taste as I played it like fucking crackhead, thousands of hours. I couldn't get into it until i got Souls combat. Then after i went back to it for Monster Hunter 3rd on PSP it finally clicked with me and from that point it was smooth as butter sailing.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Yeah generally speaking it is one of few games where fans actually want world to notice it. Not because they want casuls to change game but they want more people to play it so Capcom will never ever not realease mh games in west which happened more than once (3rd and XX recently).
 
Unwanted

MI.Tex

Unwanted
Joined
Jan 1, 2018
Messages
118
There’s no way to sugarcoat this – the combat in Monster Hunter: World sucks. It just plain sucks. For a game that’s entirely based around hitting big things with slightly smaller, sharper things you’d think that this would be a vital aspect to get right; instead, it’s frustrating. As with most people, the majority of my TPP-ARPG experience comes from the Dark Souls series. one that practically coined the term hit-box porn with its tight, responsive and accurate combat. If you swing at something and it looks like you should hit it, you’ll hit it. This isn’t the case with MH:W
Instead, MH:W expects pinpoint precision from each swing; god help you if you queue up a combo and the monster moves. Your sword feels weighty too — the great sword in particular has animations that befit its sheer size — but it still hits like a pool noodle. Couple that with the fact that your weapon feels like it has the smallest, thinnest hit-box while the monster can flail its attacks in large zones and still make contact and you’re left annoyed and dead once more. I can understand why this may be the case — balance comes to mind — but that’s no excuse for a clunky control scheme and produces thoroughly unrewarding combat overall.


Perkel on suicide watch


Game based around combat and the combat sucks

ohwowhaha.jpg
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,052
Wait, what? From what I played, it's pretty similar to past games and those games were incline and the combat was great.

Whoever you quoted is probably just a massive fucking faggot.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,805
Wait, what? From what I played, it's pretty similar to past games and those games were incline and the combat was great.

Whoever you quoted is probably just a massive fucking faggot.

He is trolling you. MHW combat is best in MH series so far.
 

Deflowerer

Arcane
Joined
May 22, 2013
Messages
2,052
Well, it is a guy who says according to his little profile below the review that Fallout 3 is the pinnacle of gaming
 
Unwanted

MI.Tex

Unwanted
Joined
Jan 1, 2018
Messages
118
They closed the comments section and removed all the comments.


Just because this is the internet doesn’t mean you can hide behind comments and abuse our authors. This is one person’s take on the game — it’s not meant to be sensationalised and it’s not designed for clicks. Feel free to play the game and think differently, just don’t be a dick about it. All comments are now being removed and no further comments will be accepted.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,394
There’s no way to sugarcoat this – the combat in Monster Hunter: World sucks. It just plain sucks. For a game that’s entirely based around hitting big things with slightly smaller, sharper things you’d think that this would be a vital aspect to get right; instead, it’s frustrating. As with most people, the majority of my TPP-ARPG experience comes from the Dark Souls series. one that practically coined the term hit-box porn with its tight, responsive and accurate combat. If you swing at something and it looks like you should hit it, you’ll hit it. This isn’t the case with MH:W

Yep, had to be a soulsfag.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
So is he right or not? Is the combat as sharp in MH? I want to try the series and am willing to shell out the shekels, but I'm worried it's not my cup of tea.
 

sullynathan

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Messages
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Not Europe
So is he right or not? Is the combat as sharp in MH? I want to try the series and am willing to shell out the shekels, but I'm worried it's not my cup of tea.
He's wrong and the guy's an idiot. Seriously, people need to stop having Dark Souls as their only experience with action games.

Monster Hunter's combat is completely different from dark souls. That reviewers big problem is the fact that Monster Hunter's combat is not dependent on lock-on. MH: World has target lock which is similar to lock-on but is only there to make sure your camera is turned back to the boss. Your attacks in Monster Hunter are dependent on the direction that your hunter is facing so even if you are locked on a monster, but your character is not facing said monster then you won't attack in the direction of said monster.

You are expected to be accurate with your weapons and always turn to face what you're hitting. This goes back to how combat operates. Your character moves much slower when you have a weapon equipped on your hand.
If the reviewer played the game an longer, he would know that you can queue up combos to catch a monster off-guard or he can roll or stop attacking to stop his combo if a monster gets out of his range.

Just know that getting in Monster Hunter it's a game about combat, looting and crafting. More so than Dark Souls. It's not an rpg either. It is difficult in a different way than Dark Souls is. Monster's are aggressive as hell in this game and you have a time limit to fight them.
 
Joined
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Messages
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Glass Fields, Ruins of Old Iran
Well, it is a guy who says according to his little profile below the review that Fallout 3 is the pinnacle of gaming

Also Metal Gear Solid 3. Which is gud, but

MGS3
Total play time = 16h 11m (971 minutes)
Gameplay = 11h 13m (673 minutes)
Cutscenes = 4h 58m (298 minutes)

Gameplay/Cutscene = 2.2584
Cutscene Proportion = 31%


I googled this picture for a bigger version and it suggests Beyond Good & Evil 2.

 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,086
That reviewers big problem is the fact that Monster Hunter's combat is not dependent on lock-on.
Agreed. First thing that came to mind when reading that quote.

Worth noting that Dark Souls fights are designed to last 2-10 minutes requiring full focus from the player. Monster Hunter's hunts last between 10 and 40 minutes and the player dictates the intensity and risk taking. Like, you can just walk away from the fighting area to heal even if the boss goes into rage mode. They don't regenerate health, just stamina, and you can just forage mid-mission if you've already used all your healing items. There are also no gimmick fights like Yhorm.
 

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,345
Location
Vita umbratilis
so how quick is this game gonna get filled with cheaters?
 

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