baturinsky
Arcane
One day I was looking at Path of Exile passive tree and though: "it's complex enough to be a game by itself".
And then I made it A game where world is a tree of stat bonuses, and you have to defeat them to get them. Quite simple yet, but already fun, imho.
There are three modes. "Vanilla" monstromino where you fight the "usual" way, even if automatically. "Life" mode is supposed to represent (in a very abstract way) a flow of human's life, with "monsters" being life situation and a simpler formula for "winning" is used. "Rainbow" is even simpler mode, without stats at all and only limitation being that board should be cleared in rainbow color order.
Play: https://monstromino.netlify.com/
(Chrome is recommended, otherwise some visual effects are disabled. Firefox performance really hates animations.)
Source https://github.com/baturinsky/monstromino
So, questions are:
1. Is the initial idea sound?
2. Is it easy to understand how to play?
3. Is it fun to play?
4. Where to go next? Try to expand on this (add campaign, passive/active skills, board mods etc), or change something radacally?
Maybe make "monsters" looking more monster-like and combat with them more detailed? Or this simple style is ok too?
And then I made it A game where world is a tree of stat bonuses, and you have to defeat them to get them. Quite simple yet, but already fun, imho.
There are three modes. "Vanilla" monstromino where you fight the "usual" way, even if automatically. "Life" mode is supposed to represent (in a very abstract way) a flow of human's life, with "monsters" being life situation and a simpler formula for "winning" is used. "Rainbow" is even simpler mode, without stats at all and only limitation being that board should be cleared in rainbow color order.
Play: https://monstromino.netlify.com/
(Chrome is recommended, otherwise some visual effects are disabled. Firefox performance really hates animations.)
Source https://github.com/baturinsky/monstromino
So, questions are:
1. Is the initial idea sound?
2. Is it easy to understand how to play?
3. Is it fun to play?
4. Where to go next? Try to expand on this (add campaign, passive/active skills, board mods etc), or change something radacally?
Maybe make "monsters" looking more monster-like and combat with them more detailed? Or this simple style is ok too?