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Interview More Bloodmoon stuff at JSOnline

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Mar 12, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Elder Scrolls III: Bloodmoon

    <A href="http://www.jsonline.com/">JSOnline</a> has updated their <A href="http://www.jsonline.com/enter/homeenter/videos/feb03/120808.asp">interview</a> with the boys behind <A href="http://www.morrowind.com">Morrowind</a> and it's upcoming expansion about the werewolves:
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    <blockquote>Q. Are there any major changes to casual NPC behavior, like them sitting in chairs or going to sleep in their beds?
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    <br>
    A. No, they don't do that stuff. That is fairly complicated at this stage, to have them interact at that level. The mining colony that gets built lets some people come and go, so that adds some extra activity.</blockquote>
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    Yeah, I admit, not the most interesting question there, but it was hard to find a new one that was decent.
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    Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>
     
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  2. ecliptic Liturgist

    ecliptic
    Joined:
    Feb 11, 2003
    Messages:
    915
    Sigh.

    It shows how far computer games have gone when such a focus is put on graphics and visual appeal of evironments, but so little put on any level of interactivity or immersiveness.

    Take for example, Ultima VI, from I believe 1992, 11 years ago.
    Those PCs slept, went home, went to work, periodically ate food.
    Sure the graphics are better, but gameplay, plot, and dialogue have been thrown largely to the wayside.

    And unfortunately, that seems to be what the masses love, and what publishers pay attention to.
     
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  3. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Well, Prelude to Darkness does that, it was released last year. Gothic 2 will most likely do that since the first one did that.

    I can see an upside and a downside to it. It's interesting to watch NPCs go about their business, which adds a good deal of atmosphere. On the other hand, resting until shops open all the time can get annoying. However, I doubt a lot of devs actually worry too much about the annoyance part of it, and settle in to the It's just easier not to script a living town thing.
     
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  4. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
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    Location:
    Monkey Island
    Same shit, different box. Tell me, Bethesda, is it really all that hard to do real dialog?
     
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