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Preview More Hellgate details & coverage

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Apr 30, 2005.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
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    Tags: Flagship Studios; Hellgate: London

    Three more sites have joined the Hellgate previews marathon: <a href=http://www.actiontrip.com/previews/hellgatelondon.phtml>ActionTrip</a>, <a href=http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=116633>Computer Video Games</a>, and <a href=http://www.gaming-age.com/cgi-bin/previews/preview.pl?sys=pc&game=hellgate_london>Gaming Age</a>
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    <blockquote><b>ActionTrip</b>:
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    Although visuals will be this game's forte, Hellgate: London promises to offer us quite enough food to chew on apart from that. The game does play in a linear fashion, but we are not to expect Diablo-like linearity. You will be forced to follow a certain path, but it's the random sidequests, as well as different monster and loot locations, which will make every single gaming experience differ. Randomly generated landscapes and paths, as in Diablo II, should serve for making the game more interesting and adding to its replay value. Roper insists a great deal of randomization will be included in the game, and while the quests will follow the main storyline or be directly involved in the story they should be complex enough to provide you with a unique experience every time. Choosing specific quests may take you to different paths, leading to different outcomes. Simple quests that will include going from point A to point B in order to fetch something for somebody won't be an option</blockquote><blockquote><b>CVG</b>:
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    According to the reports, the main storyline is mission-driven and branching, which hints at multiple endings, and sub-/random missions that extend the life of the single-player part of the game will additionally be present. Expect to be battling both above and below London ground - all looking pleasingly post-apocalyptic we're sure - employing... Yes of course, kick-ass firepower!</blockquote><blockquote><b>Gaming Age</b>:
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    Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths.</blockquote>
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    In unrelated news, ActionTrip's Babe of the Day looks kinda hot.
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  2. Sol Invictus Erudite

    Sol Invictus
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    All of these details and first looks sound like rehashed info from IGN.
     
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  3. Balor Arcane

    Balor
    Joined:
    Dec 29, 2004
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    Russia
    Fast-paced action wil scare away hardcore roleplayers, and too much dialogue - hardcore mouseclickers. :D
    Well, will see how it works out.
     
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  4. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
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    Location:
    Behind you.
    Damn, Action Trip's Babe of the Day is no longer nude? That's a pisser.
     
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  5. Sol Invictus Erudite

    Sol Invictus
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    The game won't have much in terms of dialogue though I'm sure there will be some epic storyline. It's aimed towards the Diablo crowd.
     
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  6. Diogo Ribeiro Erudite

    Diogo Ribeiro
    Joined:
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    Well, when they say "roleplaying depth" it's quite possible they're just talking numbers and customization, not really extensive dialogue, and if that is the case, it won't scare them away.
     
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  7. Sol Invictus Erudite

    Sol Invictus
    Joined:
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    Messages:
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    Pax Romana
    Yeah, they're talking about character building, customization and stuff like that, not dialogue. IMO PS:T was more of an adventure game than an RPG.
     
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