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Vapourware more information on Bloodlines visual style

Twiglard

Poland Stronk
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I need more information on VtM Bloodlines visual style, i.e. the amazing neon signs, lampposts, clubs, random pedestrians etc.

Furthermore, how well does it fit into an isometric view? Obviously here 3D models are necessary. Prebaked sprites don't play nice with fancy lighting. Shadowrun has/had some instances of good lighting but it was cheapened by Unity-quality models at other places.

I'm not a liberal arts community college fucktard, nor will I be. Give some basic analytic information so that I may look up more stuff, please.

A friend offered that I can bounce some gameplay ideas off him, and to playtest. There's no point for hyping since there's no working prototype yet.

-foo
 

barker_s

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A little off-topic, but do you mind enlightening me what exactly are Unity-quality models?

And on-topic: what kind of information do you actually need? How was it made? What was it inspired by? Please be more specific.
 

DosBuster

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Wait, what? You insult the same people who you're asking a question towards? I get this is the codex but when it comes to game development, not being a dick is the best strategy.
 

ortucis

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I have no idea WTF is the OP asking for exactly.

In isometric view you can use pre-baked sprites and fake the lighting around neon signs using opacity/alpha channel for the textures.

Also, "Unity-quality" models?
 

Leshy

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Uhm... But what kind of information are you looking for? You can easily play the game take screenshots and have tons of reference material.
And for isometric view... Why wouldn't it fit?
 

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