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Vapourware more information on Bloodlines visual style

Discussion in 'Codex Workshop' started by Twiglard, Nov 8, 2015.

  1. Twiglard Savant

    Twiglard
    Joined:
    Aug 6, 2014
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    Location:
    wild pale yonder
    I need more information on VtM Bloodlines visual style, i.e. the amazing neon signs, lampposts, clubs, random pedestrians etc.

    Furthermore, how well does it fit into an isometric view? Obviously here 3D models are necessary. Prebaked sprites don't play nice with fancy lighting. Shadowrun has/had some instances of good lighting but it was cheapened by Unity-quality models at other places.

    I'm not a liberal arts community college fucktard, nor will I be. Give some basic analytic information so that I may look up more stuff, please.

    A friend offered that I can bounce some gameplay ideas off him, and to playtest. There's no point for hyping since there's no working prototype yet.

    -foo
     
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  2. barker_s Cipher Patron

    barker_s
    Joined:
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    Location:
    Poland
    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy
    A little off-topic, but do you mind enlightening me what exactly are Unity-quality models?

    And on-topic: what kind of information do you actually need? How was it made? What was it inspired by? Please be more specific.
     
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  3. Cassidy Arcane

    Cassidy
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    Not my expertise, but isn't it essentially a blend of Gothic with Noir?
     
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  4. DosBuster Arcane Patron The Real Fanboy

    DosBuster
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    Codex USB, 2014
    Wait, what? You insult the same people who you're asking a question towards? I get this is the codex but when it comes to game development, not being a dick is the best strategy.
     
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  5. ortucis Prophet

    ortucis
    Joined:
    Apr 22, 2009
    Messages:
    2,017
    I have no idea WTF is the OP asking for exactly.

    In isometric view you can use pre-baked sprites and fake the lighting around neon signs using opacity/alpha channel for the textures.

    Also, "Unity-quality" models?
     
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  6. Leshy Educated

    Leshy
    Joined:
    Mar 9, 2014
    Messages:
    33
    Location:
    Cydonia, Mars
    Uhm... But what kind of information are you looking for? You can easily play the game take screenshots and have tons of reference material.
    And for isometric view... Why wouldn't it fit?
     
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