I need more information on VtM Bloodlines visual style, i.e. the amazing neon signs, lampposts, clubs, random pedestrians etc.
Furthermore, how well does it fit into an isometric view? Obviously here 3D models are necessary. Prebaked sprites don't play nice with fancy lighting. Shadowrun has/had some instances of good lighting but it was cheapened by Unity-quality models at other places.
I'm not a liberal arts community college fucktard, nor will I be. Give some basic analytic information so that I may look up more stuff, please.
A friend offered that I can bounce some gameplay ideas off him, and to playtest. There's no point for hyping since there's no working prototype yet.
-foo
Furthermore, how well does it fit into an isometric view? Obviously here 3D models are necessary. Prebaked sprites don't play nice with fancy lighting. Shadowrun has/had some instances of good lighting but it was cheapened by Unity-quality models at other places.
I'm not a liberal arts community college fucktard, nor will I be. Give some basic analytic information so that I may look up more stuff, please.
A friend offered that I can bounce some gameplay ideas off him, and to playtest. There's no point for hyping since there's no working prototype yet.
-foo