That's also how it worked on PC without expansions, the thing is that it's also how it worked in pretty much every RPG before Morrowind.If I remember right, I think it was different in the console version. In the console version there was no way to see all your quests and get the specific diary entries on each quest. You just got the diary section and had to scroll through that. So if you got a quest and forgot about it or did a bunch of other stuff before going back to it, you would have to scroll through pages and pages of diary entries to find info on it.
Yeah, and it was great.A cool detail about Morrowind is that master trainers are often mentioned in books.
E.g.
Archery -> Missun Akin -> Black Arrow
Block -> Shardie -> Hope of the Redoran
Light armor -> Aerin -> The Rearguard
Axe -> Alfhedil Elfhewer -> The third door
Alchemy -> Abelle Chriditte -> Cake and the diamond
Alteration -> Seryne Relas -> Breathing water
Armorer -> Sirollus Saccus -> The armorer's challenge
No, the point is, that there is no point to pick up books, or talk to NPC or go to places. The main story, that is supposed to guide you through the gameworld is simply not there. You are left to your own devices, to make up thestories in your head, because the game makers have been to lazy to make a proper one. Look ant the first two Gothics, that how the RPG is supposed to play out. In Morrowind, way too many times you end up in the middle of the street, in some fields, or in forrest, thinking "WTF I am supposed to do now?"
Keen observation.I don't know why I bother to post this; I'll just get ridiculed more.
Your journal is searchable. Just do it.I guess it doesn't work if you pirated it then...
I don't know why I bother to post this; I'll just get ridiculed more.
By "WTF I am supposed to do now" I was NOT complaining that I cannot find the diary. It was more along the line "WTF petty, insignificant quest should I procede now".
Look, exploration, side quests, lore, these things are supposed to give you a break, from time to time, from the main storyline. Not to make you wander aimlessly, untill you cannot take it anymore, so you go ahead and complete the boring main quest, or maybe just stop playing altogether. Morrowind gives me absolutly no reason to explore the lore, or whatnot. Oblivion is just the same, but I can agree, that the side acivities are even worse. At this point I gave up on the Beth, but I doubt if F3 or Skyrim can be of any interest to someone who got treminally bored with both Morrowind and Oblivion.
This is quite correct.BTW the actual "main story" really picks up mid-gameafter you catch the Corpus disease
This is quite correct.BTW the actual "main story" really picks up mid-gameafter you catch the Corpus disease
Morrowind totally transformed itself in my eyes beyond that point. I still thought it was largely poor on the gameplay, quests, and mechanics side, but at that point, something special and something interesting was happening in the game.
it is possible(in gameplay), considering that YOU can be that crafty telvanni wizard.
but you are aided by shoddy gameplay mechanics and restrictions of the gameworld. speaking strictly from lore, it's pretty impossible. and even if the crafty telvanni wizard could take vivec, the only thing he will manage is delivering the tools directly to ol voryn and dooming everything to singularity.
It's hard to believe that the Tribunal lost access to the Heart chamber for so long, considering how puny Dagoth Ur, Ash vampires, ascended sleepers and ash ghouls are when you meet them. Plus all the dungeons in Red Mountain are tiny and have very few enemies.
A single High Ordinator from Tribunal could easily conquer Red Mountain.
The entire blight threat ultimately comes across as a non-event. Probably the worst endgame sequence in any Elder Scrolls game.