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Incline MWO is finally dead.

J_C

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Don't back shitty companies on Kickstarter, Jesus Fucking Christ.

MWO was not on Kickstarter IIRC.
 

Kane

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Don't back shitty companies on Kickstarter, Jesus Fucking Christ.

MWO was not on Kickstarter IIRC.

Yeah they had their own "founder's program" which worked because they were using a well known IP. But "don't back games that have their own crowd-funding system" would've made for a shit moral and it is also essentially the same.
 

Disgruntled

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Chance of the clan invasion going into the game is very low then I take it?
Unless the whole thing collapses on a growing wave of discontent,its still very much on the cards.

They have always planned to introduce clans into the game, not least because of the huge financial winfall it will bring. Another round of special packs for outright superior tech excused by the lore, expecting $20-$120 for 1-4 clan mechs.
Pirahna is very slow however, so it could take a year or two before they're implemented. Clan weapons are already being worked on.
 

Dr Tomo

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Don't back shitty companies on Kickstarter, Jesus Fucking Christ.

MWO was not on Kickstarter IIRC.

Yeah they had their own "founder's program" which worked because they were using a well known IP. But "don't back games that have their own crowd-funding system" would've made for a shit moral and it is also essentially the same.

Don't back games because of brand or famous names is a good moral *cough * cough Star Citizen.
 

Norfleet

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This was a year ago. Since then no progress has been made and in fact the game is more shit than back then.
Of course not. The entropy of a closed system must always increase. Everything must always be worse than it was before.
 

spectre

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Yeah, this trainwreck was really to be expected.
I think it all started from the controversial decision of upping the mech HP by +100% (why not just allow limited respawns?). Despite that, the game managed to remain semi-playable until the ECM shenanigans started.
Other than that, PGI continually proved their incompetence, both in making actual use of the cryengine and coding anything remotely similar to a workable online mode.
What killed it was probably the "we know best what's fun to you guys" and a total lack of balancing skills. Pretty unforgivable as many, many community members would hand them ready and good solutions to existing problems straight off the bat.
 

Leimreу

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RIP, MWO. I spent a shitload of time on that game, competed in RHOD and LMS, but it's so content limited that I eventually got tired of it. Not even the high skill "competitive" matches (which used to be shitloads of fun) could make me play now.

RIP quad PPC stalker
RIP triple PPC Hunchback 4P
RIP double PPC+gauss Cataphract

:salute:
 
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Papa Môlé

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Free to play will always mean from from commitment for the developers. This couldn't have turned out any other way within that business model, it was just a matter of time and degree.

The only possible check on developers suddenly altering the game to draw in more profit in that model is if the game's success is tied to a competitive scene (a la LoL), but MWO was not.
 

tuluse

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Free to play will always mean from from commitment for the developers. This couldn't have turned out any other way within that business model, it was just a matter of time and degree.

The only possible check on developers suddenly altering the game to draw in more profit in that model is if the game's success is tied to a competitive scene (a la LoL), but MWO was not.
But it sounds like they killed the game, and any interest in it. How does that help them make money?
 

Papa Môlé

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Free to play will always mean from from commitment for the developers. This couldn't have turned out any other way within that business model, it was just a matter of time and degree.

The only possible check on developers suddenly altering the game to draw in more profit in that model is if the game's success is tied to a competitive scene (a la LoL), but MWO was not.
But it sounds like they killed the game, and any interest in it. How does that help them make money?

They *believe* they are going to make the game more successful though, by simplifying it. Personally I suspect they rather don't want to acknowledge their design is bad and instead blame the fact their game is not doing as well as they hoped on people supposedly being too stupid to play without third person and heat flush. In any event, that's not relevant to my argument which is that the developer of a free to play game only needs to think they've sapped all the money they can from their current customer base or that another base would be more profitable as they can change the game at any time, unlike a completed product one buys up-front. Free to play sells people on the idea that they can be involved in the game continuously but what it actually ends up meaning is that the developers don't have any reason to show fealty towards their original customers and a lot of incentives not to.
 

tuluse

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They *believe* they are going to make the game more successful though, by simplifying it. Personally I suspect they rather don't want to acknowledge their design is bad and instead blame the fact their game is not doing as well as they hoped on people supposedly being too stupid to play without third person and heat flush. In any event, that's not relevant to my argument which is that the developer of a free to play game only needs to think they've sapped all the money they can from their current customer base or that another base would be more profitable as they can change the game at any time, unlike a completed product one buys up-front. Free to play sells people on the idea that they can be involved in the game continuously but what it actually ends up meaning is that the developers don't have any reason to show fealty towards their original customers and a lot of incentives not to.
What you're saying is the devs will never be satisfied and always look to make more money from a larger group of people. If that's the case, then we're all doomed, and might as well stop playing all games, not just MMOs right now.
 

Dr Tomo

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They *believe* they are going to make the game more successful though, by simplifying it. .

I believe that the studio would as well if the casualized the MW game so it can enjoy the same success as Hawken. I can easily see them getting a audience that will be half of lols current player base with these changes.
 

Destroid

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Hawken is at least an agility based game like any FPS, MWO is not, and doesn't really have much going on to compensate for it. Slow mechs like battletech are more suited to strategy games.
 

Shannow

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Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games. Since the choice seems to be between half-finished, broken f2p-games and bunny-hoppingy Japano-Rocket-Porn, we'll never know.
 

Dr Tomo

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Hawken is at least an agility based game like any FPS, MWO is not, and doesn't really have much going on to compensate for it. Slow mechs like battletech are more suited to strategy games.

They just need to add more things that casualize the game and it will be a success and I think regen hp would go a long way of getting a bigger audience.
 

Vaarna_Aarne

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Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.

Also simulationist lol.
 

Papa Môlé

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Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.

Also simulationist lol.

Why do you bitch about MW so much? The idea is just that it's a tank simulator but situated vertically. "Simulationist" simply means it attempts to model the feeling of that not that a vertical tank actually has to be workable in real life. Star Trek, of which you are a fanboy of, has a simulationist feel of a starship as well despite the entire notion of manned deep space ships being questionable. Have your considered that perhaps your ADD simply means you lack the ability to appreciate a slower-paced sort of game? If your complaint is that the MW series doesn't actually do enough to feel like a proper simulator then I would agree with you actually but you seem hostile to the notion of slow mechs in general for some irrational reason (despite most real world ground combat vehicles being comparatively slow).
 

Vaarna_Aarne

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Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.

Also simulationist lol.

Why do you bitch about MW so much? The idea is just that it's a tank simulator but situated vertically. "Simulationist" simply means it attempts to model the feeling of that not that a vertical tank actually has to be workable in real life. Star Trek, of which you are a fanboy of, has a simulationist feel of a starship as well despite the entire notion of manned deep space ships being questionable. Have your considered that perhaps your ADD simply means you lack the ability to appreciate a slower-paced sort of game? If your complaint is that the MW series doesn't actually do enough to feel like a proper simulator then I would agree with you actually but you seem hostile to the notion of slow mechs in general for some irrational reason (despite most real world ground combat vehicles being comparatively slow).
I've written fairly lengthy posts about it, so I'll just give a cliff notes version since you're a great bro. Basically it's three factors: 1) MW has a very low involvement of skill (this is my biggest gripe), 2) MW has limited gameplay variety in terms of mecha build options (ie, no melee or active ECM), 3) MW has a very rudimentary mechanics for the simulation (for contrast, in Armored Core just radar has as many variables than all of MW).

Incidentally the last time I was excited about MW was MekTek4 that never came, with more advanced radar mechanics, directional jump jets and shooting that wasn't point-n-click accurate.

EDIT: Also MW has horrible art design.
 

Papa Môlé

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So you are then saying that the problem is it doesn't do enough to feel like a simulation? As I said, that's fine but I don't know why you then bring up the fact they are not agile as I don't find that necessarily a problem per se.
 

Leimreу

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Last time I checked, Hawken was a horrible pile of unfinished garbage with its only notable feature being the fact that it managed to be worse than MWO. MWO, on the other hand, has really fun gameplay at its core (more on that below), it's just the multitude of other problems (some of the worst balancing decisions in videogames ever, lack of content, abundance of bugs due to lack of polish, shit optimization and some other things) that make it unplayable for some people. MWO gameplay was fun because it was a really good shooter/"strategy" mix. Alas, the "strategy" component is not present unless you're playing with a team of well coordinated people with a certain "command figure" directing you all, preferably against another such team. It is then and only then MWO becomes really fucking fun, regular pubmatches suck major walrus dick and most good players treat them as tedious training exercises before the real team vs team matches.

One of the things why I enjoyed MWO so much was the fact that it was pretty well balanced when it comes to personal skill vs teamplay skill. Sure, you could be a total badass and carry matches even against really good players from time to time, but once you face a well coordinated team, you're pretty much fucked if your own team lacks teamwork. No matter how good you are, you cannot win matches alone through your personal skill (assuming the enemy team does not consist entirely of brain-dead retards), while a team of mediocre, but well coordinated players could wipe out even the most individually skilled players if they made some tactical mistakes.

I'm really surprised it took me THIS long to burn out on MWO. Hell, I think I would play even now if it wasn't for RL issues, since the team vs team gameplay component was just loads and loads of fun.

 
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Vaarna_Aarne

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So you are then saying that the problem is it doesn't do enough to feel like a simulation? As I said, that's fine but I don't know why you then bring up the fact they are not agile as I don't find that necessarily a problem per se.
No, basically I'm saying that MW is the proverbial popamole cover shooter of mecha sims.
 

Dr Tomo

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Last time I checked, Hawken was a horrible pile of unfinished garbage with its only notable feature being the fact that it managed to be worse than MWO.
Explain the difference as I tried both and MWO sucked worse then Hawken of which the former got slightly more time played then MWO.
 

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