Don't back shitty companies on Kickstarter, Jesus Fucking Christ.
MWO was not on Kickstarter IIRC.
Don't back shitty companies on Kickstarter, Jesus Fucking Christ.
Don't back shitty companies on Kickstarter, Jesus Fucking Christ.
MWO was not on Kickstarter IIRC.
Unless the whole thing collapses on a growing wave of discontent,its still very much on the cards.Chance of the clan invasion going into the game is very low then I take it?
Don't back shitty companies on Kickstarter, Jesus Fucking Christ.
MWO was not on Kickstarter IIRC.
Yeah they had their own "founder's program" which worked because they were using a well known IP.But "don't back games that have their own crowd-funding system" would've made for a shit moral and it is also essentially the same.
Of course not. The entropy of a closed system must always increase. Everything must always be worse than it was before.This was a year ago. Since then no progress has been made and in fact the game is more shit than back then.
This was a Kickstarter game? If so, man they really threw their target audience "under the bus."
But it sounds like they killed the game, and any interest in it. How does that help them make money?Free to play will always mean from from commitment for the developers. This couldn't have turned out any other way within that business model, it was just a matter of time and degree.
The only possible check on developers suddenly altering the game to draw in more profit in that model is if the game's success is tied to a competitive scene (a la LoL), but MWO was not.
But it sounds like they killed the game, and any interest in it. How does that help them make money?Free to play will always mean from from commitment for the developers. This couldn't have turned out any other way within that business model, it was just a matter of time and degree.
The only possible check on developers suddenly altering the game to draw in more profit in that model is if the game's success is tied to a competitive scene (a la LoL), but MWO was not.
What you're saying is the devs will never be satisfied and always look to make more money from a larger group of people. If that's the case, then we're all doomed, and might as well stop playing all games, not just MMOs right now.They *believe* they are going to make the game more successful though, by simplifying it. Personally I suspect they rather don't want to acknowledge their design is bad and instead blame the fact their game is not doing as well as they hoped on people supposedly being too stupid to play without third person and heat flush. In any event, that's not relevant to my argument which is that the developer of a free to play game only needs to think they've sapped all the money they can from their current customer base or that another base would be more profitable as they can change the game at any time, unlike a completed product one buys up-front. Free to play sells people on the idea that they can be involved in the game continuously but what it actually ends up meaning is that the developers don't have any reason to show fealty towards their original customers and a lot of incentives not to.
They *believe* they are going to make the game more successful though, by simplifying it. .
Hawken is at least an agility based game like any FPS, MWO is not, and doesn't really have much going on to compensate for it. Slow mechs like battletech are more suited to strategy games.
AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
Also simulationist lol.
I've written fairly lengthy posts about it, so I'll just give a cliff notes version since you're a great bro. Basically it's three factors: 1) MW has a very low involvement of skill (this is my biggest gripe), 2) MW has limited gameplay variety in terms of mecha build options (ie, no melee or active ECM), 3) MW has a very rudimentary mechanics for the simulation (for contrast, in Armored Core just radar has as many variables than all of MW).AKA morans. MW has piss-weak gameplay as far as mecha sims go, it's a mediocre franchise at best.Or slow mechs like battletech are more suited to people who like exactly the slow paced, heavy-warmachines-simulationist gameplay of Mechwarrior games.
Also simulationist lol.
Why do you bitch about MW so much? The idea is just that it's a tank simulator but situated vertically. "Simulationist" simply means it attempts to model the feeling of that not that a vertical tank actually has to be workable in real life. Star Trek, of which you are a fanboy of, has a simulationist feel of a starship as well despite the entire notion of manned deep space ships being questionable. Have your considered that perhaps your ADD simply means you lack the ability to appreciate a slower-paced sort of game? If your complaint is that the MW series doesn't actually do enough to feel like a proper simulator then I would agree with you actually but you seem hostile to the notion of slow mechs in general for some irrational reason (despite most real world ground combat vehicles being comparatively slow).
No, basically I'm saying that MW is the proverbial popamole cover shooter of mecha sims.So you are then saying that the problem is it doesn't do enough to feel like a simulation? As I said, that's fine but I don't know why you then bring up the fact they are not agile as I don't find that necessarily a problem per se.
Explain the difference as I tried both and MWO sucked worse then Hawken of which the former got slightly more time played then MWO.Last time I checked, Hawken was a horrible pile of unfinished garbage with its only notable feature being the fact that it managed to be worse than MWO.