Twinfalls said:
So, Andyman (locue?), planning on paying Bethesda any money for giving you a game you played right through to the end?
Morality squad go! Beat that dead horse and de-rail this shitfest more.
And illogical as hell arguments coming on through.
As an action game it's miles better than the two biggies that get cited
Interesting claim.
Half Life 2, because it is not railroaded like that game - you can roam anywhere around the place
So it's a better action game....because it's a better sandbox RPG? Odd qualifications, no?
I have far more options available to deal with fights
Shoot, sneak, run. Sort of. But I'm sure you mean all the oh so different weapons, right? Because a small graphically change and some tweaked stats are totally better than a pure FPS with a highly varied arsenal.
with far more consequences for my decisions (eg changing weapons can take a serious chunk of time, depending on the weapon. No insta-arming of a rocket launcher)
Uh I'm pretty sure most modern shooters have varied ready and reload times for weapons. I mean, fucking Halo does for crying out loud. But I'm sure this is another revolutionary feature by Bethesda.
there are not the endless convenient-and-spookily-appropriate weapons caches
Uh....that's contrary to what I'm hearing. I've heard ammo is all over the place, but that it's the weapon degradation that tends to be a limiting factor. But feel free to ignore this and rail on a design feature that is essentially a necessary evil for most FPS unless you go the Halo route.
the characters have real dialogues with options, and the setting and especially characters are better
Wow.....this is totally a qualification for a good action game. I mean....I couldn't talk to Doku with dialog trees in Ninja Gaiden nor use diplomacy on the Many in System Shock 2 so they must be shitty action games. Forget both of the aforementioned having tight action, adrenaline pumping fight sequences, and rewarding combat....nope those don't matter when judging something as an action game...it's features from other genres. It's a good thing people think like you, so that the mark of a good RPG now is real-time combat and mediocre first-person shooter combat.
(Alyx and her father are two people I'd love to shoot for their insufferable goody-goodiness, but cannot. I am trapped with them the whole fucking way).
No argument here.
But I've played Far Cry and that was very poor. A tech demo with utterly feeble story mechanics. I don't expect the latest to be all that different, but I'm sure that poster earlier in this thread just loves the animations.
And here's where you pretty much show your hand. Here's what it runs down to;
Either
-You have shit taste in action games.
-You have shit-all idea what defines an action game.
-You judge how well a game fits into one genre by how much it takes from others.
-All of the above.
See, based on your qualifications for why Fallout 3 is a fantastic action game things get goofy.
You say;
-No railroading
-Multiple solutions
-Consequences for your actions
-No immersion-breaking ammo caches
-Dialog trees
-Good characters
-Robust story
make a good action game. This would mean Fallout is a great action game. Morrowind could also fit in here. And Arcanum. Fact is, you're judging somethings merit in one area by it's merit in another area. You're basically pulling the same shit journos pull when they 10/10 stuff like Oblivion and call it a great RPG for all the action elements and ignore poor RPG elements. If you claim something to be a good action game, don't defend it by listing how well it does on RPG elements.
I can believe that Fallout 3 could be a moderately entertaining sandbox romp with some light RPG elements and a deep coating of Bethesda's idiotic writing and moronic design choices based on stuff from VD and others. Maybe worth my time if my insider connection can get me a free 360 copy (so I can blow the rest on booze to help with the "it's not Fallout" mental block), but a great action game? Please.
Also in before Codex old-guard circle-jerk committee likely comes in to your defense.
Edit:
A good action game, today, needs to break away from railroading.
No disagreement here, but it needs the fundamentals first. And I don't think you play enough action games to understand them.