Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

My Risen impressions

Do you agree?

  • Yes

  • No

  • Mayhap


Results are only viewable after voting.

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
This is boring.

:0/5:
 

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
OP was tl;dr but I'm shocked at how people insult RK47! Guy's a bro! Y u do dis!

All your arguments are unfounded and you should be ashamed of yourselves.
 

NotAGolfer

Arcane
Patron
Joined
Dec 1, 2013
Messages
2,527
Location
Land of Bier and Bratwurst
Divinity: Original Sin 2
He shouldn't have used the word eurotrash.
We're triggered! :mob:

Also what is there left to discuss anyway? Some morans here just won't get why Gothic style combat is fun. Ever.
Who gives a fuck if the learning curve is not refined enough, only popamole faggots let such things get in the way of their fun.
It's pretty clear that this sort of game just isn't for him, the rest is just bullshit to justify his fail.
Like Jaesun wrote, thread is booooooring!
 
Last edited:

the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,179
If I were going to make a recommendation to someone playing Risen, it would be: If you want to be a mage/templar, *don't* choose to specialise in Ice Crystal magic. I usually pick ice magic in RPGs because it slows/freezes. While this is true in Risen, it makes combat 10x longer, because you can't damage frozen enemies with further frost attacks. In otherwords, you have to wait 10+ seconds for them to thaw out, before using your ice attack again. Rinse and repeat. When I was fighting my way through the final dungeon and saw a fellow templar rip through lizardmen with the Magic Bullet crystal in a couple of seconds, I was kicking myself.

Also, I think I beat the monastery instructor by cornering him and them stunlocking him with punches.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Magic? Blah. The One True Way in PB games is melee. Magic is shallow/limited and ranged is clunky.
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Shallow and limited is an understatement. The game turns into a shitty third person shooter. But it is extremely powerful. It's the easy switch for that game.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Shallow and limited is an understatement. The game turns into a shitty third person shooter. But it is extremely powerful. It's the easy switch for that game.

Yeah but not for a first timer. Not having infinite mana pots or mana regen can be a pain in the ass for a new player. I'm glad they changed it in G3 and gave the player some mana regen, even though it came quite late in the game (unless ofc you knew where and how to learn it).
 

Alfons

Prophet
Joined
Jul 25, 2014
Messages
1,031
Yeah but not for a first timer. Not having infinite mana pots or mana regen can be a pain in the ass for a new player. I'm glad they changed it in G3 and gave the player some mana regen, even though it came quite late in the game (unless ofc you knew where and how to learn it).
Eh, not sure about that. How much intelligence does it take to figure out that mana pots are valuable and raise alchemy to 3 and buy them every chance you get?
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Eh, not sure about that. How much intelligence does it take to figure out that mana pots are valuable and raise alchemy to 3 and buy them every chance you get?

Well some people can't handle the basic combat so you never know :troll:
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
ITT

>eurotrash

eQZz9SR.jpg
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
This is the most recent Risen thread I can find

I am playing it and it's good. It's Gothic 2-2 if anyone else is like me and got people hating it mixed up with the sequels. The combat has that Gothic "this is so janky but kinda fun for some reason" effect.

So question: I wanna join the Don's faction. If I enter the monastery at all, am I locked into monastery faction? I was imagining doing quests in there then jumping off a roof or something to escape a la one of the ways out of Harbortown when I reached a point of no return, but cursory Googling suggests that might be buggy.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I don't remember exactly but, imo, best to avoid the Monastery altogether until you join the Don. No sense in extreme min-max questing, anyway.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Fuggit, I wanna try anyway. If I'm locked into monastery I can live with that. Will report results to thread
 

pippin

Guest
Everybody has their opinion but Risen was on sale the other day on GOG, so I bought it and played for like 30minutes to check how it ran on my toaster laptop.I'm pretty sure there was a moment in the tutorial when you're told you should double-tap a button to dodge and parry. I never read the manual.
Also there's nothing wrong with eurotrash, both in games and women.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,653
I have yet to see a person waving this term (or equivalents) around who doesn't strike me as a complete mongoloid in the long run.

:lol:

I'm usually right though.

However,I dunno how one can't figure out "circle-strafe with shield, attack when there's an opening."
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Incidentally I loved that they tacked on the tutorial girl but then didn't conveniently kill her. "I'm just gonna hang out in this rotting shack for the rest of the adventure Risenman."
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,824
I thought shed come up again later in the adventure. i even checked her out regularly to see if she was still alive.
The game had 0 fucks to give tho.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
You can ask the second guy you meet to help her out.

Pretty sure escape out of monastery is not possible, though you can try and get lucky xtreme-skating down the clifffaces jumping out of the open courtyard area (next to the smith).
 

Beastro

Arcane
Joined
May 11, 2015
Messages
7,938
Why is everything so 'hidden'? From how the combat is supposed to be played - the game only told me Left click to attack. Not a single time did the game told me double-tap is to dodge. Only through the Witcher 3 play experience I decided to double-tap move keys in combat, and voila. I dodged. I didn't know you could 'HEAVY attack' in this game by holding Left Mouse Button. I also didn't know you could CONTINUE DRINKING FROM THE BARREL by holding the mouse button (LOL). Why not tell the players? Why is it such a hidden feature?

It isn't second nature to test double tapping the movement keys for dodge and to hold shit down to cut down on time doing something?

That was something I learned playing shit on the SNES as a kid.

I feel this is almost nitpicking, but I could see how someone might not understand and try to explore the controls. Playing the game ages ago the beginning was the good part for me because it was fairly forgivingly easy and encouraged you to experiment with exploration being shown to be the main channel for rewards. The monastery was slow and annoying, but I appreciated the thematic angle they were trying at and how is subverted expectations - a secretive religious order is kidnapping young locals and pressing them into service as soldiers over shady reasons they don't want to talk about? In 99% of games they'd be the primary antagonists and their intentions would be comic book villainy, but in this they're the good guys actively trying to save the world and are keep quiet because they don't want to let the world know about all the terrible shit going on beyond their little idyllic island. Yes, they're your typical pole up their ass, humourless Crusader types, but they're hearts are not just in the right place, they're actually onto what's going to save the world. It's all the move tolerable given the contrast with the belovable bandits, again who in 99% of games would be the good guys with altruistic intentions in contrast their their lifestyle, that are nothing but narrow minded idiots only after gold who don't care about the island much less the greater world.


There are dragging parts and I found myself hating the combat the more the game went on facing enemies who had smaller and smaller windows where you could counter attack and shit that made me feel I was playing less a combat oriented game and more a series of subtlety hidden quick time events every time I ran into a lizard. It wasn't hard combat it was just frustrating and progressively worsened. The first act is a good 60-75% of the game. The third act totally is underwhelming, short and the games structure falls apart resorting to raid roading you belying a budget that ran out.

Now I could say you didn't get to the good part of the game, when you get out of the monastery and and freely start to explore the world, which is where the game shines, but I have a feeling that if you're raging about the introduction you won't be willing to keep going along with the game and enjoy the highlights because you're mind is already set against it.

I also find it funny that this game gets so much attention here as an RPG when all it kept reminding me of was a Westernized Zelda: bland fantasy setting with a twist, solidly built gear progression structure, a blocky area that nontheless doesn't offend locked off by new upgrades that change gameplay in little ways ala hookshot with little hidden side areas with secret treats scattered about for those that want to to go sniffing around every corner of the game world.

Despite that it's a fun game if you bare the faults and don't try to go into it hardcore, and IMO, is a better hiking simulator than anything Bethesda has made, even MW: the novelties you discover are different and fairly unique while blending into the history of the island you're on, not like going from Dweamer ruin to Dweamer ruin, Daedric dungeon to Daedric dungeon while gear wise its a nice balance between super unique and special items in the more RPG (or Zelda fashion where gear isn't "gear" in the Western fashion but gameplay unlocks, each armour doing something different, each weapon for a different encounter) or RPGs and that of the interchangeable archetype loot whore fests lof Diablo and Torchlight.

It's not a good game, but it's average, and I say average in a good way. A solid product that delivers whose faults don't drag it down into being crap you have to endure to enjoy like its sequels
 

Beastro

Arcane
Joined
May 11, 2015
Messages
7,938
You can ask the second guy you meet to help her out.

Pretty sure escape out of monastery is not possible, though you can try and get lucky xtreme-skating down the clifffaces jumping out of the open courtyard area (next to the smith).

That would probably be break the game where you're triggered to learn the orders staff and spell angle but now have the bandits combat focused style locked out. The whole point to me is why would you even want to do that? If you want to go bandits reload a save, but I don't really know why you'd want to. A big fault of the game is how going with the order offers more while the bandits lock you into being melee focused (when you can just save every penny from the 1st act and work on buying every melee skill from them you want before making the decision to join the order guys, which is what I did once I got a feel for the games design structure).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
That would probably be break the game where you're triggered to learn the orders staff and spell angle but now have the bandits combat focused style locked out. The whole point to me is why would you even want to do that? If you want to go bandits reload a save, but I don't really know why you'd want to. A big fault of the game is how going with the order offers more while the bandits lock you into being melee focused (when you can just save every penny from the 1st act and work on buying every melee skill from them you want before making the decision to join the order guys, which is what I did once I got a feel for the games design structure).

I don't. Someone asked.

Once the lizards pop out, you can just pretend the game is over and move on. It's really not worth trudging through the remaining combatfest - which is the same with G2 endgame, I'd argue.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom