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Development Info NetHack updated to 3.4.3

Discussion in 'RPG Codex News & Content Comments' started by Ausir, Dec 29, 2003.

  1. Ausir Arcane

    Ausir
    Joined:
    Oct 21, 2002
    Messages:
    2,388
    Location:
    Poland
    Tags: Nethack

    <a target=_blank href=http://www.nethack.org>NetHack</a>, one of the best and most addictive roguel-likes, has been updated to version 3.4.3, which contains mostly bugfixes. Here's what's new:
    <br>
    <ul>
    <br>
    * Correct several inconsistencies
    <br>
    * Correct a potentially fatal bug caused by dropping loadstones
    <br>
    * Handle level completely filled with monsters better
    <br>
    * win32tty performance enhancements when playing on Windows 98 and Windows Me
    <br>
    * win32gui player selection fixes
    <br>
    * X11 player selection fixes, one of which could be fatal
    <br>
    * Eliminated a gold-in-shop-container cheat
    <br>
    </ul>
    <br>
    <br>
    Spotted at: <A HREF="http://www.sourceforge.net">SourceForge</A>
     
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  2. Gimp Mask Liturgist

    Gimp Mask
    Joined:
    Aug 12, 2002
    Messages:
    224
    Location:
    Mamma's Place
    :salute:
     
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  3. Greenskin13 Erudite

    Greenskin13
    Joined:
    Dec 5, 2002
    Messages:
    1,109
    Location:
    Chicago
    Not a significant update for me. I'm still waiting for the next stable version of SLASH'EM to come out.

    Unless Nethack adds some new features, I'll probably not redownload. Since I don't think that'll happen for a while, I'm mostly interested in games based on the Nethack source. But I do appreciate the DevTeam for continuing to fix bugs in Nethack.
     
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  4. Psilon Erudite

    Psilon
    Joined:
    Feb 15, 2003
    Messages:
    2,018
    Location:
    Codex retirement
    As long as the "new features" don't include another infuriating Sokoban game. I think I hated that part more than the polymorph-spawned golems.
     
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