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Neverwinter new pics - OH GAWD ITZ HEAVAN

Discussion in 'MMO(RP)G / Online Discussion' started by titus, Sep 1, 2012.

  1. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    Chinese Jew Overlord gonna Chinese Jew Overlord.
     
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  2. Gerrard Arcane

    Gerrard
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  3. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    On the subject, I just hit L18 Tailoring as well. Progress is going well for our crafting.
     
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  4. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    Gerrard, what's the best version of scale pants and shirt you can make? What level requirement are they?
     
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  5. Gerrard Arcane

    Gerrard
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    [​IMG][​IMG]
    I think I can make a blue lv 55 shirt if the task pops up, but the pants are rank 19.
     
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  6. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    And you really don't want to waste the rarer mats until the Purples are available, which is at level 20 (and which also need serious Mithral tools)
     
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  7. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    Send me those babies, if you wouldn't mind. I'm only 41 right now but I'd love those for later.

    Sir Watson@Crispy8181
     
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  8. Havoc Cheerful Magician Patron

    Havoc
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Well... I just counted dialogue trees in my quest. About 100. Not counting one-shot info with one dialogue window, then it's about 70 dialogues. Well... fuck. But at least, I'm having fun with it. It's a strange mix of "This is fucking hard work!" and "I love to do it! I can't wait for people to see this!".
     
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  9. Turisas Arch Devil Patron

    Turisas
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  10. Gerrard Arcane

    Gerrard
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    Is health client-side too by any chance?
     
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  11. anus_pounder Arcane

    anus_pounder
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    :eek: Would certainly make levelling my alts that much easier. :)
     
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  12. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Having clocked some levels in with one, here's a guide to how to succeed as a Great Weapon Fighter:

     
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  13. raw Arcane Patron

    raw
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    PC RPG Website of the Year, 2015
    Cryptic loves to reskin their games.

    Take the name of a popular franchise, mix in some well established parameters, dumb erverything down to the most forgettable and most pointless metric possible and voila, ready is your shitgame. The mastercooks at Bioware concerted a multi-course dinner using this recipe with Knights of the Old Republic, and Cryptic certainly isn't the kind of company that lets others cook their turds alone.

    So, Cryptic has released digested Neverwinter. The main difference is that Neverwinter is a completely unrelated franchise. The cake is a lie. Misleading premises alone are obviously not a good reason to hate a game, but luckily there is a wide range of inadequacies to select from in this cocktail of failure.

    Like about every other F2P "MMO" you'll be instanced start-to-finish and you'll never actually get to play with the other players. A penny-pinching syndrom, and while not entirely unexpected, it does get annoying to be in the same zone as a friend and still have to load into their instance.

    Talking about loadtimes, they sting. I suppose that's because of this whole foundry quest model, so while you're playing the generic and terrible Cryptic content your load times may be a few minutes. But if you're waiting on a player-made quest to load, better go fetch a coffee. It doesn't exactly matter if that's a bug in the engine or just the result of lazy development. In this era of computing these load times shouldn't exist.

    Load times are forgivable if playing the game is fun. But it so happens that it isn't. TERA is certainly to blame for the recent surge of faux-tab-targeting MMORPGs, but Neverwinter makes painstakingly sure that strategy and action are not as fun as holding down the left mouse button. Therefore, Cryptic ensured that you can defeat nearly all encounters by doing exactly that.

    Typically for this kind of game you aquire boring skills and abilities to help you kill the droves of profoundly inept trash-mobs, but those are really just there to provide entertainment when you finish reading the newspaper before your dungeon crawl is complete.

    The PvP is horrible. When I am struggling to enjoy a MMO, I jump over into the competitive side of things and stomp some people out. So far, the mere existence of PvP in Neverwinter makes the game far worse. Everything in this game is instanced, PvP is no exception. But that was to be expected. No, the problem with Neverwinter's PvP system is the pace. The combat is excruciatingly slow and even if you completely dominate your opponent you still need minutes to actually kill him. This *could* be easily remedied of course, but a quick troll in general chat later it looks like Derplord McSlow actually wants PvP to be as slow and boring as killing non-players. Young people sicken me these days.

    There will be the hapless Nerd that played a D&D ruleset game and will therefore understand that D&D and in-depth character development go hand-in-hand. Unfortunately, he will quickly discover that Cryptic has whittled the model down into a generic F2P hack/slash abortion that makes a mockery of the name itself and makes me question why they even chose to license the IP from WotC. You have some general trade-skills and stats, but the effects of being charismatic or strong are completely lost on the game. That is probably because the game is a re-skin of STO and Champions.

    There is however one good thing that comes along with the ride that actually fits the D&D tradition: The foundy. The foundry is a toolkit within the game client that allows you to develop your own adventures for yourself or others. The creation of this tool was obviously kickstarted by Star Trek Online and while the project is lost on the shallow canon of Star-Trek, the foundy is gushing wild potential for prospective DM wannabes.

    I found the foundry to be extremely simple and even somewhat flexible. If you have a quest in mind you can usually get the job done, unless you want NPCs to sit in chairs - then you're fucked. Yes, most player created content is beyond terrible. Thankfully, this is combated by a reviewsystem that helps the good stuff to float to the top. The game may be shite, but the foundry is worth a shot, but I doubt most of you will actually get to level 15 before boredom kills you.

    Graphics: :5/5::0/5: Meh.
    Gameplay: -:5/5::0/5: Plays like Diablo except that it's shit.
    Originality: :5/5::0/5: Not even the title.
    WoW clone: :5/5::0/5: Some WoW stuff.
    PvP: :0/5::0/5: Instanced.
    PvP Risk: -:5/5::0/5: Risk of falling asleep
    Pandering: -:5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5::5/5: Dungeons and Lies.
     
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  14. Gerrard Arcane

    Gerrard
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    Yeah, because having 300 players on these tiny maps would be feasible. Even the city lags like shit with only 150 people in it.
     
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  15. Zewp Arcane

    Zewp
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    I actually prefer this instanced style of MMO. Especially seeing as most quests seem to take place in separate instances. Open-world MMOs rarely do anything other than 'kill x' and 'fetch y.' Neverwinter has those quests too, but there are enough other quests so it doesn't make the entire game tedious.
     
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  16. Eyeball Arcane

    Eyeball
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    Agreed 10.000 percent. Open World content are retarded grindfests largely involving waiting around for some boss monster to respawn so you can kill it Again and Again.

    City of Heroes' model was ideal - almost everything instanced, instance difficulty could be adjusted to suit the leetness of your party and the number and toughness of monsters inside the instance scaled to party size. It also had a random instance quest generator, which was fairly barebones, but provided weeks and months of fun nonetheless.
     
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  17. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    I like SWTOR's way of doing open world MMO with a few quests in instances. However, I will take open world MMO with few instances over non-open MMO any day.

    Neverwinter doesn't feel massive, it feels like a collection of tiny Diablo 3 areas.
     
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  18. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Feeling massive ultimately doesn't add much to a game. I'd take something like the Foundry any day over just nice hiking sights you get in something like GW2.
     
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  19. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    I wouldn't. Most MMO have pretty shitty gameplay, that goes for all the ones I've tried. I play them to roll around with my friends in a massive worlds, having fun with them.

    I played the suggested module From the Shadows for example which was supposed to be really good, and all I could think was "this is like an OK NWN2 mod... why the hell would anyone waste their time on that in this horrible MMO-shell instead of doing it for a proper game?"
     
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  20. Wild Slop Arcane

    Wild Slop
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    Absent minded like I was going through the procedural setting up profession tasks and realized I wanted to do another instead. So clicked cancel...

    ... wait a sec what was that ding sound?

    FUUUUUUUU I didn't hit cancel, I hit finish now! I quick finished an 18 hr hire additional miner for around 70k AD, pretty leaving me with 4k. :eek::x:(


    okok calm down just need to tell myself it was karma. Yeah, that might do! It was karma for doing 20 of those Doomguard chest missions.
     
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  21. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
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    :lol:

    Oh man that sucks.
     
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  22. Gerrard Arcane

    Gerrard
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    Ouch.

    Well, it's not like you have anything to spend them on currently.
     
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  23. J1M Arcane

    J1M
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    What should someone consider doing when they hit level 60 if they don't care about PVP?

    Is there some sort of endgame gear vendor or a specific AD purchase one should be saving for?
     
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  24. Gerrard Arcane

    Gerrard
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    Until the AH comes back, the only other source of gear is dungeons and the seal vendor (and seals come from dungeons, so, yeah).
     
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  25. J1M Arcane

    J1M
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    What about something like a flying mount or a raid unlock key?
     
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