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Interview Neverwinter OMG has no need for Pausing or To-Hit Rolls

Discussion in 'RPG Codex News & Content Comments' started by Jason, Oct 5, 2010.

  1. Jason chasing a bee

    Jason
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    Tags: Neverwinter

    <p>Jack Emmert granted another <a href="http://www.eurogamer.net/articles/2010-09-30-neverwinter-wonders-interview" target="_blank">interview</a> about Cryptic's upcoming Online Multiplayer Game, <a href="http://www.playneverwinter.com/" target="_blank"><strong>Neverwinter</strong></a>.</p>
    <blockquote>Eurogamer: How are you interpreting the Dungeons &amp; Dragons rules?<br /><br />Jack Emmert: I would say we're being inspired by D&amp;D, not slavishly trying to copy. Where possible we're trying to use the abilities and powers and monsters and some of their behaviours. But it's not going to be a one-to-one correspondence.<br /><br />For instance, there's no two-hit roll. We've used boons in a slightly different manner. Hit-points aren't exactly the same. But, by and large, the structure is similar. It's not turn-based.<br /><br />Eurogamer: Oh, it's action-based? Are there discernible turns - is it all based on a dice-roll system?<br /><br />Jack Emmert: There are dice rolls going on, but it's not turn-based in the sense that you can pause it. You target something, you attack, you swing. The random aspect is going to be how much damage you do, and that's affected by your feats and abilities.<br /><br />It's not an action-RPG, but it's also not straight D&amp;D where you roll a die to hit.</blockquote>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.eurogamer.net/articles/2010-09-30-neverwinter-wonders-interview">Eurogamer</a></p>
     
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  2. SCO Arcane In My Safe Space

    SCO
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    Shadorwun: Hong Kong
  3. hoochimama Liturgist

    hoochimama
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    The 4E rules already read like they were made with computer games in mind in order to emulate wow-like combat. Find it ironic that a wow-like 4E game is tossing these rules out the window.

    So far all the press about this game makes it sound like a train-wreck, I'm not sure about what kind of game it is nor who it's targeting.

    I doubt a single player campaign thrown together at the last minute would save neverwinter's sales this time.
     
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  4. Brotherman Bill Arcane

    Brotherman Bill
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    rtwp = TB
    :retarded:
     
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  5. KalosKagathos Prestigious Gentleman Learned

    KalosKagathos
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    DAMN YOU, BIOWARE, DAMN YOU, BALDUR'S GATE!
     
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  6. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    Clearly it's all about review scores. Interesting QA method, though.
     
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  7. chzr Scholar

    chzr
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    but will it be visceral?
     
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  8. Ruprekt Scholar

    Ruprekt
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    Exploring small rings in 3D
     
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  9. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    It would have to be as DA redefined the RPG in this way. Without visceral combat a game is nothing.
     
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  10. Elhoim Iron Tower Studio Developer

    Elhoim
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  11. thesheeep Arcane

    thesheeep
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    That is for characters wielding two weapons.
     
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  12. DalekFlay Arcane Patron

    DalekFlay
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    As most of the user comments on the interview said, who is this game for? Removing singleplayer and charging a fee for simple co-op? A "story focused" game by Cryptic of all people? The "stories" I experienced during free trials of Champions and Star Trek Online basically amounted to "go collect these things, you collected them thank you."
     
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  13. GarfunkeL Racism Expert

    GarfunkeL
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    This is going to bomb so hard. Are Champions and Star Trek dead yet?
     
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  14. Spectacle Arcane Patron

    Spectacle
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    This game sounds like it's going to be pretty bad for what it is.
     
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  15. deus101 Never LET ME into a tattoo parlor!

    deus101
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    Wait...why do they need the D&D license again?
     
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  16. 1eyedking Erudite

    1eyedking
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    Totally read it as "Neverwinter OH MY GOD has no need for Pausing or To-Hit Rolls!!!!!"
     
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  17. Volourn Pretty Princess Pretty Princess

    Volourn
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    " two-hit roll."

    :what:


    'Nough said.
     
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  18. Relay Educated

    Relay
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    I'd like to see him play chess real-time with "pause". rtwp will never be a substitute to TB.
     
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  19. waywardOne Cipher

    waywardOne
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    in order to judge the suck, you must experience it personally.

    fucking eurofags cannot into modding.

    :retarded:
     
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  20. Volourn Pretty Princess Pretty Princess

    Volourn
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    He wouldn't listen to them anyways. As evidenced by them doing a D&D game and making it as non D&D possible. And, people bashed BIO for the 'liberties' they took. L0LZ
     
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  21. ElectricOtter Scholar

    ElectricOtter
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    This isn't going to be anything like DnD is it
     
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  22. AlaCarcuss Arbiter

    AlaCarcuss
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    This game will be shit. Cryptic are the worst MMO developers by far - everything they've released has been utter crap... even by MMO standards (possible exception to CoH which was just ok). They're like the Uwe Boll of game developers... :decline:
     
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  23. Melcar Arcane

    Melcar
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    to-hit-turd
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    Reality check:

    How exactly would you go around implementing TB/RTWP in a fucking MMO [​IMG]?
     
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  25. Clockwork Knight Arcane

    Clockwork Knight
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    Second reality check:

    You can "pause" in TB by simply...not choosing your next action until you feel like it
     
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