Morality Games
Arcane
- Joined
- Sep 7, 2013
- Messages
- 6,165
So I bought Expeditions: Conquistador in that last sale and I've got to say it would be hard to imagine an RPG that fits my sensibilities more. Assuming Logic Artists doesn't fold under the weight of their curious investment into third-person stealth action, I've ran through a list of possible new settings and thought I would share them.
Expeditions: East Indies
You would be a representative of the East India Trade Company during its transition from a confederacy of semi-autonomous, ethnically British factory towns along India’s coast to the mega corporate ‘Company Rule’ and direct civil and military administration of major territories in the Indian Sub-Continent. After resolving tensions between the factory town hub and its host raj on the coast, you would move deeper into the Sub-Continent with the suitably vague goal of establishing new trade relationships in unexplored rajas, either through diplomatic and cultural interchange or economic and military manipulation. Probably the period of history that would play *most* like the Age of Discovery in South America. If you want to replicate the ‘El Dorado’ overtones of the original, you can make a subplot about obtaining a magical diamond or similar mystical artifact.
Expeditions: Vikings
You would start as a war leader in the Varagian Guard commanding an ethnically mixed (and quarrelsome) group of Scandinavians and maybe a disgruntled Anglo-Saxon or two displaced by the Norman Conquest of England, fighting on behalf of the Byzantines against their Turkish foes or vice versa. The second campaign would be about the expansion of Kievan Rus, Norse-Slav interaction, and the foundation of a fictional analogue to the Rurik dynasty (who eventually founded the Tsardom of Russia and were later replaced by the Romanovs in the very late 1500s). Not the most cohesive idea (and the Vikings were a pretty alien culture themselves in medieval period's spectrum of Euro-normativity) but I think it would capture the feel of being strangers in strange lands pretty well.
Expeditions: Crusader
You would start as a (probably French) crusader leading a Canterbury style pilgrimage to the Holy Land to recover the Holy Grail (or some other religious artifact), then wind up getting delayed in Italy or Byzantium or somewhere. In the second campaign, you caught up in the intrigues of pro-war and pro-peace nobles in the Kingdom of Jerusalem while interacting with the varied Sultanates of the Middle East.
Also Legionnaire (Campaign #1 Gaul--> Campaign #2 Briton), China (probably something 19th century although I think the 16th century would be more exiting), and Africa (although I’m not sure when or who the colonizing power would be).
Expeditions: East Indies
You would be a representative of the East India Trade Company during its transition from a confederacy of semi-autonomous, ethnically British factory towns along India’s coast to the mega corporate ‘Company Rule’ and direct civil and military administration of major territories in the Indian Sub-Continent. After resolving tensions between the factory town hub and its host raj on the coast, you would move deeper into the Sub-Continent with the suitably vague goal of establishing new trade relationships in unexplored rajas, either through diplomatic and cultural interchange or economic and military manipulation. Probably the period of history that would play *most* like the Age of Discovery in South America. If you want to replicate the ‘El Dorado’ overtones of the original, you can make a subplot about obtaining a magical diamond or similar mystical artifact.
Expeditions: Vikings
You would start as a war leader in the Varagian Guard commanding an ethnically mixed (and quarrelsome) group of Scandinavians and maybe a disgruntled Anglo-Saxon or two displaced by the Norman Conquest of England, fighting on behalf of the Byzantines against their Turkish foes or vice versa. The second campaign would be about the expansion of Kievan Rus, Norse-Slav interaction, and the foundation of a fictional analogue to the Rurik dynasty (who eventually founded the Tsardom of Russia and were later replaced by the Romanovs in the very late 1500s). Not the most cohesive idea (and the Vikings were a pretty alien culture themselves in medieval period's spectrum of Euro-normativity) but I think it would capture the feel of being strangers in strange lands pretty well.
Expeditions: Crusader
You would start as a (probably French) crusader leading a Canterbury style pilgrimage to the Holy Land to recover the Holy Grail (or some other religious artifact), then wind up getting delayed in Italy or Byzantium or somewhere. In the second campaign, you caught up in the intrigues of pro-war and pro-peace nobles in the Kingdom of Jerusalem while interacting with the varied Sultanates of the Middle East.
Also Legionnaire (Campaign #1 Gaul--> Campaign #2 Briton), China (probably something 19th century although I think the 16th century would be more exiting), and Africa (although I’m not sure when or who the colonizing power would be).