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Game News New Game: Entombed 3D

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Sep 10, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Tags: Entombed 3D

    <i>Yet Another Dungeon Master Clone</i>, this one is <A href="http://www.entombed.co.uk/">Entombed 3D</a>. Like the others, this one is fully 3D and has some of the more fancy graphics features like bumpmapping and water effects.
    <br>
    <div align="center"><a href="http://www.entombed.co.uk/"><img src="http://www.rpgcodex.com/images/screenshots/entombed3d/tiny001.jpg" height="150" width="200"> <img src="http://www.rpgcodex.com/images/screenshots/entombed3d/tiny002.jpg" height="150" width="200"></a></div>
    <br>
    <br>
    Nice water, which you can't see from the tumbnails. It's nice though. Trust me. Or just <a href="http://www.entombed.co.uk/">go to the site</a> and see for yourself.
    <br>
     
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  2. EEVIAC Erudite

    EEVIAC
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    I know that dungeon crawler and first-person perspective should fit hand in glove (greater immersion and all that shit,) but I just don't get it. If all you have is combat (and graphics) then those mechanics need to be really slick. First person melee combat has never been any good, doubly so in a party based game.
     
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  3. Sol Invictus Erudite

    Sol Invictus
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    I don't get it either. Why aren't more people making TOEE-likes?
     
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  4. Azael Magister

    Azael
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    Wasteland 2
    A game about Swedish metal band Entombed? Where do I surrender my money?
     
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  5. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Dungeon Master and Eye of the Beholder were nice for their simplicity, really. Considering Dungeon Master came out in 1987, it's a pretty decent title that a lot of people remember fondly. The combat in Dungeon Master wasn't that great, considering it basically revolved around watching buttons light up and then clicking on them when they did, but I know I burned many hours playing the original.
     
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  6. Surlent Liturgist

    Surlent
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    Based on that, I'd say he's making the project on alone.
    He's got huge task ahead if he's going for a polished game which lasts more than few minutes.
    I'll wait awhile before start throwing rocks at it, because there's no sure if unfinanced projects ever get made.
     
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  7. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
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    teh water loks good OMG were kan I downlode??

    Seriously, the game looks neat. Walls are a bit straight though. Want some crookedness and stuff in there.

    So umm... yeah.

    Can we play it?
     
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  8. theverybigslayer Liturgist

    theverybigslayer
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    Wizardry and Might&Magic series - two great examples for this genre.
    I recently tried Eye of Beholder , but the fight is real-time unfortunately.
     
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  9. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Eye of the Beholder was a Dungeon Master clone with AD&D instead of the Dungeon Master system, which was a little shallow(if you've played Dungeon Siege, then you should know the Dungeon Master system because they're pretty much the same thing). So yeah, the combat would be in real time.

    If you'd like to play Eye of the Beholder with turn based combat and 3E rules, then you should check out the GameBoy Advance version of the game, because it switches to isometric turn based combat when you encounter monsters.
     
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  10. DSE Novice

    DSE
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  11. Krafter Scholar

    Krafter
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    Looks cool, Dave. I'll check it out. :)
     
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  12. DSE Novice

    DSE
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    THE GAME IS ON OLD STYLE 'RETRO' DUNGEON CRAWLER, NOT A FIRST PERSON STYLE GAME. Just dont want you guys trying it expecting something it isnt.

    its only an alpha demo at the moment. but there are 3 levels and a load of stuff to try. I have developed the entire game on my own (apart from the PhysX wrapper), only using a couple of people for artwork where needed.

    Thanks.
     
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  13. Psilon Erudite

    Psilon
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    PhysX, huh? Have you been bitten by the constantly changing APIs? Seems like every time they come out with a new SDK I have to rewrite parts of the physics layer. Especially with the pseudo-DirectX approach they're pushing now with "redistributable drivers" instead of an easy-to-copy DLL.
     
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  14. Volourn Pretty Princess Pretty Princess

    Volourn
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    "first-person perspective should fit hand in glove (greater immersion and all that shit,"

    No. 1st person view is the least immersive view. Period.
     
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  15. DSE Novice

    DSE
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    The guy who writes the PhysX wrapper has stopped at 2.5.1 which has more than enough features for me and my game ... I agree about the API and drivers though, they are a pain.
     
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  16. covr Cipher Patron

    covr
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    Demise is the king of the Dungeon Master clones!
     
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  17. DSE Novice

    DSE
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    I dont understand your post sorry. Is there a clone called demise, or are you telling anyone who writes a clone of dungeon master to not bother ?

    Or is afterfall.pl what you want me to look at ?

    Help !
     
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  18. Elwro Arcane

    Elwro
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    Divinity: Original Sin Wasteland 2
    Demise: Rise of the Ku'tan (Mordor II) was a good game, but more of a roguelike with a fixed dungeon than a Dungeon Master clone.

    I'll try the Entobed 3D demo later...
     
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  19. Durwyn Prophet

    Durwyn
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    This is Codex, Dave. You must accomodate or you'll be thrown in to void of neverending stupidity..
     
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  20. DSE Novice

    DSE
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    Mar 4, 2007
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    Huh, am I in a parrell universe or something here ? Whats going on, my head hurts ...
     
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  21. Durwyn Prophet

    Durwyn
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    Don't even ask... just run before Codex will assimilate you
     
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  22. DSE Novice

    DSE
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    Krafter and Elwro - what did you think ?

    Any thoughts or suggestions, or should I just stop writing it :O)

    Dave.
     
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  23. OccupatedVoid Arbiter

    OccupatedVoid
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    Tell us your tales of collision detection. :)
     
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  24. Elwro Arcane

    Elwro
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    Can't say for myself, but my computer says "Error code: 445".
     
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  25. DSE Novice

    DSE
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    Mar 4, 2007
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    how are you launching the game ? what OS are you using ?

    thanks.
     
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