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Development Info New game: Splintered Kingdoms

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jul 22, 2004.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Splintered Kingdoms

    There's a new indie CRPG in the works, <A href="http://www.ghostgamers.com/sk/">Splintered Kingdoms</a>. Here's a little bit about the dialogue in the game, which doesn't use dialogue trees:
    <br>
    <br>
    <blockquote>This brings up an important point: now that we can send a message to an NPC, what are we supposed to say? Well, this is where the system shows it’s high points. Players use a series of two-word commands, which consist of a command word and a token. The command word can be one of nine different commands: GREET, WHO, WHAT, WHEN, WHERE, WHY, HOW, YES, and NO. The token is simply the rest of the string the user types in, but generally should only be one word. For example, to greet an NPC by the name of “Cardob,” the player should type in the following: “Greet Cardob”. This will be considered in game to be a proper greeting, and Cardob would reply appropriately. If something else was typed in, Cardob might give a sarcastic or less friendly response until the player greets him respectfully.</blockquote>
    <br>
    <br>
    So, every time I walk up to an NPC, I need to type, <i>GREET NPCGUY</i> or else I get a negative reply? Yeah, that sounds like a LOT of fun, there.
    <br>
    <br>
    Spotted at: <A HREF="http://www.diygames.com">DIY Games</A>
     
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  2. monkey Novice

    monkey
    Joined:
    Jun 30, 2004
    Messages:
    28
    Location:
    Sacto, CA
    Not a good ad for FullSail...

    :shock:

    At least I hope they have the common sense to use the Infocom Z-machine (or some variant) to power their chat engine...

    monkey
     
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  3. space captain Liturgist

    space captain
    Joined:
    Jun 18, 2004
    Messages:
    343
    Location:
    U. S. of Fuckin' A. ...and dont forget it or we'l
    i guess you never played a game without a mouse before, huh??

    i used to LOVE the old Quest series from Sierra... UNTIL they took out the text parser and turned them into "point and click adventures" for 3 year olds

    zork was swell too...

    >put letter opener in keyhole
     
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  4. Voss Erudite

    Voss
    Joined:
    Jun 25, 2003
    Messages:
    1,770
    Retro days are here again...
    Greet bob
    Who bob?
    Where bob?
    Why bob?
    When bob?
    No bob
    bob No
    Yes, Bob
    Yes!
     
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  5. monkey Novice

    monkey
    Joined:
    Jun 30, 2004
    Messages:
    28
    Location:
    Sacto, CA
    space captain: no, I used a joystick when playing all those Infocom games on my C128 back in the mid-80's. :)

    Yes, I've played text-only games and text/graphic-hybrid games, but...

    The screenshots for the game make it look like some kind of weird EQ-clone, with a text parser/interface where the chat window should be. And their website doesn't instill any confidence that they've played any of the Infocom/Sierra adventures (hell, even the Legend adventures), which would, to me, seem to be a given if you're going to add that "interactive fiction feel via text parsing" to a game...

    (Im not even mentioning the fact that there's a vibrant IF community out there on the web...)

    And I'm not sure their ideas about conversations with NPCs are all that revolutionary, either; I seem to remember certain late Infocom graphic adventures utilizing some system by which you could control how you appeared or how you spoke (frex, angry, friendly) to another person...

    monkey
     
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  6. Barghest Augur Patron

    Barghest
    Joined:
    Dec 22, 2002
    Messages:
    639
    Location:
    In the ninth and final circle of Hell
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    hello
    job
    hire
    bye

    How I hated Ultima for that...
     
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  7. Transcendent One Liturgist

    Transcendent One
    Joined:
    Nov 21, 2003
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    781
    Location:
    Fortress of Regrets
    And the new winner for worst dialog system ever is...
     
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  8. Spazmo Erudite

    Spazmo
    Joined:
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    5,752
    Location:
    Monkey Island
    No thanks. Looks like a cheap Morrowind clone as well as high fantasy trash.
     
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  9. Thorndyke Novice

    Thorndyke
    Joined:
    Apr 29, 2004
    Messages:
    92
    Location:
    Deutschland
    That's not a bad design decision, that's immersion!

    Uhm... yeah.
     
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  10. Walks with the Snails Erudite

    Walks with the Snails
    Joined:
    Nov 5, 2002
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    2,443
    Location:
    The Lone Star State
    N00b. It was:

    hell
    name
    job
    hire
    bye
     
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  11. fnordcircle Liturgist

    fnordcircle
    Joined:
    Jan 6, 2004
    Messages:
    693
    Location:
    Frowning at my monitor as I read your dumb post.
    Yeah, heaven forbid people actually try something new. Everyone should use the same clicky-dialog formula for teh win.
     
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  12. Diogo Ribeiro Erudite

    Diogo Ribeiro
    Joined:
    Jun 23, 2003
    Messages:
    5,706
    Location:
    Lisboa, Portugal
    Bioware-lite?
     
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  13. StraitLacedDeviant Erudite

    StraitLacedDeviant
    Joined:
    Mar 31, 2004
    Messages:
    1,585
    Location:
    Galway
    see
    spot
    see
    spot
    run
    run
    spot
    run
     
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  14. Barghest Augur Patron

    Barghest
    Joined:
    Dec 22, 2002
    Messages:
    639
    Location:
    In the ninth and final circle of Hell
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Bugger, I knew there was one I missed...!

    Take a butchers at http://www.notableultima.com/literal/ for the conversations used in Ultima.
     
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