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Game News New game: Vision, from the creators of UFO: Aftermath

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Apr 8, 2004.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: ALTAR Interactive; Vision

    According to the <a href=http://www.altarinteractive.com/pages/press11_en.html>press-release</a>, <a href=http://www.rpg-vision.com/pages/index.html>Vision</a> is "the next stride forward in the evolution of modern role-playing games, featuring exceptional graphics, true-to-life NPC behavior and a finely tuned balance between raw action and deep story development are the essential elements that will make the title irresistible to RPG fans".
    <br>
    <br>
    <blockquote>Unrivaled visuals featuring real-time inverse kinematics through animation blending along with lifelike 3D models, textures and lighting
    <br>
    Dynamic and thrilling combat with diverse weapons, spells and combat styles; advanced AI fully utilizing the 3D environment in combat
    <br>
    Highly artistic, coherent level design inviting creative strategies
    <br>
    Fresh take on fantasy setting with believable behavior of both your party and the enemies; malleable characters give your party a unique dynamic
    <br>
    "Inner sight" mode that reveals hidden magic, cryptic meanings and subtle connections in a visually amazing way
    <br>
    Tight story with twists and surprises communicated through the in-game cinematics and branching dialogue system
    <br>
    Extensive system of magic items and skills; enemies ranging from lithe pixies to thundering ogres </blockquote>Doesn't sound very evolutionary to me.
    <br>
    <br>
    <br>
    Thanks, <b>DemonKing</b>
     
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  2. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
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    24,954
    Pixies?
     
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  3. DemonKing Arcane

    DemonKing
    Joined:
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    3,380
    Maybe the ogres *evolve* into pixies...now that would be evolutionary, I guess.
     
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  4. ArcturusXIV Cipher

    ArcturusXIV
    Joined:
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    Location:
    Innsmouth
    Actually, it's a bit vague, but it could be good if they stick with turn-based combat. I hate to admit it, but I'm starving for a good RPG right now. Wizardry 8 was my last good fix, and I want to see what developers could do with today's technical and graphical technology to make an awesome turn-based RPG.

    Btw, has anyone played Gladius? Is it worth buying?
     
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  5. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
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    Did it say anything about turn-based? 'Cause it's coming from the assholes who think that "while TB is almost a synonym for "tactical" (as apposed to "real-time clickfest"), in fact, it is very unrealistic. It is a throwback to old war games that obviously had to be played in turns".
     
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  6. Human Shield Augur

    Human Shield
    Joined:
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    Urge to kill rising...
     
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  7. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    My sentiments exactly
     
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  8. ArcturusXIV Cipher

    ArcturusXIV
    Joined:
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    I never played UFO, but I did like X-Com.
     
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  9. Elwro Arcane

    Elwro
    Joined:
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    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    I did like UFO. Unfortunately, I played X-Com.
     
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  10. Dhruin Liturgist

    Dhruin
    Joined:
    Aug 15, 2003
    Messages:
    758
    I'm sure you'll enjoy this interview at HomeLAN.

    Yep, those TB fans just had so many good ideas we had to go make ANOTHER REALTIME GAME!
     
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  11. Vival Augur

    Vival
    Joined:
    Apr 13, 2004
    Messages:
    229
    I feel so guilty since I bought Aftermath(=Xcom for retards) and helped this guys staying in business.
     
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