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New level of autism: Modders are using AI to enhance Morrowind original textures, result is amazing

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Environment looks quite nice, but the models, like Siveon said, don't support such level of fidelity, they are too low-poly for that to work. They need to rework meshes for HD textures to look good. Also, that dunmer's hair texture looks weird as fuck in contrast with more detailed face.
 

deama

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Works pretty well for stuff like this:
GrUljJJ
GrUljJJ.jpg
Sadly it relies on GPU VRam, so if you have a 4GB GPU then you'll only be able to rescale* images that are like 800x500 or so. Also, it's CUDA, so Nvidia only.
 
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deama

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Here's another comparison:
https://imgur.com/a/JNOhgyp
First one is original upscaled via paint.
Second one is the ESRGAN one.
Third one is the PSNR one which is like ESRGAN but with alpha 0, basically a bit more blurry.

It seems to spass a bit around complex parts (reflections) if they're low pixel, probably cause it doesn't have enough information to properly scale it.
 
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ADL

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I'll give it three months for modders to make further adjustment to the meshes and whatnot but I'm very interested to see what people do with Daggerfall assets using this method.
 
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Codex Year of the Donut
Juxtapose: https://cdn.knightlab.com/libs/juxt...html?uid=daf78716-031a-11e9-9dba-0edaf8f81e27

They should be using a separate training model for organic textures than hard surface textures. The rug and faces look quite nice though.
Look at the side of the wooden table, it brought out detail that was barely apparently before.

Some of the texture simply can't be saved(IMO) and need redone by hand. I assume the dunmer is supposed to be wearing some kind of fur?
 
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Codex Year of the Donut
Honestly surprised some turbo-autist hasn't extracted the models & textures from ESO and imported them to OpenMW yet.
 

luj1

You're all shills
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Props for the effort but Morrowind doesn't need 2k textures for most things. Especially if the meshes are unchanged, it often looks just weird, and the lack of normal mapping makes it worse. 1k is usually more than enough.
 

luj1

You're all shills
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Last edited:
Joined
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Codex Year of the Donut
Juxtapose: https://cdn.knightlab.com/libs/juxt...html?uid=daf78716-031a-11e9-9dba-0edaf8f81e27

They should be using a separate training model for organic textures than hard surface textures. The rug and faces look quite nice though.
Look at the side of the wooden table, it brought out detail that was barely apparently before.

Some of the texture simply can't be saved(IMO) and need redone by hand. I assume the dunmer is supposed to be wearing some kind of fur?
looks like the tool shit itself so I put the juxtapose on codepen
https://codepen.io/anon/pen/vvyGNN
 

bataille

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Here's another comparison:
https://imgur.com/a/JNOhgyp
First one is original upscaled via paint.
Second one is the ESRGAN one.
Third one is the PSNR one which is like ESRGAN but with alpha 0, basically a bit more blurry.

It seems to spass a bit around complex parts (reflections) if they're low pixel, probably cause it doesn't have enough information to properly scale it.

Hooooly shiet, I never noticed Edwin's fabulous fingernails before!!
 

deama

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UK
Butthurt in HD:
Fet0Ngg.png


Juxtapose: https://cdn.knightlab.com/libs/juxt...html?uid=daf78716-031a-11e9-9dba-0edaf8f81e27

They should be using a separate training model for organic textures than hard surface textures. The rug and faces look quite nice though.
Look at the side of the wooden table, it brought out detail that was barely apparently before.

Some of the texture simply can't be saved(IMO) and need redone by hand. I assume the dunmer is supposed to be wearing some kind of fur?
looks like the tool shit itself so I put the juxtapose on codepen
https://codepen.io/anon/pen/vvyGNN
Did they use the PSNR one or the ESRGAN one for the fur? The latter tends to sometimes go a bit crazy with more cartoony/unrealistic images.
 
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agentorange

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Codex 2012

Looks like typical airbrush filtered garbage. The human brain and eye are able to mix those colored pixels at a distance with a far greater range of subtlety than a fucking machine can mix and blur them. But yeah please continue to let these machine algorithms "improve" classic visuals. And soon we can let machines "improve" us outdated humans by giving us all lobotomies, and those idiots who prefer visuals not generated by an AI can be converted into dogfood.
 

Makabb

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The point is that you can improve all textures from a game with a few button clicks instead of spending thousands of hours re-drawing or making new models.
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Way too much detail lost. Textures, colour.

You shouldn't use this model for pixel art, it needs to be trained separately.

Even waifu2x can't do "all anime", it seems to work best with certain colour palettes, while others it screw up (even if subtly, but still noticeably).

But give those things a few years of training and improvement... we'll see some things.
 

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