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New Space Empires V Screens

Jason

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<strong>[ Screenshots ]</strong>

<p>Strategy First just sent over a new batch of screens for Malfador's <a href="http://www.strategyfirst.com/en/games/SpaceEmpiresV/" title="Space Empires V">Space Empires V</a>, a 4X space strategy game due out in August (fingers crossed).</p><p>View: <a href="http://www.tacticularcancer.com/gallery.php?dir=Space%20Empires%20V" title="SE5 Gallery">Space Empires V Gallery</a></p><blockquote><blockquote><blockquote><blockquote><blockquote><blockquote><p><a href="http://www.tacticularcancer.com/gallery.php?dir=Space%20Empires%20V&file=SEV4.jpg" title="SE5"><img src="http://www.tacticularcancer.com/screenshots/Space%20Empires%20V/thumbs/SEV4_thumb.jpg" alt=" " width="200" height="150" /></a>
</p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>
 

Deathy

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Nothing too interesting in those new shots.

It amazes me how shitty the whole 3d systems look though, I think I preferred the look of Space Empires III look to that.

I'll admit though, that the space combat part looks hardcore cool. If only it was turn based.
 

Renegade 13

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Deathy said:
It amazes me how shitty the whole 3d systems look though, I think I preferred the look of Space Empires III look to that.
Unfortunately, you and I are in the minority with that opinion. It seems a game won't sell today if it has what some would call "dated" graphics, even if they're perfectly functional. Hopefully attempting to move from 2D to 3D won't backfire...
Deathy said:
I'll admit though, that the space combat part looks hardcore cool. If only it was turn based.
Essentially, it is turnbased, just without the unfair advantages a turn based combat system inherently has. Especially with regards to warp point assaults, the new system will be infinitely better. No more will a defending force be able to wipe out an attacking force of equal strength without the attackers even getting a shot off. With the new system being pausable real-time, it basically is turn based, but everything happens all at once. Set combat to automatically pause every 2 seconds, and you pretty much have a turn based system, in that you have time to order everything around if you want, but with all the advantages of a realtime system and without the disadvantages of turnbased. :)
 

Psilon

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Renegade 13 said:
Essentially, it is turnbased, just without the unfair advantages a turn based combat system inherently has. Especially with regards to warp point assaults, the new system will be infinitely better. No more will a defending force be able to wipe out an attacking force of equal strength without the attackers even getting a shot off. With the new system being pausable real-time, it basically is turn based, but everything happens all at once. Set combat to automatically pause every 2 seconds, and you pretty much have a turn based system, in that you have time to order everything around if you want, but with all the advantages of a realtime system and without the disadvantages of turnbased. :)

Not this argument again! Just consider yourself lucky you didn't post in the RPG forums.
 

Deathy

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Psilon said:
Not this argument again! Just consider yourself lucky you didn't post in the RPG forums.

I'm considering drafting up a lengthy response to it, too.
 

CaptainKwok

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It's at least more fair than the tactical combat system used in SE:IV and the results do not depend on how fast you can click like in RTS titles. :P

I find it unlikely that most players would even be bothered with manually controlling tactical combat once fleet sizes entered in the dozens. The more important thing at that stage is making good strategies for your ships to follow.
 

Jason

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I'm considering drafting up a lengthy response to it, too.

So where's this lengthy response, Mr. Slacker King?

Kwok's actually played the game. Maybe he could tell us how SE5 is better than SE4 (combat or otherwise), or if it is I should say.
 

Renegade 13

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Psilon said:
Not this argument again! Just consider yourself lucky you didn't post in the RPG forums.

Deathy said:
I'm considering drafting up a lengthy response to it, too.
I'd like to hear from either of you why you think the new combat paradigm for SE5 will be inferior to the current turnbased combat system?? It provides many benefits without any drawbacks that I've been able to see. Note that I'm a beta tester for SE5 and have used and experienced this combat system.
 

CaptainKwok

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I don't think they are specifically talking about SE:IV's system, but turn-based in general. They are other games that have more balanced turn-based combat systems that are quite decent.
 

Human Shield

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The real-time probably is better, I didn't like SEIV's TB combat. Controlling fleets one at a time is just dumb.

Renegade 13 said:
Essentially, it is turnbased... With the new system being pausable real-time, it basically is turn based, but everything happens all at once. Set combat to automatically pause every 2 seconds, and you pretty much have a turn based system, in that you have time to order everything around if you want, but with all the advantages of a realtime system and without the disadvantages of turnbased. :)

Wrong
 

Jason

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You mean his well thought out ytmnd link didn't explain everything?

I shouldn't speak for him, but I will anyway. He probably meant that a real-time with pause system is very rarely (or never is) the best of both worlds, or "all the advantages of a realtime system and without the disadvantages of turnbased." He can't think of a single game where that's been the case. Every RTwP game that he's played would be better off as a completely TB or completely RT game. Of course, no one here, other than yourself and Kwok, has played SE5 so hopefully Malfador has gotten it right where others haven't.

Also, he wanted to tell you his favorite song is "When You Were Mine" by Prince because it reminds him of that time in 8th grade when Wendy Carlson kissed him at the bus stop.
 

Human Shield

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Renegade 13 said:
Human Shield said:
I always find it odd how people will make a statement such as this with absolutely nothing to back it up...

You mean like saying RT with pause is basically turn-based? It wasn't even meant as a serious reply. The mechanics are fundamentally different, I'm not saying one is better but calling them the same is just wrong. TB can provide more meaningful tactical options by its nature of limited action selection.

Oarfish said:
The demo sucked big time. Its so dumbed down its unplayable.

Do you mean the trailer, or is there a demo?
 

Renegade 13

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Human Shield said:
You mean like saying RT with pause is basically turn-based? It wasn't even meant as a serious reply. The mechanics are fundamentally different, I'm not saying one is better but calling them the same is just wrong. TB can provide more meaningful tactical options by its nature of limited action selection.
Understanding has hit me, somewhat like a brick in the face.

I now understand your point of view, and essentially agree.
 

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