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Review New Vegas - Dead Money reviewed at Eurogamer

Discussion in 'RPG Codex News & Content Comments' started by Jason, Dec 24, 2010.

  1. Jason chasing a bee

    Jason
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    Tags: Fallout: New Vegas; Obsidian Entertainment

    <p><strong>Fallout: New Vegas - Dead Money</strong> was given a 7/10 score <a href="http://www.eurogamer.net/articles/2010-12-23-fallout-new-vegas-dead-money-review" target="_blank">at Eurogamer</a>, with complaints about filler content and frequent head explosions.</p>
    <blockquote>While Dead Money justifies its 800 Microsoft Point price tag in terms of quantity, the quality isn't quite there. The plot and gameplay both sag in the second act, as you perform some obvious filler quests to entice your comrades to do as they're told. Tromping around poisonous streets looking for switches to throw or lost fuse boxes is the worst kind of RPG busywork, and the structure makes little attempt to dress it up as anything more important.<br /><br />Things pick up considerably once you're inside the Sierra Madre, where the script does a good job of dolloping out revelations and gameplay twists that fly in the face of your Ocean's Radioactive 11 expectations. But that final stretch with its infuriating collar-popping tricks and against-the-clock stealth knocks the wind from the story's sails right when it needs to be in full flow.</blockquote>
    <p>&nbsp;</p>
     
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  2. someone else Arcane Patron

    someone else
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    Who doesn't love timed stealth quests with constant damage and instant death? Not me!
     
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  3. mahdi Liturgist

    mahdi
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    Why did you call it Blood Money? Have you been playing Hitman?
     
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  4. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Uhm, no, not really. It can be quite fun. It all depends on the quality of level design, the way poison is implemented (on hardcore, I assume), etc.

    I'm kinda conflicted about this review, actually. :?
     
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  5. IronicNeurotic Arbiter

    IronicNeurotic
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    Man, this review is full of subjective shit.

    Anyway, to clarify two things

    1. There are no forced stealth sections. There are no timed stealth sections. It all comes down to actual planning/trial and error. And I don't mean the cheap kind of trial and error. I mean the satisfing.

    2. I don't get the problems people have with the collar. The timer resets if you just back down a little and then plan your move. The radios themselves are quite visible and not infuriating to find too.



    Again, this beeing an Avellone project I was fucking surprised how good/hardcore gameplay is.



    Hell hardcore mode IS fucking hardcore in this. Survival becomes nearly your most useful skill.
     
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  6. Freelance Henchman Arcane

    Freelance Henchman
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    turd money?
     
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  7. dr. one Augur

    dr. one
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    seems like they haven´t made it accessible for wider audience, eh. hopefully it´ll be available for pc soon.
     
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  8. Hegel Arcane

    Hegel
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    Weren't Eurogamers the same turdheads who awarded Ps:T with 5/10 because it contained too much text?
    Yeah, right :smug:
     
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  9. IronicNeurotic Arbiter

    IronicNeurotic
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    7/10 they gave together with my favourite quote of retarded "not getting it"
     
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  10. Hegel Arcane

    Hegel
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    Wasn't that the 2nd review?
    I believed they pushed it out just because Torment got sublime scores on other magazines and Euro didn't want to lose their face.
     
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  11. Mastermind Arcane Patron Bethestard

    Mastermind
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    Lol @ all the butthurt Fagellone cock leech parasites.
     
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  12. Hegel Arcane

    Hegel
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  13. SimpleComplexity Arbiter

    SimpleComplexity
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    And probably his last one. I've seen some more reviews on NMA and the mainstream media seems to agree that the DLC is a piece of shit. This means less $$$ for Obgoldian and less $$$ means Avelone is less likely to lead another project again. Either he learns how to make games which brings in money or they stop him from making them.
     
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  14. Silellak Liturgist

    Silellak
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    [​IMG]

    [​IMG]
    :mca:
     
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  15. racofer Thread Incliner

    racofer
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    What's wrong, Codex? Wasn't Obshitian so great because they took away the retarded stuff that made FO3 so bad, yet now they put it back in? Or will the Codex argue that this time around it's justifiable by the Fallout lore?
     
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  16. IronicNeurotic Arbiter

    IronicNeurotic
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    The retards probably regarded Dialog as Filler content.

    :smug:


    Also an exploding head collar has the tendency to explode your head. Wild, I know.


    And are established in Fallout lore as BOS tech.
     
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  17. Rhalle Magister

    Rhalle
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    Game-long nuisance mechanics-- and especially ones that restrict movement-- are unwelcome. See: Spirit Meter.
     
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  18. IronicNeurotic Arbiter

    IronicNeurotic
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    The problem here it isn't game long. In fact if you back off a little like said before the collar won't beep anymore. The only thing is that it forces you to plan ahead. Use your brain, you know?

    After the signals gone you can pretty much run around free in the immediate area.
     
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  19. Volrath Arcane Patron

    Volrath
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    Spirit Meter was a pretty good moron detector.
     
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  20. Metro Arcane Beg Auditor

    Metro
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    Sounds better than Mothership Zeta and Operation Anchorage, at least.
     
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  21. waywardOne Cipher

    waywardOne
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    turd detector, amirite?
     
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  22. KalosKagathos Prestigious Gentleman Learned

    KalosKagathos
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    Games that are too easy are bad, unless the lack of challenge is justified by the story, in which case it's a brilliantly meta work of genius, and anyone who dares to dislike it just doesn't get vidya games at all, amirite?

    Odds are, something that very much sucks is universally liked here. Why? Because it's RPG Codex.
     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    That means next to nothing, though.
     
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  24. commie The Last Marxist Patron

    commie
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    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    I don't understand...So you'd rather replay the morgue scene over and over again in PS:T rather than have it already assumed that you've done it for gameplay reasons?

    What's the difference between dying and respawning in the same place and reloading a save anyway? Don't all games that use a save system have an inherent lack of challenge in them as you can just save before every encounter that may kill you?

    EDIT: Checks around, notices KalosKagathos whining that Persona 3 didn't win RPG of the year and everything becomes clear....CONSOLETARD.
     
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  25. Mastermind Arcane Patron Bethestard

    Mastermind
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    It's a shitty comparison anyway since Operation Anchorage and Mothership Zeta were essentially story free FPSs while this DLC appears to be story driven.
     
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