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Game News New Wasteland 2 Screenshot at Shacknews

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Add skill synergies, problem solved.

Would be interesting to see some weapons utilize more than one skill a la Anarhy Online. Revolver with a scope would require sniper+pistol, H&K Caws would run on shotgun+ assault rifle etc.

Basically the more exotic and modded the weapon the more specialized guy you need to operate it, since accuracy and damage multipliers are divided between several skills.

Suggest this on the W2 forums.
 

Roguey

Codex Staff
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I was trolling about the Wasteland 2 weapon skills in a previous thread, but seriously, it's not fair to criticize the number when we know nothing about how they work or how well they're supported.

Plus it's preserving the increase-skill-by-using-it system from the first game so it's not like you're going to need to sink a ton of points into multiple gun skills to be good at them.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
So I can become the master of a Sniper Rifle and headshot foes miles away while I am asleep, but even thinking about pulling the trigger of a shotgun makes the weapon explode in my hand.

You've got a leaked beta already? Cough it up, son!
 

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