Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
In its defense, the side-quests were boring -because- they were making fun of that dumb RPG design - you have a pressing objective but here you are, fishing? At one point they even banter about that. Cavia was so good at using gameplay mechanics to tell a story. It did things games don't dare (because it scares away all reviewers and customers: ) they fucked with your saves, constantly made you inflict suffering, tortured you with lovingly crafted discordant music or even made you change genres on the fly, just because the mere act told a story. All these indie "games are art" faggots and the art was right there; they just didn't know about it because they don't know shit about games.