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Game News No Truce With The Furies Christmas 2017 Teaser Trailer

Discussion in 'RPG News & Content' started by Infinitron, Dec 21, 2017.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Jan 7, 2003
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    The non-combat path represents a major alternative, a different way of playing through a game. It is a requested and commonly discussed feature not because everyone wants to talk their way through games but because they want an option to do so in addition to combat not instead of it. I'm very curious about this game (we do need more developers experimenting with dialogue systems and trying new ideas) but making a non-combat (in a traditional way) RPG is a very risky move.
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  2. Infinitron I post news Patron

    Jan 28, 2011
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The whole thing where an RPG must support pacifist options and pacifist playthroughs to be considered a Real RPG(tm) with Real Choice & Consequence(tm) is more of an oldschool 2002-2010 Codex thing.

    EDIT: Speak of the devil. :D
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  3. Jimmious Arcane

    May 18, 2015
    I also actually am very skeptical about the game and its non-combat. But I just found the chance to throw in a nice snarky comment god damn it, why must you all ruin it for me?
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  4. CryptRat Prestigious Gentleman Arcane

    Sep 10, 2014
    I think you're missing the point, the RPGs with the best non-combat interactions, starting with Fallout, generally rely on a high level of interactivity and freedom and the fact it seems you couldn't enter the room and punch random NPC's face without relying to some option in a scripted dialog mode in No Truce With The Furries (I haven't followed the game as much as other people here but I guess that's what they mean by "no combat", right?) would really not be reassuring. Then there are mandatory or close to mandatory death situations, and overall freedom, and once again there are reasons to be skeptical if it's all scripted with only dialog choices. But maybe it won't be, in CYOA books, as well as in P&P, there are a lot of important situations like "there's a precipice, what do you do?" and what translates this as well as more generally P&P non-combat interactions the most in video games as far as I'm concernced is Sierra classic adventure games such as Space Quest. And it's really where No Truce With The Furries may or may not shine, in a actual Quest for glory way with good exploration and interactions relying on stats since it has tons of stats (but you may notice that Quest for glory has combats).
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  5. Metro Arcane Beg Auditor

    Aug 27, 2009
    I've been reading the title of this game as 'No Truce with the Furries' and wondering why you guys have been giving so much coverage to an animu fur-fag game!
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  6. Prime Junta Arcane

    Prime Junta
    Apr 8, 2006
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