Getting different XP bars/skillpoints for different things will be interesting,like getting xp for combat,speechcraft,crafting etc etc.
If nothing else elder scrolls games do have original and realistic levelling.Getting different XP bars/skillpoints for different things will be interesting,like getting xp for combat,speechcraft,crafting etc etc.
If nothing else elder scrolls games do have original and realistic levelling.
Have no idea what you are talking about,don't assume that everyone is playing like you.If nothing else elder scrolls games do have original and realistic levelling.
Especially that part when you do a retarded routine of jumping for 5 minutes, then slamming a wall with fireball for 5 minutes, then repeatedly gutting someone with a rusty fork then healing them for 5 minutes in order to get all +5 to stats at level up
Also you could hold off levelling for as much as you want
Don't be that insecure mate,i am not saying that the games are some masterpieces of art. The levelling system of advancing trough doing is a good idea.Also you could hold off levelling for as much as you want
Yeah, preferably till the end of the game, to make sure the rusty knife-wielding brigands don't get replaced with daedra lords.
Game designers balancing games around people who choose to abuse mechanics is the leading cause of fun declineIf nothing else elder scrolls games do have original and realistic levelling.
Especially that part when you do a retarded routine of jumping for 5 minutes, then slamming a wall with fireball for 5 minutes, then repeatedly gutting someone with a rusty fork then healing them for 5 minutes in order to get all +5 to stats at level up
Or incline for people that enjoy it. What is wrong with jumping around???? bigot!Game designers balancing games around people who choose to abuse mechanics is the leading cause of fun declineIf nothing else elder scrolls games do have original and realistic levelling.
Especially that part when you do a retarded routine of jumping for 5 minutes, then slamming a wall with fireball for 5 minutes, then repeatedly gutting someone with a rusty fork then healing them for 5 minutes in order to get all +5 to stats at level up
these brutal enemies that didn't scaled to your level.