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Development Info noeGNUd up to 0.6.0

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, May 8, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: noeGNUd

    <a href="http://noegnud.sourceforge.net/">noeGNUd</a>, the improved graphical varient of both <a href="http://www.nethack.org">nethack</a> and <a href="http://slashem.sourceforge.net">SLASH'EM</a> has updated to <a href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.0</a>. For those looking for a little <a href="http://www.nethack.org">nethack</a> action and like graphics, bookmark this sucker.
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    <blockquote>this release includes many graphical changes, and stability fixes, as well as the inclusion of a windows installer and slashem-0.0.7E0 for windows as well as linux.
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    linux version still offers slashem-0.0.6E4F8 for those of you who wish to play a stable version.
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    noegnud now uses a single tileset base for all variants, this move is inline with the direction we are headed towards a full 3d implementation, as individual 3d models require a bit more detail and space than a single tile, and data structure therefore is paramount.
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    if you miss the "classic" tilesets, dont worry I'll put them up as seperate data addon packs shortly.</blockquote>
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    Good luck on making all ten gazillion monster models, guys!
     
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  2. Psilon Erudite

    Psilon
    Joined:
    Feb 15, 2003
    Messages:
    2,018
    Location:
    Codex retirement
    No, that's supposed to be eleven gazillion. You forgot the hallucination-only monsters like Borg drones and quality Cuevas games.
     
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