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Development Info noGNUd 0.6.1 released

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Jun 7, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: noeGNUd

    <a href="http://noegnud.sourceforge.net/">noGNUd</a>, the project that's trying to spruce up the graphics of <A href="Http://www.nethack.org">Nethack</a> and <a href="http://slashem.sourceforge.net/">SLASH'EM</a>, has been updated to <A href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.1</a>.
    <br>
    <br>
    <blockquote>------------------------------------------------------------
    <br>
    released as 0.6.1
    <br>
    ------------------------------------------------------------
    <br>
    <br>
    noegnud-0.6.0-5-noegnud-0.6.0-6.diff
    <br>
    <blockquote>added a check for reference-file existance on startup.</blockquote>
    <br>
    noegnud-0.6.0-4-noegnud-0.6.0-5.diff
    <br>
    <blockquote>added support for slashem-0.0.7E1</blockquote>
    <br>
    noegnud-0.6.0-3-noegnud-0.6.0-4.diff
    <br>
    <blockquote>noegnud was still attempting to load tilesets from it's old data location when requesting a tileset load at runtime.</blockquote>
    <br>
    noegnud-0.6.0-2-noegnud-0.6.0-3.diff
    <br>
    <blockquote>check if a tileset exists before attempting to load it resulting in more sensical error messages.</blockquote>
    <br>
    noegnud-0.6.0-1-noegnud-0.6.0-2.diff:
    <br>
    <blockquote>when an image fails to load the error string's mem was free'd before it was used.</blockquote>
    <br>
    noegnud-0.6.0-0-noegnud-0.6.0-1.diff:
    <br>
    <blockquote>recursive string searching sometimes led to unstable results or a crash.</blockquote></blockquote>
    <br>
    <br>
    I think it's time for some more screenshots of this project.
     
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