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- Jan 28, 2011
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I thought I'd make this thread in honor of the Project Fedora Kickstarter. All of Access' games strove for a FMV cinematic presentation, even before FMV became technologically feasible. None of them were particularly great games, but they had some cool moments and plenty of style. Many (but not all) of their games were adventure games.
Crime Wave (1990)
Extremely silly NARC clone, set in the grim dark future of 1995. The president's daughter has been kidnapped by criminals. Are you a bad enough dude to rescue the president's daughter? Has awesome opening credits and lots of pixelated gore.
Countdown (1990)
Cold War spy thriller adventure game. You play MASON POWERS, an amnesiac American spy who finds himself locked in a Turkish asylum and scheduled for a lobotomy! You need to escape and get to the bottom of an international conspiracy, yadda yadda. From what I recall, the first part of the game (the asylum escape) is nonlinear with tense timing and stealth sequences, but it goes a bit linear after that. Oh, and your character looks kind of like Elvis outside of cutscenes.
Amazon: Guardians of Eden (1993)
Also an adventure game, and probably the best of the three. Homage to 1950's pulp adventures, reminiscent of Indiana Jones and the Crystal Skull (no aliens or Russians though). Unfortunately, due to its linear chapter-based structure, it's very easy to become stuck by missing a crucial item from a previous chapter. Also, the latter portions of the game are punctuated by a pointless and lengthy canoe-sailing(!) minigame.
Oh, and they also made a series of golf games called Links, but fuck that
Crime Wave (1990)
Extremely silly NARC clone, set in the grim dark future of 1995. The president's daughter has been kidnapped by criminals. Are you a bad enough dude to rescue the president's daughter? Has awesome opening credits and lots of pixelated gore.
Countdown (1990)
Cold War spy thriller adventure game. You play MASON POWERS, an amnesiac American spy who finds himself locked in a Turkish asylum and scheduled for a lobotomy! You need to escape and get to the bottom of an international conspiracy, yadda yadda. From what I recall, the first part of the game (the asylum escape) is nonlinear with tense timing and stealth sequences, but it goes a bit linear after that. Oh, and your character looks kind of like Elvis outside of cutscenes.
Amazon: Guardians of Eden (1993)
Also an adventure game, and probably the best of the three. Homage to 1950's pulp adventures, reminiscent of Indiana Jones and the Crystal Skull (no aliens or Russians though). Unfortunately, due to its linear chapter-based structure, it's very easy to become stuck by missing a crucial item from a previous chapter. Also, the latter portions of the game are punctuated by a pointless and lengthy canoe-sailing(!) minigame.
Oh, and they also made a series of golf games called Links, but fuck that